Wolf's Character Sheet: Difference between revisions

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[[Wolf, of the Green]] - Level 1 Paladin, Neutral Good
[[Wolf, of the Green]] - Level 5 Paladin/3 Bard, Neutral Good
 
*Age: 18 years
*Height: 6'2"
*Weight: 260 lbs
==Background: Gladiator==
==Background: Gladiator==
===Traits===
===Traits===
Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
*Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
*I judge people by their actions, not their words.
===Ideals===
===Ideals===
*Honesty. Art should reflect the soul; it should come from within and reveal who we really are.
===Bonds===
*I idolize a hero of the old tales and measure my deeds against that person's.
<div class="mw-collapsible mw-collapsed">
notes
<div class="mw-collapsible-content" style="margin-left:20px">Something not so distinct from the Arthurian Green Knight. The hero tests the faithful to show them their truths and teach humility, often through means of the natural world, contests, or games. A common story in the alexandrian faith teaches that like the tested we must keep watch against our own imperfections and bare truths to ourselves. The followers of the green take a more zealous stance and teach the importance of taking up the role of the tester also as a way to uproot the corruption of the old church.
Wolf identified strongly with the imagery of the knight first, and of the lessons and stories espoused by the followers of the green, this was the story that most kindled his teenage curiosity and ultimately shaped his understanding of a path he could follow as someone that was otherwise cursed with the stamp of evil servitors. (to be clear this is a lot about here's a badass knight dude that comes in looking all evil and is super "cool", the rest of the meaning of the story he's come to understand in time (and with effort on the part of sisters and brothers), but there's still the core appeal there for him)


===Bonds===
The Wild Knight and his horse the Dread Ranger.
</div>
</div>
*[[Followers of the Green Path]], I will protect them.


===Flaws===
===Flaws===
*A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.


==Attributes==
==Attributes==
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!Attribute !! Value !! Bonus !! Save
!Attribute !! Value !! Bonus !! Save
|-
|-
|Strength || 16 || +3 || +3
|Strength || 18 (21) || +4 (+5) || +4 (+7)
|-
|-
|Dexterity || 12 || +1 || +1
|Dexterity || 12 || +1 || +1 (+3)
|-
|-
|Constitution || 14 || +2 || +2
|Constitution || 14 || +2 || +2 (+4)
|-
|-
|Intelligence || 8 || -1 || -1
|Intelligence || 8 || -1 || -1 (+1)
|-
|-
|Wisdom || 12 || +1 || '''+3'''
|Wisdom || 12 || +1 || '''+4 (+6)'''
|-
|-
|Charisma || 14 || +2 || '''+4'''
|Charisma || 14 || +2 || '''+5 (+7)'''
|}
|}
{{col-break}}
{{col-break}}
===Secondary Attributes===
===Secondary Attributes===
{|
{|
|Hit Points || 12
|Hit Points || 65
|-
|-
|Armor Class ||  
|Armor Class || 20 (23, with +1 shield) (+1 ring of prot)(+1 cloak of prot)
|-
|-
|Proficiency Bonus || +2
|Proficiency Bonus || +3
|-
|-
|Passive Perception || 11
|Passive Perception || 12
|-
|-
|Initiative || -1
|Initiative || +1
|-
|-
|Base Speed || 30 Feet  
|Base Speed || 30 Feet  
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!|Skill||Ability||Score||Bonus
!|Skill||Ability||Score||Bonus
|-
|-
|Acrobatics ||DEX||'''13''' || '''+3'''
|Acrobatics ||DEX||'''14''' || '''+4'''
|-
|-
|Animal Handling||WIS||'''11''' || +1
|Animal Handling||WIS||'''18''' || '''+8'''
|-
|-
|Arcana||INT||'''9''' || -1
|Arcana||INT||'''10''' || 0
|-
|-
|Athletics||STR||'''13''' || +3
|Athletics||STR||'''16''' || +6
|-
|-
|Deception||CHA||'''12''' || +2
|Deception||CHA||'''13''' || +3
|-
|-
|History||INT||'''9''' || -1
|History||INT||'''10''' || 0
|-
|-
|Insight||WIS||'''13''' || '''+3'''
|Insight||WIS||'''14''' || '''+4'''
|-
|-
|Intimidation ||CHA ||'''14'''|| '''+4'''
|Intimidation ||CHA ||'''15'''|| '''+5'''
|-  
|-  
|Investigation||INT||'''9''' || -1
|Investigation||INT||'''10''' || 0
|-
|-
|Medicine||WIS||'''11'''|| +1
|Medicine||WIS||'''12'''|| +2
|-  
|-  
|Nature||INT||'''9'''|| -1
|Nature||INT||'''10'''|| 0
|-  
|-  
|Perception  ||WIS||'''11'''|| +1
|Perception  ||WIS||'''12'''|| +2
|-  
|-  
|Performance||CHA ||'''14'''|| '''+4'''
|Performance||CHA ||'''18'''|| '''+8'''
|-  
|-  
|Persuasion||CHA ||'''12'''|| +2
|Persuasion||CHA ||'''13'''|| +3
|-  
|-  
|Religion||INT||'''11'''|| '''+1'''
|Religion||INT||'''12'''|| '''+2'''
|-  
|-  
|Sleight of Hand||DEX||'''11'''|| +1
|Sleight of Hand||DEX||'''12'''|| +2
|-  
|-  
|Stealth ||DEX ||'''11'''|| +1
|Stealth ||DEX ||'''12'''|| +2
|-
|-
|Survival ||WIS ||'''11'''|| +1
|Survival ||WIS ||'''12'''|| +2
|}
|}


