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(Created page with "[http://media.wizards.com/2017/dnd/downloads/20170213_Wizrd_Wrlck_UAv2_i48nf.pdf Lore Mastery Tradition] ==Level Plans== ===Level 2=== ===Level 3===") |
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==Level Plans== | ==Level Plans== | ||
===Level 2=== | ===Level 2=== | ||
Arcane Tradition: Lore Mastery <br/> | |||
Spells (2 1st): <br/> | |||
===Level 3=== | ===Level 3=== | ||
Spells (2 1st or 2nd):<br/> | |||
===Level 4=== | |||
Ability Score Imp or Feat<br/> | |||
Spells (2 1st or 2nd):<br/> | |||
==Feats for consideration== | |||
===Increase useful abilities=== | |||
*Arcanist (super thematically nice, but already have most of the stuff, effectively feat for spell prep and slot) | |||
*Historian (waste of half of what it gives but makes me laugh) | |||
*Keen Mind (generic) | |||
*Linguist (fits concept and doesn't waste things) | |||
*Fade Away (1/fight, invis on reaction to dmg) | |||
===No ability increase=== | |||
*Spell Sniper (do have lots of ranged attack spells for better or worse) | |||
*Crossbow Expert (really hope this is not needed) | |||
*War caster (similarly meh on) |
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