Talk:Therunin's Character Sheet: Difference between revisions

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==Level Plans==
==Level Plans==
===Level 3===
===Level 7===
Arcane Tradition: Lore Mastery <br/>
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*Lore Master
<div class="mw-collapsible-content" style="margin-left:20px">Your proficiency bonus is doubled for any ability check you make that uses the Arcana, History, Nature, or Religion skill if you are proficient in that skill.
In addition, your analytical abilities are so well-honed that your initiative in combat can be driven by mental agility, rather than physical agility. When you roll initiative, it is either an Intelligence check or a Dexterity check for you (your choice).
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*Spell Secrets
<div class="mw-collapsible-content" style="margin-left:20px">When you cast a spell with a spell slot and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell’s formula as you cast it.
When you cast a spell with a spell slot and the spell requires a saving throw, you can change the saving throw from one ability score to another of your choice. Once you change a saving throw in this way, you can’t do so again until you finish a short or long rest.
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Spells (2 1st):<br/>
*
*
===Level 4===
Spells (2 2nd or lower):<br/>
*
*
 
===Level 5===
Feat: Linguist<br/>
Spells (2 2nd or lower)
*
*
 
===Level 6===
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<div class="mw-collapsible mw-collapsed">
Alchemical Casting
Alchemical Casting
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Spells (2 3rd or lower)
*
*


==Feats for consideration==
==Feats for consideration==
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*Historian (waste of half of what it gives but makes me laugh)
*Historian (waste of half of what it gives but makes me laugh)
*Keen Mind (generic)
*Keen Mind (generic)
*Linguist (fits concept and doesn't waste things)
*Fade Away (1/fight, invis on reaction to dmg)
*Fade Away (1/fight, invis on reaction to dmg)


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*Spell Sniper (do have lots of ranged attack spells for better or worse)
*Spell Sniper (do have lots of ranged attack spells for better or worse)
*Crossbow Expert (really hope this is not needed)
*Crossbow Expert (really hope this is not needed)
*War caster (similarly meh on)
*War caster (similarly meh on, but could let me use shield for +2AC)
*Magic Initiate (get some more cantrips and level 1 spell)
*Magic Initiate (get some more cantrips and level 1 spell)(Druid)


==Spell wishlist==
==Spell wishlist==
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===Cantrips===
===Cantrips===
*Eldrich Blast
*Eldrich Blast
*Guidance
*Shillelagh
*Shillelagh


===1st Level===
===1st Level===
*Identify (100gp pearl)
*Alarm
*Color Spray
*Thunderwave
*Tasha's Hideous Laughter
*Feather Fall
*Mage Armor
*Disguise Self
*Detect Magic


===2nd Level===
===2nd Level===
*Arcane Lock
*Blindness/Deafness (CON)
-----
*Dragon's Breath (bonus, conc, other)
*Blur (conc)
*Mirror Image
*Suggestion (WIS, conc)
*Warding Wind (conc)
*Alter Self (conc)
*Magic Mouth (ritual)
*Skywrite (ritual)
*Earthbind (conc)
*Hold Person (WIS, conc)
*Acid Arrow (ATK)
*Acid Arrow (ATK)
*Alter Self (conc)
*Scorching Ray (ATK)
*Blur (conc)
*Snilloc's Snowball Swarm
*Enlarge/Reduce (conc)
*Enlarge/Reduce (conc)
*Hold Person (WIS, conc)
*Invisibility (conc)
*Levitate (conc)
*Levitate (conc)
*Misty Step (bonus)
*Scorching Ray (ATK)
*See Invisibility
*Shatter (CON)
*Spider Climb (conc)
*Spider Climb (conc)
*Suggestion (WIS, conc)
*Dragon's Breath
*Earthbind
*Mind Spike
*Skywrite
*Snilloc's Snowball Swarm
*Warding Wind


===3rd Level===
===3rd Level===
*Blink (random awesome sauce)
*Gaseous Form
*Sending
*Sending (on cleric list)
*Couterspell (reaction)
*Nondetection ($)
*Fireball (DEX)
*Dispel Magic
*Lightning Bolt (DEX)
*Major Image
*Wall of Sand
*Fireball
*Thunder Step
*Fly (conc)
*Hypnotic Pattern (WIS, conc)
*Hypnotic Pattern (WIS, conc)
*Tidal Wave
*Slow (WIS, conc)
*Slow (WIS, conc)
Rituals<br />
*Magic Circle ($)
*Magic Circle ($)
*Dispel Magic
*Water Breathing
*Fly (conc)
*Clairvoyance
*Nondetection ($, 8hrs)
*Remove Curse
*Enemies Abound
*Life Transference (lol)
*Melf's Minute Meteors
*Thunder Step
*Tongues
*Stinking Cloud (conc)
*Haste (conc) neeeeeerrrfff


