Therunin's Character Sheet: Difference between revisions

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[[Therunin]] Zanna Pilwicken - Level 1 Wizard/1 Cleric, Lawful Good
[[Therunin]] Zanna Madrin Helongum Pilwicken - Level 5 Wizard/1 Cleric, Lawful Good


==Background: Sage==
==Background: Sage==
Line 13: Line 13:
*prof dude, Qualen Miggledy
*prof dude, Qualen Miggledy
*-ex, Oppleby Maekkelferce
*-ex, Oppleby Maekkelferce
*-Wydmoor Hadriarch


===Flaws===
===Flaws===
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|Constitution || 12 || +1 || +1
|Constitution || 12 || +1 || +1
|-
|-
|Intelligence || 17 || +3 || '''+5'''
|Intelligence || 18 || +4 || '''+7'''
|-
|-
|Wisdom || 14 || +2 || '''+4'''
|Wisdom || 14 || +2 || '''+5'''
|-
|-
|Charisma || 12 || +1 || +1
|Charisma || 12 || +1 || +1
Line 38: Line 39:
===Secondary Attributes===
===Secondary Attributes===
{|
{|
|Hit Points || 13 (7 + 6)
|Hit Points || 31 (7 + 6 + 5 + 5 + 5)
|-
|-
|Armor Class || 14
|Armor Class || 14
|-
|-
|Proficiency Bonus || +2
|Proficiency Bonus || +3
|-
|-
|Passive Perception || 12
|Passive Perception || 12
|-
|-
|Initiative || +1
|Initiative || +4
|-
|-
|Base Speed || 25 Feet  
|Base Speed || 25 Feet  
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|Animal Handling||WIS||'''12''' || +2
|Animal Handling||WIS||'''12''' || +2
|-
|-
|Arcana||INT||'''15''' || '''+5'''
|Arcana||INT||'''20''' || '''+10'''
|-
|-
|Athletics||STR||'''9''' || -1
|Athletics||STR||'''9''' || -1
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|Deception||CHA||'''11''' || +1
|Deception||CHA||'''11''' || +1
|-
|-
|History||INT||'''15''' || '''+5'''
|History||INT||'''20''' || '''+10'''
|-
|-
|Insight||WIS||'''14''' || '''+4'''
|Insight||WIS||'''14''' || '''+4'''
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|Intimidation ||CHA ||'''11'''|| +1
|Intimidation ||CHA ||'''11'''|| +1
|-  
|-  
|Investigation||INT||'''15''' || '''+5'''
|Investigation||INT||'''17''' || '''+7'''
|-
|-
|Medicine||WIS||'''12'''|| +2
|Medicine||WIS||'''12'''|| +2
|-  
|-  
|Nature||INT||'''13'''|| +3
|Nature||INT||'''14'''|| +4
|-  
|-  
|Perception  ||WIS||'''12'''|| +2
|Perception  ||WIS||'''12'''|| +2
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|Persuasion||CHA ||'''11'''|| +1
|Persuasion||CHA ||'''11'''|| +1
|-  
|-  
|Religion||INT||'''13'''|| +3
|Religion||INT||'''14'''|| +4
|-  
|-  
|Sleight of Hand||DEX||'''11'''|| +1
|Sleight of Hand||DEX||'''11'''|| +1
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*Old Ubrekti
*Old Ubrekti
*Hakani
*Hakani
*Ssel'it
*Celestial
*Primordial


==Class and Background Abilities==
==Class and Background Abilities==
Line 132: Line 136:


==Spellcasting==
==Spellcasting==
Slots: 4 1st lvl, 2 2nd lvl<br />
Slots: 4 1st lvl, 3 2nd lvl, 2 3rd level<br />
Cleric prep: 3 (Wis mod + Cleric lvl)<br />
Cleric prep: 3 (Wis mod + Cleric lvl)<br />
Wizard prep: 5 (Int mod + Wizard lvl)<br />
Wizard prep: 9 (Int mod + Wizard lvl)<br />
===Cantrips===
===Cantrips===
====Cleric====
====Cleric====
*Guidance
*Sacred flame
*Sacred flame
*Thaumaturgy
*Thaumaturgy
*Toll the Dead
====Wizard====
====Wizard====
*Chill Touch
*Chill Touch
*Mage Hand
*Message
*Message
*Shocking Grasp
*Toll the Dead
===Cleric: 1st Level Life Domain===
===Cleric: 1st Level Life Domain===
*Bless
*Bless
*Cure Wounds
*Cure Wounds
===Cleric spells from Wydmoor===
*Air Jaunt
*Dictation
*Easy Trail
*Entropic Shield
*Alicorn Lance
*Blood Bond
*Dread Mercy
===Wizard: 1st Level===
===Wizard: 1st Level===
*Alarm
*Color Spray
*Comprehend Languages
*Comprehend Languages
*Detect Magic
*Disguise Self
*Elemental Burst
*Expeditious Retreat
*Expeditious Retreat
*Ice Knife
*Illusory Script
*Illusory Script
*Mage Armor
*Shield
*Shield
*Tasha's Hideous Laughter
*Tenser's Floating Disk
*Tenser's Floating Disk
*Thunderwave
*Thunderwave
===Wizard 2nd Level===
===Wizard 2nd Level===
*Arcane Lock
*Arcane Lock
*Ebony Hand
*Invisibility
*Mind Spike
*Misty Step
*See Invisibility
*See Invisibility
*Shatter
===Wizard 3rd Level===
*Blink
*Leomund's Tiny Hut
*Counterspell
*Lightning Bolt
==Items of Note==
*[[White Obelaster]] Amulet
**You can try to cast a cantrip that you don't know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
** [ED: it is a reskinned Dark Shard Amulet without the attunement restriction]


==Starting Gear==
==Starting Gear==

Latest revision as of 18:28, 21 January 2024

Therunin Zanna Madrin Helongum Pilwicken - Level 5 Wizard/1 Cleric, Lawful Good

Background: Sage

Traits

  • There's nothing I like more than a good mystery.
  • I'm convinced that people are always trying to steal my secrets.

Ideals

  • Beauty. What is beautiful points us beyond itself toward what is true.

Bonds

  • I've been searching my whole life for the answer to a certain question: Is there an underlying "language" of magic?
  • My position within the Circus Librorum
  • Joana
  • prof dude, Qualen Miggledy
  • -ex, Oppleby Maekkelferce
  • -Wydmoor Hadriarch

Flaws

  • I am easily distracted by the promise of information.

Attributes

Skills

Spellcasting

Slots: 4 1st lvl, 3 2nd lvl, 2 3rd level
Cleric prep: 3 (Wis mod + Cleric lvl)
Wizard prep: 9 (Int mod + Wizard lvl)

Cantrips

Cleric

  • Guidance
  • Sacred flame
  • Thaumaturgy

Wizard

  • Chill Touch
  • Message
  • Shocking Grasp
  • Toll the Dead

Cleric: 1st Level Life Domain

  • Bless
  • Cure Wounds

Cleric spells from Wydmoor

  • Air Jaunt
  • Dictation
  • Easy Trail
  • Entropic Shield
  • Alicorn Lance
  • Blood Bond
  • Dread Mercy

Wizard: 1st Level

  • Alarm
  • Color Spray
  • Comprehend Languages
  • Detect Magic
  • Disguise Self
  • Elemental Burst
  • Expeditious Retreat
  • Ice Knife
  • Illusory Script
  • Mage Armor
  • Shield
  • Tasha's Hideous Laughter
  • Tenser's Floating Disk
  • Thunderwave

Wizard 2nd Level

  • Arcane Lock
  • Ebony Hand
  • Invisibility
  • Mind Spike
  • Misty Step
  • See Invisibility
  • Shatter

Wizard 3rd Level

  • Blink
  • Leomund's Tiny Hut
  • Counterspell
  • Lightning Bolt

Items of Note

  • White Obelaster Amulet
    • You can try to cast a cantrip that you don't know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
    • [ED: it is a reskinned Dark Shard Amulet without the attunement restriction]

Starting Gear

Weapons

Melee Weapons

  • Dagger, 2gp

Ranged Weapons

Inventory of items

  • Spellbook, 50gp
  • Scholar's Pack, 40gp
  • Arcane focus: Staff, 5gp
  • a bottle of ink
  • a quill
  • a small knife
  • a letter from a dead colleague posing a question you have not yet been able to answer
  • a set of common clothes, 5sp
  • a belt pouch containing 10g
  • chain shirt, 50gp

Consumables

157.5/160gp