Talk:Wolf's Character Sheet: Difference between revisions

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==Plot hook ideas for other class paths==
==Plot hook ideas for other class paths==
* Someone in town or visiting is a bard, Wolf learns something about jam sessions being more than just music, he's a slow ass learner sometimes, might need lots of time for this.
* Wolf makes friends with a wild person who teaches him how to make a magic banjo?
* Wolf goes back to visit his followers of the green peeps, surprise they have new patronage from a strange fae lady, she wants to give Wolf a cool sword, this is weird. Are they corrupted or is this cool?
* Wolf goes back to visit his followers of the green peeps, surprise they have new patronage from a strange fae lady, she wants to give Wolf a cool sword, this is weird. Are they corrupted or is this cool?
* Wolf meets fae person in dreams that one time he finally gets drunk
* Wolf meets fae person in dreams that one time he finally gets drunk
* For some reason or other Wolf receives some divine investment, it's scary probably. Maybe it's controlling or has a clear agenda.
* For some reason or other Wolf receives some divine investment, it's scary probably. Maybe it's controlling or has a clear agenda.
* Spruce convinces Wolf that fey are sweet


==Level plans==
==Level plans==
{{col-begin}}
*9: Paladin 6
{{col-break|width=33%}}
*10: Bard 4 (The feat earlier would be nice, but this picks up 2 4th level bard spells so...)
All the spells version, seems maybe less suited to the party now
===Level 6===
Bard 1<br />
*Bardic Inspiration
*Skill
*Instrument Prof
*Spellcasting
**Cantrips x2: Thunderclap, Blade Ward
**1st x4: Animal Friendship, Faerie Fire, Heroism, Longstrider


===Level 7===
Bard 2<br />
*Jack of All Trades
*Song of Rest
*Learn 1 spell, swap one spell (max 2nd level) (Animal Messenger, Calm Emotions, Enhance Ability)
===Level 8===
Bard 3: College of Swords<br />
*Expertise
*Learn 1 spell, swap one spell (max 3rd level)
*Fighting Style: Dueling
*Blade Flourish
===Level 9/10===
*Paladin: Aura of Protection
*Bard for ability score/feat
*10th lvl, 4th lvl spells (find greater steed)
Lots of bard cut in options, want to stack up 8 levels of pally and 3 to 4 of bard all told.
{{col-break|width=33%}}
Go all in on tank defensiveness things
===Level 6===
Paladin 6<br />
Paladin 6<br />
* +1 spell prep
* +1 spell prep
* Aura of protection
* Aura of protection
* +1 3rd spell slot
Bard 4: some cool feat
*Learn 1 spell, swap one spell (max 4th)
** Considerations: Dimension Door, Freedom of Movement, Greater Invisibility (c), Locate Creature
* Find Greater Steed (upgrade spruce to a pegasus)
* other notable 4th pally spells: Death Ward


===Level 7===
Paladin 7<br />
Paladin 7<br />
* Aura of warding
* Aura of warding


===Level 8===
Paladin 8<br />
Paladin 8<br />
* ABI or feat
* ABI or feat
* +1 spell prep
* +1 spell prep


===Level 9===
Warlock 1<br />
Fighter 1<br />
*Patron: Archfey
* Fighting Style, Protection
* Second Wind
 
===Level 10===
Fighter 2<br />
* Action Surge
 
===Level 11===
Fighter 3: Battle Master <br />
* Maneuvers
** Commander's Strike
** Maneuvering Attack
** Parry
* Student of War, artisan tool prof


{{col-break|width=33%}}
Warlock 2<br />
Better dmg output
===Level 6===
Fighter 1<br />
* Fighting Style: Dueling or GWF
* Second Wind


===Level 7===
Warlock 3<br />
Fighter 2<br />
* Action Surge


===Level 8===
Fighter 3: Champion<br />
* Improved Critical (synergy with savage attacks)


===Level 9===
Notes:<br />
Fighter 4<br />
4th lvl spells (find greater steed)<br />
* ABI or Savage Attacker
Lots of bard cut in options, want to stack up 8 levels of pally and 3 to 4 of bard all told.<br />
 
Warlock for 3 levels at some point seems cool also.<br />
===Level 10===
Paladin 6<br />
* +1 spell prep
* Aura of protection


