Talk:Wolf's Character Sheet: Difference between revisions

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==Level plans==
==Level plans==
*7:
*9: Paladin 6
*8:
*10: Bard 4 (The feat earlier would be nice, but this picks up 2 4th level bard spells so...)
*9:
*10:  
 
 
 
 
 
Bard 2<br />
*Jack of All Trades
*Song of Rest
*Learn 1 spell, swap one spell (max 2nd level) (Animal Messenger, Calm Emotions, Enhance Ability, Enthrall, Phantasmal Force)
 
Bard 3: College of Swords<br />
*Expertise
*Learn 1 spell, swap one spell (max 3rd level)
*Fighting Style: Dueling
*Blade Flourish


Paladin 6<br />
Paladin 6<br />
* +1 spell prep
* +1 spell prep
* Aura of protection
* Aura of protection
* +1 3rd spell slot
Bard 4: some cool feat
*Learn 1 spell, swap one spell (max 4th)
** Considerations: Dimension Door, Freedom of Movement, Greater Invisibility (c), Locate Creature
* Find Greater Steed (upgrade spruce to a pegasus)
* other notable 4th pally spells: Death Ward


Paladin 7<br />
Paladin 7<br />
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Warlock for 3 levels at some point seems cool also.<br />
Warlock for 3 levels at some point seems cool also.<br />


Warlock notes: Archfey, pact of the chain
Warlock notes: Archfey, pact of the chain (OR.. Fathomless and Genie could work)
* Spells of interest: mind sliver, EB, hex, exp retreat, cause fear
* Spells of interest: mind sliver, EB, hex (c), exp retreat (c), cause fear (c) (for non conc things, hellish rebuke)
* Invocations of interest: fiendish vigor, gift of the ever living ones, something EB
* Invocations of interest: eldritch mind, gift of the ever living ones, beast speech, investment of the chain master


==Feats for Consideration==
==Feats for Consideration==
*Sentinel - AOO/reaction stuff
*Sentinel - AOO/reaction stuff
*Savage Attacker - 1/turn 1 attack, reroll weap dmg dice
*Savage Attacker - 1/turn 1 attack, reroll weap dmg dice
*Shield Master - shield attack and shield to dex
*Mounted Combatant - adv vs smaller unmounted, mount protection stuff - Is really really good for fighting mounted...
*Mounted Combatant - adv vs smaller unmounted, mount protection stuff
<br />
*Heavy Armor Master - +str and DR3
*Resiliant - +abi and saving throw prof
*Resiliant - +abi and saving throw prof
*Skill expert - +1 abi gain prof and expertise
*Athlete - +1 str and cool stuff
<br />
*Chef - cool bonuses, wolf likes food I guess, con or wisdom point
*Eldritch Adept - get a warlock invocation (adv on conc saves, 120ft dark vision, speak with animals at will)
*Fighting Initiate - get a fighting style
*Shield Master - shield attack and shield to dex - bonus action shove and half dmg -> 0 if succeed on dex save (downside, dex save not so great)
*Heavy Armor Master - +str and DR3 - most of the blokes with normal weapons seem to have a pretty hard time hitting already
800

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