Bobwhite Rindherder's Character Sheet: Difference between revisions

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* '''[[Riddles|Riddles's]] Mark of Cunning''': +4 to all initiative rolls
* '''[[Riddles|Riddles's]] Mark of Cunning''': +4 to all initiative rolls


==Buddies==
===Buddies===
* 'Possum, a [https://www.dnd-spells.com/spell/find-familiar-ritual familiar]. Currently a weasel.
* 'Possum, a [https://www.dnd-spells.com/spell/find-familiar-ritual familiar]. Currently a weasel.


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{{col-break}}
{{col-break}}


===[[Rogue]]===
===Advancement===


* '''Base'''
* '''Base'''
** '''Hit Die:''' 1d8
** '''Hit Die:''' 1d8
** '''Proficiencies:''' light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, int and dex saves, thieves' tools, acrobatics, sleight of hand, stealth, perception
** '''Proficiencies:''' light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, int and dex saves, thieves' tools, acrobatics, sleight of hand, stealth, perception
* '''Level 1'''
* '''[[Rogue]] Level 1'''
** '''Initial HP:''' 8 + Con
** '''Initial HP:''' 8 + Con
** '''Expertise''' (sleight of hand, stealth)
** '''Expertise''' (sleight of hand, stealth)
** '''Sneak Attack''' (1d6)
** '''Sneak Attack''' (1d6)
** '''Thieves' Cant'''
** '''Thieves' Cant'''
* '''Level 2'''
* '''Rogue Level 2'''
** '''HP/Level:''' 5 + Con
** '''HP/Level:''' 5 + Con
** '''Cunning Action'''
** '''Cunning Action'''
* '''Level 3'''
* '''Rogue Level 3'''
** '''HP/Level:''' 5 + Con
** '''HP/Level:''' 5 + Con
** '''Sneak Attack''' (2d6)
** '''Sneak Attack''' (2d6)
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** '''Slots:''' Two first-level
** '''Slots:''' Two first-level
** '''Mage hand legerdemain'''
** '''Mage hand legerdemain'''
* '''Level 4'''
* '''Rogue Level 4'''
** '''HP/Level:''' 5 + Con
** '''HP/Level:''' 5 + Con
** '''ASI: Squat nimbleness'''
** '''ASI: Squat nimbleness'''
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** '''Slots:''' One first level
** '''Slots:''' One first level
** (special) '''[[Riddles|Riddles's]] Mark of Cunning'''
** (special) '''[[Riddles|Riddles's]] Mark of Cunning'''
* '''Level 5'''
* '''Rogue Level 5'''
** '''HP/Level:''' 5 + Con
** '''HP/Level:''' 5 + Con
** '''Proficiency:''' +3
** '''Proficiency:''' +3
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===Future===
===Future===


* '''Level 6'''
* '''Rogue Level 6'''
** '''HP/Level:''' 5 + Con
** '''HP/Level:''' 5 + Con
** '''Expertise:''' Two more skills (perception and one other, probably either investigation or acrobatics)
** '''Expertise:''' Two more skills (perception and one other, probably either investigation or acrobatics)
* '''Level 7'''
* '''Rogue Level 7'''
** '''HP/Level:''' 5 + Con
** '''HP/Level:''' 5 + Con
** '''Sneak Attack:''' 4d6
** '''Sneak Attack:''' 4d6
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*** Replace: Something for ''invisibility''
*** Replace: Something for ''invisibility''
*** Slots: +1 1st level (total of four), +2 2nd level (total of 2)
*** Slots: +1 1st level (total of four), +2 2nd level (total of 2)
*'''Level 8'''
*'''Rogue Level 8'''
** '''HP/Level:''' 5 + Con
** '''HP/Level:''' 5 + Con
** '''ASI:''' Dex +2 (to 20)
** '''ASI:''' Dex +2 (to 20)
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*** One from any school: (Many possiblities, likely are ''misty step'' OR ''spider climb'' OR ''darkvision'' OR ''web'' OR ''blindness/deafness'')
*** One from any school: (Many possiblities, likely are ''misty step'' OR ''spider climb'' OR ''darkvision'' OR ''web'' OR ''blindness/deafness'')
*** Replace: ''color spray'' for (''suggestion'' OR ''shadow blade'')
*** Replace: ''color spray'' for (''suggestion'' OR ''shadow blade'')
*'''Level 9'''
*'''Rogue Level 9'''
** '''HP/Level:''' 5 + Con
** '''HP/Level:''' 5 + Con
** '''Proficiency:''' +4
** '''Proficiency:''' +4
** '''Sneak attack:''' 5d6
** '''Sneak attack:''' 5d6
** '''Magical Ambush:'''  If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn
** '''Magical Ambush:'''  If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn
*'''Level 10'''
*'''Rogue Level 10'''
** '''HP/Level:''' 5 + Con
** '''HP/Level:''' 5 + Con
** '''ASI:''' Int (oddstat to 16, so keen mind, linguist, observant), Con + 2 (to 14) (or Toughness), Wis + 2 (to 14)
** '''ASI:''' Int (oddstat to 16, so keen mind, linguist, observant), Con + 2 (to 14) (or Toughness), Wis + 2 (to 14)
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*** One illusion/enchantment, (''mirror image'' OR ''hold person'' OR ''suggestion'' OR ''shadow blade'')
*** One illusion/enchantment, (''mirror image'' OR ''hold person'' OR ''suggestion'' OR ''shadow blade'')
*** Slots: +1 2nd level (total of three)
*** Slots: +1 2nd level (total of three)
*'''Level 11'''
*'''Rogue Level 11'''
** '''HP/Level:''' 5 + Con
** '''HP/Level:''' 5 + Con
** '''Reliable Talent''': On any ability check you can add your proficiency bonus to, you treat any roll of nine or lower as if it were a ten.
** '''Reliable Talent''': On any ability check you can add your proficiency bonus to, you treat any roll of nine or lower as if it were a ten.

