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*Sentinel - AOO/reaction stuff | *Sentinel - AOO/reaction stuff | ||
*Savage Attacker - 1/turn 1 attack, reroll weap dmg dice | *Savage Attacker - 1/turn 1 attack, reroll weap dmg dice | ||
*Mounted Combatant - adv vs smaller unmounted, mount protection stuff - Is really really good for fighting mounted... | |||
*Mounted Combatant - adv vs smaller unmounted, mount protection stuff | |||
*Resiliant - +abi and saving throw prof | *Resiliant - +abi and saving throw prof | ||
*Skill expert | *Skill expert - +1 abi gain prof and expertise | ||
* | |||
*Chef - cool bonuses, wolf likes food I guess, con or wisdom point | |||
*Eldritch Adept - get a warlock invocation (adv on conc saves, 120ft dark vision, speak with animals at will) | |||
*Fighting Initiate - get a fighting style | |||
*Shield Master - shield attack and shield to dex - bonus action shove and half dmg -> 0 if succeed on dex save (downside, dex save not so great) | |||
*Heavy Armor Master - +str and DR3 - most of the blokes with normal weapons seem to have a pretty hard time hitting already |
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