Mattiverse Next - Session 3: Difference between revisions

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==Crossing the mountain==
==Crossing the mountain==
* Cart is broken down, keeping its hardest-to-craft parts but removing extra bits
* The party prepares to cross the pass, breaking the cart down into a minium  size while preserving its hardest-to-replicate pieces.
* Climb up is first severely hot, then severely cold, taking several days
* The trail is ill-maintained, and the weather is harsh: Severely hot, then severely cold, sometimes in the same day. The first half takes several days.
** Exhaustion checks every few hours.
** The weather and lack of appropriate gear forces exhaustion checks at increasing DC every few hours.
** Bobwhite gets hypothermia one night, the next day we burn some cart and make a shelter to wait for better weather.
** Near the top, Bobwhite gets hypothermia one night. The party spends the next day burning some cart and making a shelter to wait for better weather while he recovers.
* Next day they keep going, find a game trail.
* Continuing, the party manages to save some time on a game trail.
** Decide to spend some time following goats. Get hides and food for the effort.
** They get a choice: Skip an exhaustion check, or gamble it on hunting goats. Party chooses the latter, gets hides and food for the effort. The hides make checks easier.
* Continue past the highest point of the trail.
* They hit the highest point of the pass shortly after. The view is beautiful.
* Shortly after, meet two hobgoblins who don't immediately eat them.
* Shortly after, they run two hobgoblins who don't immediately eat them (it turns out to actually be two hobgoblins and some large number of hiding hobgoblins/kobolds/goblins in a defensive ambush position).
** Invited to hang out, and they accept. Long story short, they are [http://wiki.memphisgamers.com/index.php?title=Gubism Gubbites].
** They invite the gang to come visit their monastery (monastery?!?), which intrigues them enough to accept.
** They get a nice bath, they drink some weird-ass stuff, Bobwhite pukes everywhere, Banner and Four come out with a curse, it was a hell of a trip.
*** Long story short, the Servitors are [http://wiki.memphisgamers.com/index.php?title=Gubism Gubbites].
** The curse compels Banner and Four to seek out someone who has never heard of Gubism every day in civilization. It also gives them the ability to take monk levels, without meeting any prereqs.
*** Their Master was told by her Master to settle here from Monstertown [ed: they actually have a different name for it, I just don't remember], as a bulwark against Goodly Races and gnolls from the east.
* The Gubbites give the party some nice winter clothes and send them on their way.
** The party gets a nice bath. Then, in the presence of the Master, they drink some weird-ass stuff. Bobwhite pukes everywhere, Banner and Four come out with a curse, it was a hell of a trip.
* Down is much faster than up.
** The curse compels Banner and Four to seek out someone who has never heard of Gubism every day spent in civilization. It's not all bad, though: it also gives them the ability to take monk levels, without meeting any statistical prerequisites.
* Very near the bottom, they find tracks. MUST FOLLOW
* The Gubbites give the party some nice traveling clothes and send them on their way.
** Halflings with ogre zombie pets. The ogre zombies are in terrible shape.
* The way down is much faster, and the clothes also make it much more pleasant. They make good time and suffer little hypothermia.
** Each halfling wears a ''papier-mâché'' helmet with a circle cut out in the front. Their faces are painted white within the circle, with a black area in the center.
* Very near the bottom, they find tracks: Demihumans traveling with two large, shambling bipeds. Obviously, they have to check it out
*** (it is supposed to look like a beholder. It definitely looks weird)
** They find halflings with ogre zombie pets. The ogre zombies are in terrible shape, and had already obviously seen fighting.
** One has a fancier helmet with more stalks than the others. The things at the end are evidently some kind of consumable.
** Each halfling wears a ''papier-mâché'' helmet in a spherical shape with a circle cut out in the front. Their faces are painted white within the circle, with a black area in the center.
** Party wrecks some dead ogres, kills a couple of halflings (kinslayers!!), and Banner repeatedly pushes the head cultist off cliffs until he dies. Also, Bartley makes up a ''sick'' pun.
*** (it is supposed to look like a beholder, not that anyone in the party necessarily knows what that is. It definitely looks weird)
** One has a fancier helmet with more stalks than the others. Whatever occupies the end of the stalks are evidently some kind of consumable.
** Battle ensures! The party re-kills some ogres, kills a couple of halflings (kinslayers!!) for the first time, and Banner repeatedly pushes the head cultist violently downhill until he dies. Also, Bartley makes up a ''sick'' pun (the leader of the nasty halfling beholder cultists is a ''[[Hand Halflings|hand]]-[https://en.wikipedia.org/wiki/Beholder_(Dungeons_%26_Dragons) eye] coordinator'', getit?


