Beldon's Character Sheet
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Road Halfling Bard
Ability Scores
- Str: 10
- Dex: 16 (14 base, +2 halfling)
- Con: 14
- Int: 8
- Wis: 10
- Cha: 16 (15 base, +1 road halfling)
Secondary Stats
- HP: 24 (10 + 7 + 7)
- AC: 17 (12 studded leather, +2 shield, +3 dexterity)
- Size: Small
- Speed: 25
- Proficiency Bonus: +2
- Save Proficiencies: Cha, Dex
- Skill Proficiencies: Acrobatics (expert), Athletics, Animal Handling (expert), Deception, Intimidation, Perception, Stealth, Survival
- Tool Proficiencies: Pan flute, Drinking songs, Cheering songs, Carpenter's tools, Vehicles (land)
- Languages: Ubrekti, Fresian
- Spells Known: 5
- Cantrips: friends, vicious mockery
- 1st Level: animal friendship, healing word, longstrider, sleep
- 2nd Level: enhance ability, lesser restoration
Abilities
- Lucky (halfling trait): When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.
- Bardic Inspiration: 3/long rest, add 1d6 buff to ally
- Brave: Advantage on all saving throws against being frightened
- Nimbleness: Can move through the space of any creature that is only a single size larger
- Rustic Hospitality: find a place to hide, rest, or recuperate among commoners
- Jack of all Trades: +1 to all untrained ability checks
- Song of Rest: 1d6 per short rest
- Cutting Words: use bardic inspiration to subtract 1d6 from enemy d20 roll
Personality
- Traits
- I want to go fast
- I love the open road
- Ideals
- I always have to be working, or at least trying to earn a coin
- Bonds
Equipment
- rapier (25gp), sling (5gp), studded leather (45gp), carpenter's tools (8gp), pan flute (12gp), dogmoot lance (24gp)
Mastiff: Pepper
- Armor Class: 14 (12 + 2 hide)
- Hit Points: 5
- Speed: 40 ft.
- Attributes: Str 13 (+1), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)
- Skills: Perception +3
- Senses: passive perception +3
- Keen Hearing and Smell: advantage on perception checks involving scent or sound
Advancement
Road Halfling
- Size: Small
- Speed: 25
- Lucky (halfling trait): When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.
- Brave: Advantage on all saving throws against being frightened
- Nimbleness: Can move through the space of any creature that is only a single size larger
- Languages: Ubrekti, Fresian, Thieves' Cant
- Ability Score Increases: Dex + 2, Cha + 1
- Naturally Stealthy: Can attempt to hide even when only obscured by a creature at least one size larger
Background: Folk Hero
- Proficiencies: animal handling, survival, leatherworker's tools
- Defining Event: stole from a corrupt merchant to help the poor
- Rustic Hospitality: find a place to hide, rest, or recuperate among commoners
Bard
- Base
- Hit Die: 1d8
- Proficiencies: light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth
- Level 1 - Bard 1
- HP: 10 (8 + 2 con)
- Bardic Inspiration: 3/long rest, add 1d6 buff to ally
- Cantrips: friends, vicious mockery
- 1st Level: animal friendship, dissonant whispers, healing word, heroism
- Level 2 - Bard 2
- HP: 7 (5 + 2 con)
- Jack of all Trades: +1 to all untrained ability checks
- Song of Rest: 1d6 per short rest
- 1st Level: faerie fire
- Level 3 - Bard 3
- HP: 7 (5 + 2 con)
- College of Lore
- Cutting Words: use bardic inspiration to subtract 1d6 from enemy d20 roll
- Bonus Proficiencies: athletics, intimidation, perception
- Expertise: animal handling, acrobatics
Future Advancement
- Level 4 - Bard 4
- Feat: mounted combat
- Level 5 - Bard 5
- Font of Inspiration: bardic inspiration 3/short rest
- Level 6 - Bard 6
- Countercharm
- Magical Secrets: counterspell, find steed
- Level 7 - Fighter 1
- Fighting Style: dueling
- Second Wind
- Level 8 - Bard 7
- Level 9 - Bard 8
- Ability Score Improvement: cha or dex +2
- Jack of All Trades: +2 to untrained ability checks