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==Languages==
==Languages==
*Ubrekti (common)
*Ubrekti (common)
*Orc (Fresian makes more sense here if GM is cool with that)
*Orc


==Class and Background Abilities==
==Class and Background Abilities==
*Proficient with all armor and shields
*Proficient with all armor and shields
*Proficient with simple and martial weapons
*Proficient with simple and martial weapons
*Proficient with Disguise kit and (instrument)
*Proficient with Disguise kit, Bagpipes, and Flute
*Divine Sense
*Divine Sense
*Lay on Hands
*Lay on Hands
*Fighting Style: Defense
*Divine Smite
*Spellcasting
* Divine Health
* Sacred Oath: Oath of the Ancients
**Channel Divinity: Nature's Wrath
**Channel Divinity: Turn the Faithless
*Extra Attack
*Bardic Inspiration
*Jack of All Trades
*Song of Rest
*Expertise
*College of Swords
**Dueling Fighting Style
**Blade Flourish
===Race Abilities===
===Race Abilities===
*Darkvision
*Darkvision
Line 107: Line 137:


==Spellcasting==
==Spellcasting==
* 4 first level spell slots, 3 second level spell slots, 2 3rd level spell slots
* Prep Cha mod + half paladin level round down (4)
**Oath Spells: Ensnaring Strike, Speak with Animals, Moonbeam, Misty Step
===Bard Cantrips===
* Prestidigitation
* Vicious Mockery
===Bard 1st Level===
* Animal Friendship
* Feather Fall
* Longstrider
===Bard 2nd Level===
*Calm Emotions
*Phantasmal Force
===Bard 3rd Level===
*Tongues


==Gear==
==Gear==
*Chain mail
*Splint
*Shield
*Alda's wedding ring (+1 ring of protection)
*Byll's cloak (+1 cloak of protection)
===Weapons===
===Weapons===
====Melee Weapons====
====Melee Weapons====
*Battleaxe, silvered
*Maul - very big rock on stick vibe
*Greataxe
*Morningstar
*Mithril Dagger
====Ranged Weapons====
====Ranged Weapons====
*Javelin x9
*Longbow
===Inventory of items===
===Inventory of items===
*Explorer's Pack
*Explorer's Pack
Line 118: Line 176:


====Consumables====
====Consumables====
*Potion of Greater Healing


[[Category:PC Character Sheets]]
[[Category:PC Character Sheets]]

Latest revision as of 18:13, 21 January 2023

Wolf, of the Green - Level 5 Paladin/3 Bard, Neutral Good

  • Age: 18 years
  • Height: 6'2"
  • Weight: 260 lbs

Background: Gladiator

Traits

  • Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
  • I judge people by their actions, not their words.

Ideals

  • Honesty. Art should reflect the soul; it should come from within and reveal who we really are.

Bonds

  • I idolize a hero of the old tales and measure my deeds against that person's.

notes

Something not so distinct from the Arthurian Green Knight. The hero tests the faithful to show them their truths and teach humility, often through means of the natural world, contests, or games. A common story in the alexandrian faith teaches that like the tested we must keep watch against our own imperfections and bare truths to ourselves. The followers of the green take a more zealous stance and teach the importance of taking up the role of the tester also as a way to uproot the corruption of the old church.

Wolf identified strongly with the imagery of the knight first, and of the lessons and stories espoused by the followers of the green, this was the story that most kindled his teenage curiosity and ultimately shaped his understanding of a path he could follow as someone that was otherwise cursed with the stamp of evil servitors. (to be clear this is a lot about here's a badass knight dude that comes in looking all evil and is super "cool", the rest of the meaning of the story he's come to understand in time (and with effort on the part of sisters and brothers), but there's still the core appeal there for him)

The Wild Knight and his horse the Dread Ranger.

Flaws

  • A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.

Attributes

Skills & Abilities

Spellcasting

  • 4 first level spell slots, 3 second level spell slots, 2 3rd level spell slots
  • Prep Cha mod + half paladin level round down (4)
    • Oath Spells: Ensnaring Strike, Speak with Animals, Moonbeam, Misty Step

Bard Cantrips

  • Prestidigitation
  • Vicious Mockery

Bard 1st Level

  • Animal Friendship
  • Feather Fall
  • Longstrider

Bard 2nd Level

  • Calm Emotions
  • Phantasmal Force

Bard 3rd Level

  • Tongues

Gear

  • Splint
  • Shield
  • Alda's wedding ring (+1 ring of protection)
  • Byll's cloak (+1 cloak of protection)

Weapons

Melee Weapons

  • Battleaxe, silvered
  • Maul - very big rock on stick vibe
  • Greataxe
  • Morningstar
  • Mithril Dagger

Ranged Weapons

  • Javelin x9
  • Longbow

Inventory of items

  • Explorer's Pack
  • Holy Symbol

Consumables

  • Potion of Greater Healing