Team Alfa Thirty-Fourth Session
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Notes
13 Wintercusp
- The crew rock into the most boring-ass town known to man or beast. They are preparing for the heavy winter snow and food is in short supply.
- Toadchow is acquired, light gambling completed (at the tavern, the Howlbear)
- Immediately after getting to town they ask around to find Charlie's cousin, Greggr. They find him and deliver the letter from Charlie and discuss the route from Mithril Springs.
- Greggr rewards them with 10gp
- Next they check out the Western Alexandrian Church which is attended by Fr. Fritz, an elderly Fresian Human.
- They spend a night in modest lodgings and decide to leave town for someplace with more going on. The party decides this is no place to spend the winter and decides to charter a barge to move north to Aachenveldt.
- Boat tickets are purchased for Achenveldt. Many logistics are perpetrated and money is spent.
- Gorra makes a new friend, a mysterious Watcher cloaked in a very skilled illusion that Sid manages to recognize but not penetrate.
- they seem to have details about each member of the party
- board the boat, sweep it for magic and evil, uneventful trip north
- They spend another night in the wild with Wolf (and his toads) then set out the next day on barge.
- The weather is cold but dry and they manage 8 days on the river without any other encounters, but Wolf does lose control of 1 giant toad.
- The barge stops for a layover and to pick up additional cargo and passengers in ??, a town about half-way between Southwatch and Aachenveltd where the ?? River flows into the Greenhusk
- Another 8 days without incident and the party reaches the capital.
Barge Downtime
- Wolf - 2 weeks frog training. 2 toads break free from charm leaving only 2.
- Gorra - 1 week ineffectually proselytizing to River Halflings, 1 week relaxing
- Thola - 1 week crafting magic item, 1 week ?
- Sid - tbd, probably brooding or scroll scribing
Loot
- 10gp reward from Greggr