Beldon's Character Sheet: Difference between revisions
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*'''Proficiency Bonus''': +2 | *'''Proficiency Bonus''': +2 | ||
*'''Save Proficiencies''': Cha, Dex | *'''Save Proficiencies''': Cha, Dex | ||
*'''Skill Proficiencies''': | *'''Skill Proficiencies''': Athletics, Animal Handling, Deception, Stealth, Survival | ||
*'''Tool Proficiencies''': Pan flute, Drinking songs, Cheering songs, | *'''Tool Proficiencies''': Pan flute, Drinking songs, Cheering songs, Carpenter's tools, Vehicles (land) | ||
*'''Languages:''' [[Ubrekti]], [[ | *'''Languages:''' [[Ubrekti]], [[Fresian]] | ||
*'''Spells Known:''' 5 | *'''Spells Known:''' 5 | ||
**'''Cantrips:''' friends, vicious mockery | **'''Cantrips:''' friends, vicious mockery |
Revision as of 02:45, 27 October 2018
Road Halfling Bard
Ability Scores
- Str: 10
- Dex: 16 (14 base, +2 halfling)
- Con: 14
- Int: 8
- Wis: 10
- Cha: 16 (15 base, +1 road halfling)
Secondary Stats
- HP: 17 (10 + 7)
- AC: 15 (12 Studded Leather + 3 Dexterity)
- Size: Small
- Speed: 25
- Proficiency Bonus: +2
- Save Proficiencies: Cha, Dex
- Skill Proficiencies: Athletics, Animal Handling, Deception, Stealth, Survival
- Tool Proficiencies: Pan flute, Drinking songs, Cheering songs, Carpenter's tools, Vehicles (land)
- Languages: Ubrekti, Fresian
- Spells Known: 5
- Cantrips: friends, vicious mockery
- 1st Level: animal friendship, dissonant whispers, healing word, heroism, faerie fire
Abilities
- Lucky (halfling trait): When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.
- Brave: Advantage on all saving throws against being frightened
- Nimbleness: Can move through the space of any creature that is only a single size larger
- Rustic Hospitality: find a place to hide, rest, or recuperate among commoners
- Jack of all Trades: +1 to all untrained ability checks
- Song of Rest: 1d6 per short rest
Personality
- Traits
- He wants to go fast
- He likes animals as much as people, and he likes people a lot
- Ideals
- He has to be up in the thick of it
- Bonds
Equipment
- 25gp, rapier (25gp), sling (5gp), studded leather (45gp), riding dog (40gp), hide barding (40gp), carpenter's tools (8gp), pan flute (12gp)
Mastiff: Pepper
- Armor Class: 14 (12 + 2 hide)
- Hit Points: 5
- Speed: 40 ft.
- Attributes: Str 13 (+1), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)
- Skills: Perception +3
- Senses: passive perception +3
- Keen Hearing and Smell: advantage on perception checks involving scent or sound
Advancement
Road Halfling
- Size: Small
- Speed: 25
- Lucky (halfling trait): When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.
- Brave: Advantage on all saving throws against being frightened
- Nimbleness: Can move through the space of any creature that is only a single size larger
- Languages: Ubrekti, Halfling, Thieves' Cant
- Ability Score Increases: Dex + 2, Cha + 1
- Naturally Stealthy: Can attempt to hide even when only obscured by a creature at least one size larger
Background: Folk Hero
- Proficiencies: animal handling, survival, leatherworker's tools
- Defining Event: stole from a corrupt merchant to help the poor
- Rustic Hospitality: find a place to hide, rest, or recuperate among commoners
Bard
- Base
- Hit Die: 1d8
- Proficiencies: light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, athletics, stealth
- Level 1
- HP: 8 + con
- Bardic Inspiration: 3/long rest, add 1d6 buff to ally
- Cantrips: friends, vicious mockery
- 1st Level: animal friendship, dissonant whispers, healing word, heroism
- Level 2
- HP: 5 + con
- Jack of all Trades: +1 to all untrained ability checks
- Song of Rest: 1d6 per short rest
- 1st Level: faerie fire