Monster Town: Difference between revisions

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=== Districts ===
=== Districts ===
*Far Corner: The center city district is home to city government at Caucus Hall, the [[Order of the Red Door]] Monastery, the halfling tradehouse Goldhand Guildhall, an Alexandrian Church, as well as various inns, taverns, and markets. More or less all non-servitor races in the city live and work in this district. The district is represented on the council by the Abbot General of the Gubbites, an aged apparently blind hobgoblin, The Old Master. The non-servitors are also allowed 3 non-voting, observer positions on the council. The halfling seat and much of the local halfling business operations are controlled by Eggrin Black, a ghostwise halfling. The gnome Hazdrubal Arrd and the half-ogre Johnny Towers are the other two observer councilors.
*Far Corner: The center city district is home to city government at Caucus Hall, the [[Order of the Red Door]] Monastery, the halfling tradehouse Goldhand Guildhall, an Alexandrian Church, as well as various inns, taverns, and markets. More or less all non-servitor races in the city live and work in this district. The district is represented on the council by the Abbot General of the Gubbites, an aged apparently blind hobgoblin, The Old Master. The non-servitors are also allowed 3 non-voting, observer positions on the council. The halfling seat and much of the local halfling business operations are controlled by Eggrin Black, a ghostwise halfling. The gnome Hazdrubal Arrd and the half-ogre Johnny Towers are the other two observer councilors.
*Hobington: The hobgoblin district contains the warg stables, the Hobgoblin Citadel Center, and the Commander's Hall. The district is ruled by the General who also represents it on the council. This district also contains the weapon and armor forges for the city and a strong and well-disciplined standing military force. This force mans the walls and the floodable Wet Gate entrance to the city.
*Hobington: The hobgoblin district contains the warg stables, the Hobgoblin Citadel Center, and the Commander's Hall. The district is ruled by the General who also represents it on the council. This district also contains the weapon and armor forges for the city and a strong and well-disciplined standing military force. This force mans the walls of the entire city on the west bank of the river as well as the floodable Wet Gate entrance.
*Koboldtown: The kobold district appears to be in extremely poor repair with most buildings damaged or collapsed into rubble. The kobolds instead have dug out basements and tunnels of unknowable size and complexity. A large 20' deep stadium used for pit fighting and monster battles is one of the only recognizable above ground features in the district. Brewers and tanners operate here so the air quality is poor. The district is ruled by and represented on the council by a powerful Kobold sorcerer calling herself the Queen.
*Koboldtown: The kobold district appears to be in extremely poor repair with most buildings damaged or collapsed into rubble. Lots of wild magic means lots of explosions. The kobolds instead have dug out basements and tunnels of unknowable size and complexity. A large 20' deep stadium used for pit fighting and monster battles is one of the only recognizable above ground features in the district. Brewers and tanners operate here so the air quality is poor. The district is ruled by and represented on the council by a powerful Kobold sorcerer calling herself the Queen.
*Orcton: On the far side of the Long Bridge the Orc district is heavily fortified and said to be the most hostile to outsiders. This district features the city's other main gate, the East Gate which the Orcs control and through which they send their own independent patrols. The walls of this district are manned entirely by Orcs as well. The Orcs are ruled by and represented on the council by a powerful wizard, Gruul the Great, who lives in a tall tower in the north of the district.
*Orcton: On the far side of the Long Bridge the Orc district is heavily fortified and said to be the most hostile to outsiders. This district features the city's other main gate, the East Gate which the Orcs control and through which they send their own independent patrols. The walls of this district are manned entirely by Orcs as well. The Orcs are ruled by and represented on the council by a powerful wizard, Gruul the Great, who lives in a tall tower in the north of the district.
*Warrenside: The goblin district is anarchic and chaotic. There are taverns and inns in the district as well as other entertainment including the Theater of Lights. The district has no real rulers and sends a constantly changing selection of representatives they refer to as "the Committee" to the council.
*Warrenside: The goblin district is anarchic and chaotic. There are taverns and inns in the district as well as other entertainment including the Theater of Lights. The district has no identifiable rulers and sends a constantly changing selection of representatives they refer to as "the Committee" to the council.


== Economy ==
== Economy ==
1,477

edits

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