Lance of the Wolfen-Khan

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A forgotten relic, a lance forged from star-iron using the secrets of the Naga to create a god-killing weapon of immense power. It was used by the last Wolfen-Khan to kill the demi-god Hadrian, known as the Ubrekt, and by doing so, assumed his thirst for violence and conquest. It was later split into seven pieces by the Circle of Druids, allowing them to break the Wolfen-Khan's power and end her indiscriminate war-making against the Ubrekti Empire.

One of the pieces is the burden of Bobwhite Rindherder, whose assumption of it has given him the title of Herald of the Lance of the Wolfen-Khan. It takes the form of a preternaturally sharp wand.

Another has become the burden of Beldon Rindherder after Bobwhite relinquished his (under duress). It takes the form of an 18-inch wand that can cast bless, with five charges, gaining 1d4+1 charges at sunrise.

Identify reveals the following properties:

Individual powers

Counting from the pointy end. Every piece can upcast up to three charges/turn. The individual powers are available as part of the combined items, with the new charge/turn and total charges limits.

First Piece (also known as the wand Good Luck)

  • cure light wounds, every extra charge adds another 1d8.
  • Stolen by Gerom's Gang and disappeared into the Cragbon

Second Piece (Blessed Day)

  • bless, every extra charge adds another target

Aggregate powers

Wands may be merged with one another to create an ever bigger item. Once merged, the magic doesn't exist to break them apart again.

The new item combines the charges and abilities of component wands.

Additionally, the power of the wands is multiplicitive.

A wand can use up to 3 charges per turn, each charge increasing the effective level of the spell it casts. This limit increases as parts are combined, as well as the number of charges that can be held in total by the item.


  • Two parts:
    • Fly (+3 Charges)
    • 4 Charge/Turn


  • Three parts:
    • Advantage on Saves vs Spell. (+3 Charges)
    • 5 Charge/Turn
    • Counts as +1 Short-Spear (1d4+1 P)
    • Minor Benefit: Gain Eldrich Blast cantrip


  • Four parts:
    • Wind Wall (+3 Charges)
    • 6 Charge/Turn
    • Charge rate becomes 1d6/part
    • Minor Benefit: Immune to Charm and Fear


  • Five parts:
    • Polymorph (+4 Charges)
    • 7 Charge/Turn
    • Counts as +2 Spear (1d6+2 P)
    • Major Benefit: Heal 1d6/round if >=1 HP


  • Six parts:
    • Greater Restoration (+5 Charges)
    • 8 Charge/Turn
    • Major Benefit: Summon Whirlwind (see pdf)


  • Seven parts:
    • True Seeing (+6 Charges)
    • 9 Charge/Turn
    • Charge rate becomes 1d10/part
    • Counts as +3 Lance


Spells are cast with the wand's caster attribute.

It is cursed. The nature of the curse is unknown, but it becomes stronger as parts are combined.

There probably exists magic to better understand the curse, but all Identify flags is the curses' existence