Therunin's Character Sheet: Difference between revisions
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|Animal Handling||WIS||'''12''' || +2 | |Animal Handling||WIS||'''12''' || +2 | ||
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|Arcana||INT||''' | |Arcana||INT||'''17''' || '''+7''' | ||
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|History||INT||''' | |History||INT||'''17''' || '''+7''' | ||
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|Insight||WIS||'''14''' || '''+4''' | |Insight||WIS||'''14''' || '''+4''' |
Revision as of 15:16, 22 May 2018
Therunin Zanna Pilwicken - Level 2 Wizard, Lawful Good
Background: Sage
Traits
- There's nothing I like more than a good mystery.
- I'm convinced that people are always trying to steal my secrets.
Ideals
- Beauty. What is beautiful points us beyond itself toward what is true.
Bonds
- I've been searching my whole life for the answer to a certain question: Is there an underlying "language" of magic?
- My position within the Circus Librorum
- Joana
- prof dude, Qualen Miggledy
- -ex, Oppleby Maekkelferce
Flaws
- I am easily distracted by the promise of information.
Attributes
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Secondary Attributes
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Skills
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Languages
Class and Background Abilities
Your proficiency bonus is doubled for any ability check you make that uses the Arcana, History, Nature, or Religion skill if you are proficient in that skill.
In addition, your analytical abilities are so well-honed that your initiative in combat can be driven by mental agility, rather than physical agility. When you roll initiative, it is either an Intelligence check or a Dexterity check for you (your choice).
When you cast a spell with a spell slot and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell’s formula as you cast it.
When you cast a spell with a spell slot and the spell requires a saving throw, you can change the saving throw from one ability score to another of your choice. Once you change a saving throw in this way, you can’t do so again until you finish a short or long rest. Race Abilities
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Spellcasting
Cantrips
- Fire Bolt
- Message
- Toll the Dead
1st Level
- Burning Hands
- Detect Magic
- Expeditious Retreat
- Illusory Script
- Ray of Sickness
- Shield
- Chromatic Orb
- Tenser's Floating Disk
Gear
Weapons
Melee Weapons
- Dagger, 2gp
Ranged Weapons
Inventory of items
- Spellbook, 50gp
- Scholar's Pack, 40gp
- Arcane focus: Staff, 5gp
- a bottle of ink
- a quill
- a small knife
- a letter from a dead colleague posing a question you have not yet been able to answer
- a set of common clothes, 5sp
- a belt pouch containing 10g
- small diamond 50gp
Consumables
157.5/160gp