===4th Level===
===4th Level===
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*Vitriolic Sphere
*Vitriolic Sphere
*Watery Sphere
*Watery Sphere
useful spell lists
*[http://donjon.bin.sh/5e/spells/]
*[http://www.enworld.org/forum/showthread.php?471765-A-Compilation-of-Useful-Spell-Lists-(Leugren)/page2&p=6746673&viewfull=1#post6746673]
==Cost to scribe scroll things==
*1st level, 25gp, 1 day
*2nd level, 250gp, 3 days
*3rd level, 500gp, 1 workweek
===Useful options?===
*'''Mage Armor''': 25gp, 1 day
*Easy Trail: 25gp, 1 day
*Disguise Self: 25gp, 1 day
*Invisibility: 250gp, 3 days
*Lesser Restoration: 250gp, 3 days
*See Invisibility: 250gp, 3 days
*'''Arcane Lock''': 275gp, 3 days
*Sending: 500gp, 1 workweek
*Remove Curse: 500gp, 1 workweek
*'''Revivify''': 800gp, 1 workweek
==Dark Shard Amulet==
* It is made of [[White Obelaster]], not sure if that detail might end up important at some point. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])

Latest revision as of 16:35, 13 June 2021

Lore Mastery Tradition

Level Plans

Level 7

Alchemical Casting

When you cast a spell with a spell slot, you can expend one additional spell slot to augment its effects for this casting, mixing the raw stuff of magic into your spell to amplify it. The effect depends on the spell slot you expend.
  • An additional 1st-level spell slot can increase the spell’s raw force. If you roll damage for the spell when you cast it, increase the damage against every target by 2d10 force damage. If the spell can deal damage on more than one turn, it deals this extra force damage only on the turn you cast the spell.
  • An additional 2nd-level spell slot can increase the spell’s range. If the spell’s range is at least 30 feet, it becomes 1 mile.
  • An additional 3rd-level spell slot can increase the spell’s potency. Increase the spell’s save DC by 2.

Feats for consideration

Increase useful abilities

  • Arcanist (super thematically nice, but already have most of the stuff, effectively feat for spell prep and slot)
  • Historian (waste of half of what it gives but makes me laugh)
  • Keen Mind (generic)
  • Fade Away (1/fight, invis on reaction to dmg)

No ability increase

  • Spell Sniper (do have lots of ranged attack spells for better or worse)
  • Crossbow Expert (really hope this is not needed)
  • War caster (similarly meh on, but could let me use shield for +2AC)
  • Magic Initiate (get some more cantrips and level 1 spell)(Druid)

Spell wishlist

https://docs.google.com/spreadsheets/d/1ig04H-v-8-unyU5awbtMIR7Dus6WHSN9yvAOcdkaAGU/edit#gid=0

Cantrips

  • Eldrich Blast
  • Shillelagh

1st Level

2nd Level

  • Blindness/Deafness (CON)
  • Dragon's Breath (bonus, conc, other)
  • Blur (conc)
  • Mirror Image
  • Suggestion (WIS, conc)
  • Warding Wind (conc)
  • Alter Self (conc)
  • Magic Mouth (ritual)
  • Skywrite (ritual)
  • Earthbind (conc)
  • Hold Person (WIS, conc)
  • Acid Arrow (ATK)
  • Scorching Ray (ATK)
  • Snilloc's Snowball Swarm
  • Enlarge/Reduce (conc)
  • Levitate (conc)
  • Spider Climb (conc)

3rd Level

  • Gaseous Form
  • Sending (on cleric list)
  • Nondetection ($)
  • Dispel Magic
  • Major Image
  • Wall of Sand
  • Fireball
  • Thunder Step
  • Fly (conc)
  • Hypnotic Pattern (WIS, conc)
  • Tidal Wave
  • Slow (WIS, conc)

Rituals

  • Magic Circle ($)
  • Water Breathing

4th Level

  • Blight (CON)
  • Confusion (WIS, conc)
  • Dimension Door?
  • Faithful Hound
  • Private Sanctum
  • Greater Invis (conc)
  • Stone Shape
  • Resilient Sphere (DEX, conc)
  • Hallucinatory Terrain
  • Polymorph (WIS, conc)
  • Fire Shield
  • Elemental Bane
  • Storm Sphere
  • Vitriolic Sphere
  • Watery Sphere

useful spell lists

Cost to scribe scroll things

  • 1st level, 25gp, 1 day
  • 2nd level, 250gp, 3 days
  • 3rd level, 500gp, 1 workweek

Useful options?

  • Mage Armor: 25gp, 1 day
  • Easy Trail: 25gp, 1 day
  • Disguise Self: 25gp, 1 day
  • Invisibility: 250gp, 3 days
  • Lesser Restoration: 250gp, 3 days
  • See Invisibility: 250gp, 3 days
  • Arcane Lock: 275gp, 3 days
  • Sending: 500gp, 1 workweek
  • Remove Curse: 500gp, 1 workweek
  • Revivify: 800gp, 1 workweek

Dark Shard Amulet