Bounty Hunters - Session 6

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Notes

The Wilderness

Finally getting to rest after the long chase/escape the party settled down for the evening and about 2 hours later Anto who was on watch heard company approaching. A group of cultists fell upon the tired party and then fell to the party. One of the more senior cultists was captured.

Then for real, the party got to sleep.

After waking up mostly refreshed the polite interrogation of the captured cultists commenced with some friendly conversation over breakfast.

Mostly the party gets lots of religious platitudes, but it becomes clear that this particular Alexandrian cult is based around their lady of blood who is enthroned in Nia-Agliare. Additionally, we learn that there are three upper level bosses of the cult based in Wydmoor.

We also learned that when Wan-Wu requested reinforcements they were teleported to here from Nia-Agliare.

Therunin margin notes: at least several people at a time from x miles away...

  • a single cast can transport the caster and up to 8 people, probably using scrolls so as not to teleport the caster
  • The caster must know the location somewhat or have an object to target so it's likey Wan-Wu had some way of communicating more than just a rough message back to base or has a target object.
  • Given the challenge of targeting so precisely it would almost certainly have to be a target object.

Continued to intersect the trail and followed it to the shallow grave of the bounty hunter who had 250gp and an empty leaded book case with the mark of the library on it. This is also where the trail ends. Note: 250gp is not of interest to our cultists.

The party decides it was likely that this bounty hunter was paid off to lay a false trail for Eurasmus.

  • It appears that this halfling has been laying a false trail for the past several days. There are signs of a struggle nearby that are two or three days old.

Clues: Hired bounty hunter to throw off trail, has camping gear, has invis to undead wand he stole, apparently has or is diveting himelf of the books.

A short history of Yalmrith

Yalmrith is an abandoned city to the west of Wydmoor. When Iros Forge was in the posession of the Wydmorians, Yalmrinth was a bustling trading and shipping town for the mines above. During the Wymoor-Odessan war (1400-1403), the Odessans seized the mines and marched an army down the mountain path the following year. The Silverwalkers lead the evacuation of the town, and one of their number poisoned the food supply, killing many of the foraging Odessans. Since Wydmoor lost the mines to Odessa, Yalmrinth has been abandoned for over a century. People avoid the place, as there are rumors that it is haunted by the spirits of those who were poisoned by the Silverwalker's fell magicks.

The party decides to just head towards Yalmrinth directly rather than messing with trying to find Eurasmus's exact path.

 

Yalmrinth

Entering Yalmrinth it seems the rumors may have been true as zombies are sighted inside some buildings. The party does not manage to sneak past them.

 

 

Eurasmus shows up threatening to sic more undead on us, but Joana promptly puts him to sleep.

After finishing off the zombies and skeletons we moved up to get Eurasmus and got jumped by Ghouls!

After finishing those off, grabbed Eurasmus and a paralyzed Bern and escaped town.

Debriefing the Thief

Guy taught him how to make a potion of gaseous form.
Stole the wand of hiding from undead
Stole the charity infinite gruel spoon from the halfling tribe that takes care of hungry pilgrims

Book accounting:

  • one book in hometown
  • one book to the ranger on the trail, presumed stolen by cult
  • three to a halfling book dealer in Onrarch, Lith something
  • the rest to a travelling merchant from Middrom.
    • took detailed description

Awards

  • 75 XP: Thwarting the ambush and preventing any scouts from returning.
  • 50 XP: Interrogating the prisoner
  • 60 XP: Located the shallow grave of a bounty hunter
  • 25 XP: A short history of Yalmrith
  • 160 XP: Ghoul
  • 100 XP: Zombies & Skeletons
  • 500 XP: Recovering Eurasmus

Stuff from Eurasmus

  • Wand of Hide from Undead
    • 1 minute, invisible to all undead. Intelligent undead get a will save to resist.
    • 6 charges, recover 1 charge/day
  • Spoon of Mercy
  • 1325 GP
  • 4x Undead Unguent
    • Hide check results are doubled vs undead for an hour