Therunin's Character Sheet
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Therunin Zanna Madrin Helongum Godra Pilwicken - Level 6 Wizard/1 Cleric, Lawful Good
Background: Sage
Traits
- There's nothing I like more than a good mystery.
- I'm convinced that people are always trying to steal my secrets.
Ideals
- Beauty. What is beautiful points us beyond itself toward what is true.
Bonds
- I've been searching my whole life for the answer to a certain question: Is there an underlying "language" of magic?
- My position within the Circus Librorum
- Joana
- prof dude, Qualen Miggledy
- -ex, Oppleby Maekkelferce
- -Wydmoor Hadriarch
Flaws
- I am easily distracted by the promise of information.
Attributes
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Secondary Attributes
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Skills
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Languages
Class and Background Abilities
*Life Domain Spells *Heavy Armor Proficiency *Disciple of Life
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Race Abilities
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Spellcasting
Slots: 4 1st lvl, 3 2nd lvl, 2 3rd level
Cleric prep: 3 (Wis mod + Cleric lvl)
Wizard prep: 9 (Int mod + Wizard lvl)
Cantrips
Cleric
- Guidance
- Sacred flame
- Thaumaturgy
Wizard
- Chill Touch
- Message
- Shocking Grasp
- Toll the Dead
Cleric: 1st Level Life Domain
- Bless
- Cure Wounds
Cleric spells from Wydmoor
- Air Jaunt
- Dictation
- Easy Trail
- Entropic Shield
- Alicorn Lance
- Blood Bond
- Dread Mercy
Wizard: 1st Level
- Alarm
- Color Spray
- Comprehend Languages
- Detect Magic
- Disguise Self
- Elemental Burst
- Expeditious Retreat
- Ice Knife
- Illusory Script
- Mage Armor
- Shield
- Tasha's Hideous Laughter
- Tenser's Floating Disk
- Thunderwave
Wizard 2nd Level
- Arcane Lock
- Ebony Hand
- Invisibility
- Mind Spike
- Misty Step
- See Invisibility
- Shatter
Wizard 3rd Level
- Blink
- Leomund's Tiny Hut
- Counterspell
- Lightning Bolt
Wizard 4th Level
- Ice Storm
- Polymorph
Items of Note
- White Obelaster Amulet
- You can try to cast a cantrip that you don't know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
- [ED: it is a reskinned Dark Shard Amulet without the attunement restriction]
Starting Gear
Weapons
Melee Weapons
- Dagger, 2gp
Ranged Weapons
Inventory of items
- Spellbook, 50gp
- Scholar's Pack, 40gp
- Arcane focus: Staff, 5gp
- a bottle of ink
- a quill
- a small knife
- a letter from a dead colleague posing a question you have not yet been able to answer
- a set of common clothes, 5sp
- a belt pouch containing 10g
- chain shirt, 50gp
Consumables
157.5/160gp