Bounty Hunters: The Missing Book
Jump to navigation
Jump to search
Sessions
- Bounty Hunters - Session 1
- Bounty Hunters - Session 2
- Bounty Hunters - Session 3
- Bounty Hunters - Session 4
Leads
Active
- Scene of the crime (need access via the Othel. clan)
- Eurasmus has family in Turstram
- Who would want to buy/steal the books?
- Formerly prominent families of Wydmoor
- Khiozi Family
- Jedrol Family
- Silver Family
- Cultists for ??? (secular power grab, components to a dark ritual, coded messages with the key to prophecy, etc)
- Families looking to make a move on the Mead Family?
- Someone looking to find local treasure or info
- Formerly prominent families of Wydmoor
- "Pink Rose" book??? from Cultists' note
- "The Lady" from the Cultists/Alexandrian Resurrectionists
Probably exhausted
- Eurasmus' apartment & Bolero
- Urice
- Professors Graggar and Eadrin
- The gambling debts
- The book of fables
- Frank the Bandit and the sewer quip
Notes from the Chancellor's investigation
- No signs of climbing outside the room
- No magical residue
- No evidence the room was unlocked
- Suspect use of gaseous form or similar to enter through the window
Timeline
- Some people with various connections are pulled together to track down a thief and his stolen goods (Whip, Therunin, Bern, Elian, Joana), at the Dragonfly Inn
- They are met by one Lyannia Othelio, who outlines the contract. The primary lead is an alchemy student that has gone missing named Eurasmus Draddrin. No other evidence ties the suspect to the crime.
- Party requests access to the scene of the burglary. Lyannia cannot agree immediately, must check in with Chancellors. Party is encouraged to gather information in the meantime.
- The first night is some preliminary investigation:
- An alchemy student's whereabouts are unknown, so he seems a likely lead. Joana and Whip track down his living place.
- The rest investigate the exterior scene of the crime.
- The University Library is fully locked from within, with no windows on the first story and all windows on the second story bolted from within.
People
- Lyannia Othelio - Member of one of the leading houses who is very interested in getting this book back
- Whip, Therunin, Bern, Elian, Joana - People who are either bounty hunters on the regular, or have some other connection to this job and wanted to make some quick cash. Therunin, in particular, has a tight connection with the Circus Librorum
- Eurasmus Draddrin - Prime Suspect #1, but only because he is missing. He would have no access and thus needed help.
- Has two main professors, Graggar the Grey and Eadrin Syrill
- Beyond his presence at the gaming tables of the Cock'n Bottle, little is known of his friends, relations, and personal life.
- In debt to a criminal organization, one of whom's collectors was killed trying to collect
- Has family in Turstram
- Eurasmus is described as a human of medium height and build, with curly brown hair and green eyes. He has a small nose and a large chin.
- Bacon - Inkeeper of the Dragonfly Inn
- Bolero, A Bardic College student in 3D - helped us find Eurasmus' room and told us of The Girl. Last saw Eurasmus "maybe a week" ago.
- Urice, Hakani human, Eurasmus' girlfriend. Callused hands, probably a local, peasant. Brown hair. Short. Bolero: "Recognized her from the library," probably a student but not a Bard. "Young, pretty enough." Probably not Bardic college. 5'3.
- "Well, my folks were freeholder in the South. Great Grandpay Ved got the place back in the Restoration."
- Orphaned 'couple of' years ago. Sold estate, moved to city. "I didn't really take to the academic life, though. Didn't really figure that out till I'd spent most of that money, but the folks at the library were kind enough to hire me."
- working as clerk for 6 months.
- very upset that Eurasmus just left, so she pretended she didn't know him because she was "embarrassed and sad."
- Eurasmus was a consummate gambler and likeliest cause of trouble for him, which we knew.
- Last saw him 3 nights ago, at his flat [as of Session 2/Day 2]. Thought he had gone back home as he had been acting strange.
- 'Close friends' are gamblers. "The folks down at Gokar certainly know about him, but he had trouble making friends."
- Met him because he was lost, confused in the stacks, but began pumping her for info about the nonpublic floors and runners system. "I don't really know the particulars of the systems, but sometimes we'd just sit there and he'd have me read to him all kinds of books from the stacks."
