Talk:Therunin's Character Sheet: Difference between revisions

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==Level Plans==
==Level Plans==
===Level 6===
===Level 7===
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
Alchemical Casting
Alchemical Casting
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</div>
</div>
</div>
</div>
Spells (2 3rd or lower)
*
*


==Feats for consideration==
==Feats for consideration==
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*Historian (waste of half of what it gives but makes me laugh)
*Historian (waste of half of what it gives but makes me laugh)
*Keen Mind (generic)
*Keen Mind (generic)
*Linguist (fits concept and doesn't waste things)
*Fade Away (1/fight, invis on reaction to dmg)
*Fade Away (1/fight, invis on reaction to dmg)


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*Crossbow Expert (really hope this is not needed)
*Crossbow Expert (really hope this is not needed)
*War caster (similarly meh on, but could let me use shield for +2AC)
*War caster (similarly meh on, but could let me use shield for +2AC)
*Magic Initiate (get some more cantrips and level 1 spell)
*Magic Initiate (get some more cantrips and level 1 spell)(Druid)


==Spell wishlist==
==Spell wishlist==
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===Cantrips===
===Cantrips===
*Eldrich Blast
*Eldrich Blast
*Guidance
*Shillelagh
*Shillelagh


===1st Level===
===1st Level===
*Identify (100gp pearl)
*Color Spray
*Disguise Self


===2nd Level===
===2nd Level===
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===3rd Level===
===3rd Level===
*Couterspell (reaction)
*Gaseous Form
*Gaseous Form
*Sending (on cleric list)
*Sending (on cleric list)
*Lightning Bolt (DEX)
*Nondetection ($)
*Nondetection ($)
*Dispel Magic
*Dispel Magic
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*[http://donjon.bin.sh/5e/spells/]
*[http://donjon.bin.sh/5e/spells/]
*[http://www.enworld.org/forum/showthread.php?471765-A-Compilation-of-Useful-Spell-Lists-(Leugren)/page2&p=6746673&viewfull=1#post6746673]
*[http://www.enworld.org/forum/showthread.php?471765-A-Compilation-of-Useful-Spell-Lists-(Leugren)/page2&p=6746673&viewfull=1#post6746673]
==Cost to scribe scroll things==
*1st level, 25gp, 1 day
*2nd level, 250gp, 3 days
*3rd level, 500gp, 1 workweek
===Useful options?===
*'''Mage Armor''': 25gp, 1 day
*Easy Trail: 25gp, 1 day
*Disguise Self: 25gp, 1 day
*Invisibility: 250gp, 3 days
*Lesser Restoration: 250gp, 3 days
*See Invisibility: 250gp, 3 days
*'''Arcane Lock''': 275gp, 3 days
*Sending: 500gp, 1 workweek
*Remove Curse: 500gp, 1 workweek
*'''Revivify''': 800gp, 1 workweek
==Dark Shard Amulet==
* It is made of [[White Obelaster]], not sure if that detail might end up important at some point. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])

Latest revision as of 16:35, 13 June 2021

Lore Mastery Tradition

Level Plans

Level 7

Alchemical Casting

When you cast a spell with a spell slot, you can expend one additional spell slot to augment its effects for this casting, mixing the raw stuff of magic into your spell to amplify it. The effect depends on the spell slot you expend.
  • An additional 1st-level spell slot can increase the spell’s raw force. If you roll damage for the spell when you cast it, increase the damage against every target by 2d10 force damage. If the spell can deal damage on more than one turn, it deals this extra force damage only on the turn you cast the spell.
  • An additional 2nd-level spell slot can increase the spell’s range. If the spell’s range is at least 30 feet, it becomes 1 mile.
  • An additional 3rd-level spell slot can increase the spell’s potency. Increase the spell’s save DC by 2.

Feats for consideration

Increase useful abilities

  • Arcanist (super thematically nice, but already have most of the stuff, effectively feat for spell prep and slot)
  • Historian (waste of half of what it gives but makes me laugh)
  • Keen Mind (generic)
  • Fade Away (1/fight, invis on reaction to dmg)

No ability increase

  • Spell Sniper (do have lots of ranged attack spells for better or worse)
  • Crossbow Expert (really hope this is not needed)
  • War caster (similarly meh on, but could let me use shield for +2AC)
  • Magic Initiate (get some more cantrips and level 1 spell)(Druid)

Spell wishlist

https://docs.google.com/spreadsheets/d/1ig04H-v-8-unyU5awbtMIR7Dus6WHSN9yvAOcdkaAGU/edit#gid=0

Cantrips

  • Eldrich Blast
  • Shillelagh

1st Level

2nd Level

  • Blindness/Deafness (CON)
  • Dragon's Breath (bonus, conc, other)
  • Blur (conc)
  • Mirror Image
  • Suggestion (WIS, conc)
  • Warding Wind (conc)
  • Alter Self (conc)
  • Magic Mouth (ritual)
  • Skywrite (ritual)
  • Earthbind (conc)
  • Hold Person (WIS, conc)
  • Acid Arrow (ATK)
  • Scorching Ray (ATK)
  • Snilloc's Snowball Swarm
  • Enlarge/Reduce (conc)
  • Levitate (conc)
  • Spider Climb (conc)

3rd Level

  • Gaseous Form
  • Sending (on cleric list)
  • Nondetection ($)
  • Dispel Magic
  • Major Image
  • Wall of Sand
  • Fireball
  • Thunder Step
  • Fly (conc)
  • Hypnotic Pattern (WIS, conc)
  • Tidal Wave
  • Slow (WIS, conc)

Rituals

  • Magic Circle ($)
  • Water Breathing

4th Level

  • Blight (CON)
  • Confusion (WIS, conc)
  • Dimension Door?
  • Faithful Hound
  • Private Sanctum
  • Greater Invis (conc)
  • Stone Shape
  • Resilient Sphere (DEX, conc)
  • Hallucinatory Terrain
  • Polymorph (WIS, conc)
  • Fire Shield
  • Elemental Bane
  • Storm Sphere
  • Vitriolic Sphere
  • Watery Sphere

useful spell lists

Cost to scribe scroll things

  • 1st level, 25gp, 1 day
  • 2nd level, 250gp, 3 days
  • 3rd level, 500gp, 1 workweek

Useful options?

  • Mage Armor: 25gp, 1 day
  • Easy Trail: 25gp, 1 day
  • Disguise Self: 25gp, 1 day
  • Invisibility: 250gp, 3 days
  • Lesser Restoration: 250gp, 3 days
  • See Invisibility: 250gp, 3 days
  • Arcane Lock: 275gp, 3 days
  • Sending: 500gp, 1 workweek
  • Remove Curse: 500gp, 1 workweek
  • Revivify: 800gp, 1 workweek

Dark Shard Amulet