Therunin's Character Sheet: Difference between revisions

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[[Therunin]] - Level X CLASS, ALIGNMENT
[[Therunin]] Zanna Madrin Helongum Pilwicken - Level 5 Wizard/1 Cleric, Lawful Good
 
==Background: Sage==
===Traits===
*There's nothing I like more than a good mystery.
*I'm convinced that people are always trying to steal my secrets.
===Ideals===
*'''Beauty'''. What is beautiful points us beyond itself toward what is true.
===Bonds===
*I've been searching my whole life for the answer to a certain question: Is there an underlying "language" of magic?
*My position within the Circus Librorum
*Joana
*prof dude, Qualen Miggledy
*-ex, Oppleby Maekkelferce
*-Wydmoor Hadriarch
 
===Flaws===
*I am easily distracted by the promise of information.


==Attributes==
==Attributes==
{|
{{col-begin}}
|Strength || X (+ or - X)
{{col-break}}
{|class="wikitable"
!Attribute !! Value !! Bonus !! Save
|-
|Strength || 8 || -1 || -1
|-
|-
|Dexterity || X (X)
|Dexterity || 12 || +1 || +1
|-
|-
|Constitution || X (X)
|Constitution || 12 || +1 || +1
|-
|-
|Intelligence || X (X)
|Intelligence || 18 || +4 || '''+7'''
|-
|-
|Wisdom || X (X)
|Wisdom || 14 || +2 || '''+5'''
|-
|-
|Charisma || X (X)
|Charisma || 12 || +1 || +1
|}
|}
 
{{col-break}}
==Secondary Attributes==
===Secondary Attributes===
{|
{|
|Hit Points || X
|Hit Points || 31 (7 + 6 + 5 + 5 + 5)
|-
|Armor Class || X (ARMOR TYPE)
|-
|Proficiency Bonus || X
|-
|Passive Perception || X
|-
|Initiative || X
|-
|Base Speed || X Feet
|-
|STR Save || X
|-
|-
|DEX Save || X
|Armor Class || 14
|-
|-
|CON Save || X
|Proficiency Bonus || +3
|-
|-
|INT Save || X
|Passive Perception || 12
|-
|-
|WIS Save || X
|Initiative || +4
|-
|-
|CHA Save || X
|Base Speed || 25 Feet
|}
|}
 
{{col-end}}
==Languages==
*Ubrekti (common)
*background language
 
==Background==
===Traits===
===Ideals===
===Bonds===
===Flaws===
 
==Class and Background Abilities==
 
===Race Abilities===


==Skills==
==Skills==
{|class="sortable mw-collapsible mw-collapsed wikitable"
{{col-begin}}
{{col-break}}
{|class="sortable mw-collapsible wikitable"
!|Skill||Ability||Score||Bonus
!|Skill||Ability||Score||Bonus
|-
|-
|Acrobatics ||DEX||'''X''' ||
|Acrobatics ||DEX||'''11''' || +1
|-
|-
|Animal Handling||WIS||'''X''' ||
|Animal Handling||WIS||'''12''' || +2
|-
|-
|Arcana||INT||'''X''' ||
|Arcana||INT||'''20''' || '''+10'''
|-
|-
|Athletics||STR||'''X''' ||
|Athletics||STR||'''9''' || -1
|-
|-
|Deception||CHA||'''X''' ||
|Deception||CHA||'''11''' || +1
|-
|-
|History||INT||'''X''' ||
|History||INT||'''20''' || '''+10'''
|-
|-
|Insight||WIS||'''X''' ||
|Insight||WIS||'''14''' || '''+4'''
|-
|-
|Intimidation ||CHA ||'''X'''||
|Intimidation ||CHA ||'''11'''|| +1
|-  
|-  
|Investigation||INT||'''X''' ||
|Investigation||INT||'''17''' || '''+7'''
|-
|-
|Medicine||WIS||'''X'''||
|Medicine||WIS||'''12'''|| +2
|-  
|-  
|Nature||INT||'''X'''||
|Nature||INT||'''14'''|| +4
|-  
|-  
|Perception  ||WIS||'''X'''||
|Perception  ||WIS||'''12'''|| +2
|-  
|-  
|Performance||CHA ||'''X'''||
|Performance||CHA ||'''11'''|| +1
|-  
|-  
|Persuasion||CHA ||'''X'''||
|Persuasion||CHA ||'''11'''|| +1
|-  
|-  
|Religion||INT||'''X'''||
|Religion||INT||'''14'''|| +4
|-  
|-  
|Sleight of Hand||DEX||'''X'''||
|Sleight of Hand||DEX||'''11'''|| +1
|-  
|-  
|Stealth ||DEX ||'''X'''||
|Stealth ||DEX ||'''11'''|| +1
|-
|-
|Survival ||WIS ||'''X'''||
|Survival ||WIS ||'''12'''|| +2
|}
|}
{{col-break}}
==Languages==
*Ubrekti (common)
*Gnomish
*Old Ubrekti
*Hakani
*Ssel'it
*Celestial
*Primordial
==Class and Background Abilities==
*Spellcasting
*Arcane Recovery (1/2 Wiz lvl rd up)
*Divine Domain: Life
  *Life Domain Spells
  *Heavy Armor Proficiency
  *Disciple of Life
*Arcane Tradition: Lore Mastery <br/>
<div class="mw-collapsible mw-collapsed">
*Lore Master
<div class="mw-collapsible-content" style="margin-left:20px">Your proficiency bonus is doubled for any ability check you make that uses the Arcana, History, Nature, or Religion skill if you are proficient in that skill.
In addition, your analytical abilities are so well-honed that your initiative in combat can be driven by mental agility, rather than physical agility. When you roll initiative, it is either an Intelligence check or a Dexterity check for you (your choice).
</div>
</div>
<div class="mw-collapsible mw-collapsed">
*Spell Secrets
<div class="mw-collapsible-content" style="margin-left:20px">When you cast a spell with a spell slot and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell’s formula as you cast it.
When you cast a spell with a spell slot and the spell requires a saving throw, you can change the saving throw from one ability score to another of your choice. Once you change a saving throw in this way, you can’t do so again until you finish a short or long rest.
</div>
</div>
===Race Abilities===
*Artificer's Lore
*Tinker
*Darkvision
*Gnome Cunning
{{col-end}}
==Spellcasting==
Slots: 4 1st lvl, 3 2nd lvl, 2 3rd level<br />
Cleric prep: 3 (Wis mod + Cleric lvl)<br />
Wizard prep: 9 (Int mod + Wizard lvl)<br />
===Cantrips===
====Cleric====
*Guidance
*Sacred flame
*Thaumaturgy
====Wizard====
*Chill Touch
*Message
*Shocking Grasp
*Toll the Dead
===Cleric: 1st Level Life Domain===
*Bless
*Cure Wounds
===Cleric spells from Wydmoor===
*Air Jaunt
*Dictation
*Easy Trail
*Entropic Shield
*Alicorn Lance
*Blood Bond
*Dread Mercy
===Wizard: 1st Level===
*Alarm
*Color Spray
*Comprehend Languages
*Detect Magic
*Disguise Self
*Elemental Burst
*Expeditious Retreat
*Ice Knife
*Illusory Script
*Mage Armor
*Shield
*Tasha's Hideous Laughter
*Tenser's Floating Disk
*Thunderwave


