Talk:Wolf's Character Sheet

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Plot hook ideas for other class paths

  • Someone in town or visiting is a bard, Wolf learns something about jam sessions being more than just music, he's a slow ass learner sometimes, might need lots of time for this.
  • Wolf makes friends with a wild person who teaches him how to make a magic banjo?
  • Wolf goes back to visit his followers of the green peeps, surprise they have new patronage from a strange fae lady, she wants to give Wolf a cool sword, this is weird. Are they corrupted or is this cool?
  • Wolf meets fae person in dreams that one time he finally gets drunk
  • For some reason or other Wolf receives some divine investment, it's scary probably. Maybe it's controlling or has a clear agenda.

Level plans

Level 6

Bard 1

  • Bardic Inspiration
  • Skill: Animal Handling
  • Instrument Prof: Dulcimer
  • Spellcasting
    • Cantrips x2: Prestidigitation, Vicious Mockery
    • 1st x4: Disguise Self, Dissonant Whispers, Faerie Fire, Longstrider or Animal Friendship, Speak with Animals, Disguise Self, Longstrider

Level 6

Paladin 6

  • +1 spell prep
  • Aura of protection

Level 7

Bard 2

  • Jack of All Trades
  • Song of Rest
  • Learn 1 spell, swap one spell (max 2nd level) (Animal Messenger, Calm Emotions, Enhance Ability, Enthrall, Phantasmal Force)

Level 7

Paladin 7

  • Aura of warding

Level 8

Bard 3: College of Swords

  • Expertise
  • Learn 1 spell, swap one spell (max 3rd level)
  • Fighting Style: Dueling
  • Blade Flourish

Level 8

Paladin 8

  • ABI or feat
  • +1 spell prep

Level 9/10

  • Paladin: Aura of Protection
  • Bard for ability score/feat

4th lvl spells (find greater steed)
Lots of bard cut in options, want to stack up 8 levels of pally and 3 to 4 of bard all told.
Warlock for 3 levels at some point seems cool also.

Warlock notes: Archfey, Probably makes most sense for pact of blade, but chain tempting.

  • Spells of interest: mind sliver, EB, hex, exp retreat, cause fear
  • Invocations of interest: fiendish vigor, mask of many faces, improved pact weapon

Feats for Consideration

  • Sentinel - AOO/reaction stuff
  • Savage Attacker - 1/turn 1 attack, reroll weap dmg dice
  • Shield Master - shield attack and shield to dex
  • Mounted Combatant - adv vs smaller unmounted, mount protection stuff
  • Heavy Armor Master - +str and DR3
  • Resiliant - +abi and saving throw prof