{{col-end}}
Warlock notes: Archfey, pact of the chain (OR.. Fathomless and Genie could work)
* Spells of interest: mind sliver, EB, hex (c), exp retreat (c), cause fear (c) (for non conc things, hellish rebuke)
* Invocations of interest: eldritch mind, gift of the ever living ones, beast speech, investment of the chain master


==Feats for Consideration==
==Feats for Consideration==
*Sentinel - AOO/reaction stuff
*Sentinel - AOO/reaction stuff
*Savage Attacker - 1/turn 1 attack, reroll weap dmg dice
*Savage Attacker - 1/turn 1 attack, reroll weap dmg dice
*Shield Master - shield attack and shield to dex
*Mounted Combatant - adv vs smaller unmounted, mount protection stuff - Is really really good for fighting mounted...
*Mounted Combatant - adv vs smaller unmounted, mount protection stuff
<br />
*Heavy Armor Master - +str and DR3
*Resiliant - +abi and saving throw prof
*Resiliant - +abi and saving throw prof
*Skill expert - +1 abi gain prof and expertise
*Athlete - +1 str and cool stuff
<br />
*Chef - cool bonuses, wolf likes food I guess, con or wisdom point
*Eldritch Adept - get a warlock invocation (adv on conc saves, 120ft dark vision, speak with animals at will)
*Fighting Initiate - get a fighting style
*Shield Master - shield attack and shield to dex - bonus action shove and half dmg -> 0 if succeed on dex save (downside, dex save not so great)
*Heavy Armor Master - +str and DR3 - most of the blokes with normal weapons seem to have a pretty hard time hitting already

Latest revision as of 22:48, 21 May 2022

Plot hook ideas for other class paths

  • Wolf goes back to visit his followers of the green peeps, surprise they have new patronage from a strange fae lady, she wants to give Wolf a cool sword, this is weird. Are they corrupted or is this cool?
  • Wolf meets fae person in dreams that one time he finally gets drunk
  • For some reason or other Wolf receives some divine investment, it's scary probably. Maybe it's controlling or has a clear agenda.
  • Spruce convinces Wolf that fey are sweet

Level plans

  • 9: Paladin 6
  • 10: Bard 4 (The feat earlier would be nice, but this picks up 2 4th level bard spells so...)

Paladin 6

  • +1 spell prep
  • Aura of protection
  • +1 3rd spell slot

Bard 4: some cool feat

  • Learn 1 spell, swap one spell (max 4th)
    • Considerations: Dimension Door, Freedom of Movement, Greater Invisibility (c), Locate Creature
  • Find Greater Steed (upgrade spruce to a pegasus)
  • other notable 4th pally spells: Death Ward

Paladin 7

  • Aura of warding

Paladin 8

  • ABI or feat
  • +1 spell prep

Warlock 1

  • Patron: Archfey

Warlock 2

Warlock 3


Notes:
4th lvl spells (find greater steed)
Lots of bard cut in options, want to stack up 8 levels of pally and 3 to 4 of bard all told.
Warlock for 3 levels at some point seems cool also.

Warlock notes: Archfey, pact of the chain (OR.. Fathomless and Genie could work)

  • Spells of interest: mind sliver, EB, hex (c), exp retreat (c), cause fear (c) (for non conc things, hellish rebuke)
  • Invocations of interest: eldritch mind, gift of the ever living ones, beast speech, investment of the chain master

Feats for Consideration

  • Sentinel - AOO/reaction stuff
  • Savage Attacker - 1/turn 1 attack, reroll weap dmg dice
  • Mounted Combatant - adv vs smaller unmounted, mount protection stuff - Is really really good for fighting mounted...


  • Resiliant - +abi and saving throw prof
  • Skill expert - +1 abi gain prof and expertise
  • Athlete - +1 str and cool stuff


  • Chef - cool bonuses, wolf likes food I guess, con or wisdom point
  • Eldritch Adept - get a warlock invocation (adv on conc saves, 120ft dark vision, speak with animals at will)
  • Fighting Initiate - get a fighting style
  • Shield Master - shield attack and shield to dex - bonus action shove and half dmg -> 0 if succeed on dex save (downside, dex save not so great)
  • Heavy Armor Master - +str and DR3 - most of the blokes with normal weapons seem to have a pretty hard time hitting already