===Armor/Clothing===
===Wizard 2nd Level===
*Arcane Lock
*Ebony Hand
*Invisibility
*Mind Spike
*Misty Step
*See Invisibility
*Shatter
 
===Wizard 3rd Level===
*Blink
*Leomund's Tiny Hut
*Counterspell
*Lightning Bolt
 
==Items of Note==
*[[White Obelaster]] Amulet
**You can try to cast a cantrip that you don't know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
** [ED: it is a reskinned Dark Shard Amulet without the attunement restriction]
 
==Starting Gear==
===Weapons===
===Weapons===
====Melee Weapons====
====Melee Weapons====
*Dagger, 2gp
====Ranged Weapons====
====Ranged Weapons====
===Inventory of items===
===Inventory of items===
*Spellbook, 50gp
*Scholar's Pack, 40gp
*Arcane focus: Staff, 5gp
*a bottle of ink
*a quill
*a small knife
*a letter from a dead colleague posing a question you have not yet been able to answer
*a set of common clothes, 5sp
*a belt pouch containing 10g
*chain shirt, 50gp


====Consumables====
157.5/160gp




====Consumables====


[[Category:PC Character Sheets]]
[[Category:PC Character Sheets]]

Latest revision as of 18:28, 21 January 2024

Therunin Zanna Madrin Helongum Pilwicken - Level 5 Wizard/1 Cleric, Lawful Good

Background: Sage

Traits

  • There's nothing I like more than a good mystery.
  • I'm convinced that people are always trying to steal my secrets.

Ideals

  • Beauty. What is beautiful points us beyond itself toward what is true.

Bonds

  • I've been searching my whole life for the answer to a certain question: Is there an underlying "language" of magic?
  • My position within the Circus Librorum
  • Joana
  • prof dude, Qualen Miggledy
  • -ex, Oppleby Maekkelferce
  • -Wydmoor Hadriarch

Flaws

  • I am easily distracted by the promise of information.

Attributes

Skills

Spellcasting

Slots: 4 1st lvl, 3 2nd lvl, 2 3rd level
Cleric prep: 3 (Wis mod + Cleric lvl)
Wizard prep: 9 (Int mod + Wizard lvl)

Cantrips

Cleric

  • Guidance
  • Sacred flame
  • Thaumaturgy

Wizard

  • Chill Touch
  • Message
  • Shocking Grasp
  • Toll the Dead

Cleric: 1st Level Life Domain

  • Bless
  • Cure Wounds

Cleric spells from Wydmoor

  • Air Jaunt
  • Dictation
  • Easy Trail
  • Entropic Shield
  • Alicorn Lance
  • Blood Bond
  • Dread Mercy

Wizard: 1st Level

  • Alarm
  • Color Spray
  • Comprehend Languages
  • Detect Magic
  • Disguise Self
  • Elemental Burst
  • Expeditious Retreat
  • Ice Knife
  • Illusory Script
  • Mage Armor
  • Shield
  • Tasha's Hideous Laughter
  • Tenser's Floating Disk
  • Thunderwave

Wizard 2nd Level

  • Arcane Lock
  • Ebony Hand
  • Invisibility
  • Mind Spike
  • Misty Step
  • See Invisibility
  • Shatter

Wizard 3rd Level

  • Blink
  • Leomund's Tiny Hut
  • Counterspell
  • Lightning Bolt

Items of Note

  • White Obelaster Amulet
    • You can try to cast a cantrip that you don't know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
    • [ED: it is a reskinned Dark Shard Amulet without the attunement restriction]

Starting Gear

Weapons

Melee Weapons

  • Dagger, 2gp

Ranged Weapons

Inventory of items

  • Spellbook, 50gp
  • Scholar's Pack, 40gp
  • Arcane focus: Staff, 5gp
  • a bottle of ink
  • a quill
  • a small knife
  • a letter from a dead colleague posing a question you have not yet been able to answer
  • a set of common clothes, 5sp
  • a belt pouch containing 10g
  • chain shirt, 50gp

Consumables

157.5/160gp