Talk:Wolf's Character Sheet
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Plot hook ideas for other class paths
- Someone in town or visiting is a bard, Wolf learns something about jam sessions being more than just music, he's a slow ass learner sometimes, might need lots of time for this.
- Wolf makes friends with a wild person who teaches him how to make a magic banjo?
- Wolf goes back to visit his followers of the green peeps, surprise they have new patronage from a strange fae lady, she wants to give Wolf a cool sword, this is weird. Are they corrupted or is this cool?
- Wolf meets fae person in dreams that one time he finally gets drunk
- For some reason or other Wolf receives some divine investment, it's scary probably. Maybe it's controlling or has a clear agenda.
Level plans
Level 6
Bard 1
- Bardic Inspiration
- Skill: Animal Handling, Nature, or Survival...
- Instrument Prof: Dulcimer
- Spellcasting
- Cantrips x2: Prestidigitation, Vicious Mockery
- 1st x4: Disguise Self, Dissonant Whispers, Faerie Fire, Longstrider
Level 6
Paladin 6
- +1 spell prep
- Aura of protection
Level 7
Bard 2
- Jack of All Trades
- Song of Rest
- Learn 1 spell, swap one spell (max 2nd level) (Animal Messenger, Calm Emotions, Enhance Ability, Enthrall, Phantasmal Force)
Level 7
Paladin 7
- Aura of warding
Level 8
Bard 3: College of Swords
- Expertise
- Learn 1 spell, swap one spell (max 3rd level)
- Fighting Style: Dueling
- Blade Flourish
Level 8
Paladin 8
- ABI or feat
- +1 spell prep
Level 9/10
- Paladin: Aura of Protection
- Bard for ability score/feat
4th lvl spells (find greater steed)
Lots of bard cut in options, want to stack up 8 levels of pally and 3 to 4 of bard all told.
Warlock for 3 levels at some point seems cool also.
Warlock notes: Archfey, Probably makes most sense for pact of blade, but chain tempting.
- Spells of interest: mind sliver, EB, hex, exp retreat, cause fear
- Invocations of interest: fiendish vigor, mask of many faces, improved pact weapon
Feats for Consideration
- Sentinel - AOO/reaction stuff
- Savage Attacker - 1/turn 1 attack, reroll weap dmg dice
- Shield Master - shield attack and shield to dex
- Mounted Combatant - adv vs smaller unmounted, mount protection stuff
- Heavy Armor Master - +str and DR3
- Resiliant - +abi and saving throw prof