Four's Character Sheet

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Four[teenth] Rineherder

Boat halfling Barbarian/4
Small humanoid, neutral good


Combat

Armor Class 18 (10 + 4[dex] + 1[shield] + 3[con/unarmored][1])
Hit Points 49 (12+3 + 7+3 + 10+3 + 4+3 + 4[xar])
Speed 25 ft.
Saving Throws Str* +4, Con* +5 with Dex +4[+adv/dangersense][2],


Ability Scores

STR 14 (+2), DEX 18 (+4) [16+2@lvl4], CON 16 (+3), INT 8 (-1), WIS 12 (+1), CHA 8 (-1)


Details

  • Skills Athletics +4, Nature +1, Perception +3, Survival +3
  • Racial Benefits
    • You have advantage on all checks made to swim and to hold your breath.
    • Lucky (reroll 1's)
  • Senses passive Perception 13
  • Languages Something
  • Xar's Mark of Endurance Your hit point maximum increases by 1 per level. This applies retroactively, as well as to every level you take hereafter. Whenever you spend hit dice during a short rest, you add 1 to every die rolled to recover hit points.



Class Benefits

  • Rage[3] 3/day (bonus action)
  • Reckless Attack[4]

Path of of the Ancestral Guardian[5]

  • Ancestral Protectors[6] Starting when you choose this path at 3rd level, when you rage spectral warriors appear to help you. While raging, the first creature you hit with an attack becomes the target of these spectral warriors. The spectral warriors hinder the creatures attacks. Until the start of your next turn, the target has disadvantage on any attack roll that isn't against you, and when they hit a creature other than you with an attack, that creature is granted resistance to the deamage dealt to that single attack. The effect on the target ends early when your rage ends.


Weapons


  • Qa's Scourge [+1 Whip] Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

Hit: 1d4+5 slashing damage.

  • Scimitar Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 1d6 slashing damage.

  • Scimitar (off-hand) Melee Weapon Attack: reach 5 ft., one target.

Hit: 1d6 slashing damage.

  • Shortbow Ranged Weapon Attack: +6 to hit, range 80 ft./320 ft., one target.

Hit: 1d6+4 piercing damage.

  • Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

Hit: 3 bludgeoning damage.

Equipment Qa's Buckler, Qa's Scourge, clothes, common, pouch, rope, silk (50 feet), scrag troll toe bone (charcoal), see inventory sheet for more