6 DAYS TO DOGMOOT (around noon)
6 DAYS TO DOGMOOT (It is currently around noon on 25 Heavenfall)


==Awards==
==Awards==
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* The Long Path Up: 150 xp to all
* The Long Path Up: 150 xp to all


[[Category:Mattiverse Next Session Notes|01]]
[[Category:Mattiverse Next Session Notes|03]]
[[Category:Mattiverse Next]]
[[Category:Mattiverse Next]]

Revision as of 21:42, 19 May 2019

FIRST DRAFT

Crossing the mountain

  • The party prepares to cross the pass, breaking the cart down into a minium size while preserving its hardest-to-replicate pieces.
  • The trail is ill-maintained, and the weather is harsh: Severely hot, then severely cold, sometimes in the same day. The first half takes several days.
    • The weather and lack of appropriate gear forces exhaustion checks at increasing DC every few hours.
    • Near the top, Bobwhite gets hypothermia one night. The party spends the next day burning some cart and making a shelter to wait for better weather while he recovers.
  • Continuing, the party manages to save some time on a game trail.
    • They get a choice: Skip an exhaustion check, or gamble it on hunting goats. Party chooses the latter, gets hides and food for the effort. The hides make checks easier.
  • They hit the highest point of the pass shortly after. The view is beautiful.
  • Shortly after, they run two hobgoblins who don't immediately eat them (it turns out to actually be two hobgoblins and some large number of hiding hobgoblins/kobolds/goblins in a defensive ambush position).
    • They invite the gang to come visit their monastery (monastery?!?), which intrigues them enough to accept.
      • Long story short, the Servitors are Gubbites.
      • Their Master was told by her Master to settle here from Monstertown [ed: they actually have a different name for it, I just don't remember], as a bulwark against Goodly Races and gnolls from the east.
    • The party gets a nice bath. Then, in the presence of the Master, they drink some weird-ass stuff. Bobwhite pukes everywhere, Banner and Four come out with a curse, it was a hell of a trip.
    • The curse compels Banner and Four to seek out someone who has never heard of Gubism every day spent in civilization. It's not all bad, though: it also gives them the ability to take monk levels, without meeting any statistical prerequisites.
  • The Gubbites give the party some nice traveling clothes and send them on their way.
  • The way down is much faster, and the clothes also make it much more pleasant. They make good time and suffer little hypothermia.
  • Very near the bottom, they find tracks: Demihumans traveling with two large, shambling bipeds. Obviously, they have to check it out
    • They find halflings with ogre zombie pets. The ogre zombies are in terrible shape, and had already obviously seen fighting.
    • Each halfling wears a papier-mâché helmet in a spherical shape with a circle cut out in the front. Their faces are painted white within the circle, with a black area in the center.
      • (it is supposed to look like a beholder, not that anyone in the party necessarily knows what that is. It definitely looks weird)
    • One has a fancier helmet with more stalks than the others. Whatever occupies the end of the stalks are evidently some kind of consumable.
    • Battle ensures! The party re-kills some ogres, kills a couple of halflings (kinslayers!!) for the first time, and Banner repeatedly pushes the head cultist violently downhill until he dies. Also, Bartley makes up a sick pun (the leader of the nasty halfling beholder cultists is a hand-eye coordinator, getit?

6 DAYS TO DOGMOOT (It is currently around noon on 25 Heavenfall)

Awards

  • Beholder Cultists: 350 xp to all
  • The Hand-Eye Coordinator: 50 xp to Banner
  • Mountaineering Merit Badge: 75 xp to all
  • All I Got was this Lousy Curse: 50 xp to Banner and Four
  • Meeting the Red Door: 100 xp to all
  • The Long Path Up: 150 xp to all