Beldon's Character Sheet

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Road Halfling Bard

Casey.jpg

Ability Scores

  • Str: 10
  • Dex: 16 (14 base, +2 halfling)
  • Con: 14
  • Int: 8
  • Wis: 10
  • Cha: 16 (15 base, +1 road halfling)

Secondary Stats

  • HP: 24 (10 + 7 + 7)
  • AC: 17 (12 studded leather, +2 shield, +3 dexterity)
  • Size: Small
  • Speed: 25
  • Proficiency Bonus: +2
  • Save Proficiencies: Cha, Dex
  • Skill Proficiencies: Acrobatics (expert), Athletics, Animal Handling (expert), Deception, Intimidation, Perception, Stealth, Survival
  • Tool Proficiencies: Pan flute, Drinking songs, Cheering songs, Carpenter's tools, Vehicles (land)
  • Languages: Ubrekti, Fresian
  • Spells Known: 5
    • Cantrips: friends, vicious mockery
    • 1st Level: animal friendship, healing word, longstrider, sleep
    • 2nd Level: enhance ability, lesser restoration

Abilities

  • Lucky (halfling trait): When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.
  • Bardic Inspiration: 3/long rest, add 1d6 buff to ally
  • Brave: Advantage on all saving throws against being frightened
  • Nimbleness: Can move through the space of any creature that is only a single size larger
  • Rustic Hospitality: find a place to hide, rest, or recuperate among commoners
  • Jack of all Trades: +1 to all untrained ability checks
  • Song of Rest: 1d6 per short rest
  • Cutting Words: use bardic inspiration to subtract 1d6 from enemy d20 roll

Personality

Equipment

  • rapier (25gp), sling (5gp), studded leather (45gp), carpenter's tools (8gp), pan flute (12gp), dogmoot lance (24gp)

Mastiff: Pepper

  • Armor Class: 14 (12 + 2 hide)
  • Hit Points: 5
  • Speed: 40 ft.
  • Attributes: Str 13 (+1), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)
  • Skills: Perception +3
  • Senses: passive perception +3
  • Keen Hearing and Smell: advantage on perception checks involving scent or sound

Advancement

Road Halfling

  • Size: Small
  • Speed: 25
  • Lucky (halfling trait): When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.
  • Brave: Advantage on all saving throws against being frightened
  • Nimbleness: Can move through the space of any creature that is only a single size larger
  • Languages: Ubrekti, Fresian, Thieves' Cant
  • Ability Score Increases: Dex + 2, Cha + 1
  • Naturally Stealthy: Can attempt to hide even when only obscured by a creature at least one size larger

Background: Folk Hero

  • Proficiencies: animal handling, survival, leatherworker's tools
  • Defining Event: stole from a corrupt merchant to help the poor
  • Rustic Hospitality: find a place to hide, rest, or recuperate among commoners

Bard

  • Base
    • Hit Die: 1d8
    • Proficiencies: light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth
  • Level 1 - Bard 1
    • HP: 10 (8 + 2 con)
    • Bardic Inspiration: 3/long rest, add 1d6 buff to ally
    • Cantrips: friends, vicious mockery
    • 1st Level: animal friendship, dissonant whispers, healing word, heroism
  • Level 2 - Bard 2
    • HP: 7 (5 + 2 con)
    • Jack of all Trades: +1 to all untrained ability checks
    • Song of Rest: 1d6 per short rest
    • 1st Level: faerie fire
  • Level 3 - Bard 3
    • HP: 7 (5 + 2 con)
    • College of Lore
    • Cutting Words: use bardic inspiration to subtract 1d6 from enemy d20 roll
    • Bonus Proficiencies: athletics, intimidation, perception
    • Expertise: animal handling, acrobatics

Future Advancement

  • Level 4 - Bard 4
    • Feat: mounted combat
  • Level 5 - Bard 5
    • Font of Inspiration: bardic inspiration 3/short rest
  • Level 6 - Bard 6
    • Countercharm
    • Magical Secrets: counterspell, find steed
  • Level 7 - Fighter 1
    • Fighting Style: dueling
    • Second Wind
  • Level 8 - Bard 7
  • Level 9 - Bard 8
    • Ability Score Improvement: cha or dex +2
    • Jack of All Trades: +2 to untrained ability checks