Mattiverse Next - Session 16: Difference between revisions

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==Mummy Head Run==
==Mummy Head Run==
* Judicious application of ''darkness'' and the [[Lance of the Wolfen-Khan]]'s ''flight'' gets Banner and Bobwhite inside, while Banner and Four keep watch.
* Judicious application of ''darkness'' and the [[Lance of the Wolfen-Khan]]'s ''flight'' gets Beldon and Bobwhite inside, while Banner and Four keep watch.
* They're led through the temple, puzzling at the sights: a glass-enclosed dead tree with a noose on it, ancient but well-cared-for alchemy gear, and more lizards than you can shake a stick at.
* They're led through the temple, puzzling at the sights: a glass-enclosed dead tree with a noose on it, ancient but well-cared-for alchemy gear, and more lizards than you can shake a stick at.
* They reach a room with the strangest sight so far: Two ornately dressed attendants to each side of a [[Ressalssithalifthel'Keear|lizard mummy]] nailed to the wall.
* They reach a room with the strangest sight so far: Two ornately dressed attendants to each side of a [[Ressalssithalifthel'Keear|lizard mummy]] nailed to the wall.
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** The mummy regards the news, lingering on how quickly the party went from place to place. A moment's hesitation passes, and then, with one cut, an attendant removes the mummy's head.
** The mummy regards the news, lingering on how quickly the party went from place to place. A moment's hesitation passes, and then, with one cut, an attendant removes the mummy's head.
** The other attendant picks up the head reverently, chants a spell over it, and tells the party, "Take this head to our allies in Wydmoor. You have four days."
** The other attendant picks up the head reverently, chants a spell over it, and tells the party, "Take this head to our allies in Wydmoor. You have four days."
** Bobwhite and Banner don't argue. They add the head to their collection and skedaddle.
** Bobwhite and Beldon don't argue. They add the head to their collection and skedaddle.
** Luck is on their side, and the trip back to Wydmoor is uneventful. They arrive with twelve hours to spare.
** Luck is on their side, and the trip back to Wydmoor is uneventful. They arrive with twelve hours to spare.


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