Revision as of 05:45, 22 February 2020

Bobwhite Rindherder, former Herald of the Lance of the Wolfen-Khan and Road Halfling Rogue

BobwhitePortrait.jpg

Ability Scores

  • Str: 8
  • Dex: 18 (15 base, +2 halfling, +1 level 4 feat)
  • Con: 12
  • Int: 15
  • Wis: 12
  • Cha: 10 (9 base, +1 halfling)
  • Proficiency Bonus: +3
  • Save Proficiencies: Int, Dex
  • Skill Proficiencies: Acrobatics, Athletics, Arcana, Investigation, Perception, Sleight of Hand (x2), Stealth (x2)
  • Tool Proficiencies: Disguise Kit, Thieves' Tools, Forgery Kit, learning Brewer's Tools (days tracked on inventory sheet), Boatwrightery

Features

Road Halfling

  • Size: Small (35 lbs, 2'10")
  • Speed: 25 + 5 (squat nimbleness)
  • Lucky (halfling trait): When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.
  • Brave: Advantage on all saving throws against being frightened
  • Nimbleness: Can move through the space of any creature that is only a single size larger
  • Languages: Ubrekti, Fresian, Thieves' Cant
  • Ability Score Increases: Dex + 2, Cha + 1
  • Naturally Stealthy: Can attempt to hide even when only obscured by a creature at least one size larger

Class Progression

  • Expertise: Get 2x proficiency bonus on two skills already proficient in, or one skill and thieves' tools.
  • Sneak Attack: When you attack a target with advantage, or who is within 5 feet of another hostile creature, you gain extra damage dice depending on Rogue level
  • Thieves' Cant: Speak with other rogues without letting others in on the secret, takes 4x as long to convey a message.
  • Cunning Action: Bonus action to dash, disengage or hide
  • Rogueish Archetype: Arcane Trickster
  • Spellcasting: You can cast spells! You have limited spells known and can change out one non-cantrip per level. All but the spells chosen at level 3, 8, 14 and 20 must be of the Illusion or Enchantment schools, but those spells can be swapped out for other non-Illusion, non-Enchantment spells when swapping out a spell on level change.
    • Spells
      • Cantrips: minor illusion, mage hand, booming blade
      • 1st-level: silent image, color spray, disguise self, identify (any school choice)
    • Slots
      • 3 1st-level
  • Mage Hand Legerdemain: Mage hand is more flexible for you (can be invisible, more available actions), and also only costs a bonus action to manipulate.
  • Uncanny Dodge: Use your reaction on taking damage to mitigate half of it.

ASIs

  • Rogue 4: Squat nimbleness: Gain +1 Dexterity (to 18) and 5 feet of movement speed (to 30). Become proficient in either athletics or acrobatics, and you have advantage on any Strength(athletics) or Dexterity(acrobatics) check to escape a grapple.

Other

  • Riddles's Mark of Cunning: +4 to all initiative rolls

Buddies

  • 'Possum, a familiar. Currently a weasel.

Background: Urchin

  • Proficiencies: Arcana (in lieu of sleight of hand), Investigation (in lieu of stealth), disguise kit, forgery kit (in lieu of thieves' tools)
  • City Secrets: When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

Gear

  • Studded leather, short sword, light crossbow. Dagger (one cold iron) and sling in backup.