- "It probably sound stupid, just sitting around talking about floor plans and books and things, but he was so passionate about it and it's nice to have someone be interested in your work"
- Mediocre alchemist.
- He likes fables w/ talking animals.
- Tells us where she lives so we can find her again if need be.
- Dresdal, a librarian known to Therunin. Old, first-gen half-elf.
- Graggar the Grey, alchemist prof 1. Tall grey half-orc. Bald/shaved, thin, longbeard. Cranky.
- "He'd been looking even rougher than usual last week, I just assumed he was letting night life get the better of him"
- Eadrin Syrill, alchemist prof 2. Nondescript human.
- As of Session 2/DAy 2, has missed 2 days of lectures (today's, yesterday's).
- Frank, part of a local crime syndicate. Lead a group of thugs to attack us.
- Crimmins, a "finance agent" for the local crime based syndicate. Crimmins was beaten to death with bare hands. The syndicate believes he was killed by Eurasmus.
- Crimmins was a low level money lender well known among students and the Cock-N-Bottle crowd. He was recently killed in a back alley by blunt force trauma. He was not a particularly fearsome or imposing man, but had powerful connections.
- Mysterious Foreigner, observed at the docs looking for a fellow matching Eurasmus's description.
- Human, northerner by the sound. Wore all white, and had some friends who also wore all white. Taciturn fells, real serious like.
- chartered a boat down river and carried their stuff in a big pine box
- One of these stayed in Turstram and bought a house, and at some point accumulated two compatriots. These three died in that house.
- They are part of a blood cult who predicts the return of Alexandria to cleanse the Mainland of impure religion.
- They are definitely pursuing Eurasmus, and have contacts somewhere in Wydmoor.
- Rivia, part of a more well-to-do Turstram family and formerly good friend of Eurasmus (emphasis on formerly).
Places
- Dragonfly Inn - Meeting place of the bounty hunters
- Cock 'n' Bottle - Student slum hangout
- Eurasmus' Hovel, 3rd floor room. Missing shoes, alchemical kit, money, valuables. His mother is religious and his copy of the Canon of Orthodoxy reads "Eurasmus - Don't spend so much time studying that you forget the only book that matters! --Mom"
- The Library, scene of the crime. Where Dresdal the Librarian works.
- The Restricted Section, in the spire at the centre of the building
- The Mausoleum, in a grove behind the library. Enchanted to best dust-free. All sets of pritns leading into and out of the mausoleum matched -- so if anyone teleported in, they also teleported out.
- The Silver Swan, professorial tavern with great bard performances.
- Turstram, village
- Eurasmus' aunt
- Alexandrian Blood Cultists
Items
- Some missing books
- RECOLLECTIONS OF GOKAR THE WILD, Vol 1-2; A two volume cookbook set with a comprehensive alchemical appendix and brief historical forward.
- RECORD OF THE NOTARIES OF WYDMOOR, 1400; Catalogue of new and renewed notaries for the year 1400 -1401 FI.
- THE BLACK SWAN; Notes and papers; A folio of the collected notes and documents related to the refounding and recharter of Wydmoor.
- ATLAS OF WYDMOOR; A book of maps and sketches of the pre-fire city of Wydmoor.
- SPELLBOOK; Book of low level magics by unknown apprentice "E.K."
- HISTORY OF THE SIDHE EMPIRE; History of the pre-alexandrian Sidhe naval empire, written by unknown sage.
- Possibly, (the?) PINK ROSE; mentioned cryptically in a note held by the Blood Cultists, but not mentioned by Othellia et al
- Eurasmus' belongings
- A book of fables
- A Canon of Orthodoxy.
- Erotic letters from Urice [given back to Urice]
- His notes and journals
- Murph's Mysterious Missive
- A crude, locked box protecting a sturdy, leaden pewter box cinched with a belt. Delivered to Murphy with a note: "DO NOT OPEN!"
- Letter from a Lady
- Held by cultists in Turstram, detailing Eurasmus's appearance and a list referencing the missing books, with one entry not mentioned by Othellia ("Pink Rose")