Therunin's Character Sheet: Difference between revisions

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==Items of Note==
==Items of Note==
*Dark Shard Amulet
*Dark Shard Amulet
**This amulet is fashioned from a single shard of the white obelisk. While you are wearing it, you gain the following benefits: You can use the amulet as a spellcasting focus for your warlock spells. You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 arcana check.
**You can try to cast a cantrip that you don't know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.


==Starting Gear==
==Starting Gear==

Revision as of 18:32, 19 April 2020

Madrin Therunin Zanna Pilwicken - Level 4 Wizard/1 Cleric, Lawful Good

Background: Sage

Traits

  • There's nothing I like more than a good mystery.
  • I'm convinced that people are always trying to steal my secrets.

Ideals

  • Beauty. What is beautiful points us beyond itself toward what is true.

Bonds

  • I've been searching my whole life for the answer to a certain question: Is there an underlying "language" of magic?
  • My position within the Circus Librorum
  • Joana
  • prof dude, Qualen Miggledy
  • -ex, Oppleby Maekkelferce
  • -Wydmoor Hadriarch

Flaws

  • I am easily distracted by the promise of information.

Attributes

Skills

Spellcasting

Slots: 4 1st lvl, 3 2nd lvl, 2 3rd level
Cleric prep: 3 (Wis mod + Cleric lvl)
Wizard prep: 8 (Int mod + Wizard lvl)

Cantrips

Cleric

  • Guidance
  • Sacred flame
  • Thaumaturgy

Wizard

  • Chill Touch
  • Mage Hand
  • Message
  • Toll the Dead

Cleric: 1st Level Life Domain

  • Bless
  • Cure Wounds

Cleric spells from Wydmoor

  • Air Jaunt
  • Dictation
  • Easy Trail
  • Entropic Shield
  • Alicorn Lance
  • Blood Bond
  • Dread Mercy

Wizard: 1st Level

  • Alarm
  • Color Spray
  • Comprehend Languages
  • Detect Magic
  • Disguise Self
  • Elemental Burst
  • Expeditious Retreat
  • Ice Knife
  • Illusory Script
  • Mage Armor
  • Shield
  • Tasha's Hideous Laughter
  • Tenser's Floating Disk
  • Thunderwave

Wizard 2nd Level

  • Arcane Lock
  • Ebony Hand
  • Invisibility
  • Mind Spike
  • Misty Step
  • See Invisibility
  • Shatter

Wizard 3rd Level

  • Blink
  • Leomund's Tiny Hut

Items of Note

  • Dark Shard Amulet
    • You can try to cast a cantrip that you don't know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.

Starting Gear

Weapons

Melee Weapons

  • Dagger, 2gp

Ranged Weapons

Inventory of items

  • Spellbook, 50gp
  • Scholar's Pack, 40gp
  • Arcane focus: Staff, 5gp
  • a bottle of ink
  • a quill
  • a small knife
  • a letter from a dead colleague posing a question you have not yet been able to answer
  • a set of common clothes, 5sp
  • a belt pouch containing 10g
  • chain shirt, 50gp

Consumables

157.5/160gp