Bobwhite Rindherder's Character Sheet: Difference between revisions

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** '''Proficiency:''' +3
** '''Proficiency:''' +3
** '''Sneak Attack:''' 3d6
** '''Sneak Attack:''' 3d6
** '''Cantrip damage increase'''
* '''Level 6'''
* '''Level 6'''
** '''HP/Level:''' 5 + Con
** '''HP/Level:''' 5 + Con
*** '''Expertise:''' Two more skills (perception and one other, probably either investigation or acrobatics)
*** '''Expertise:''' Two more skills (perception and one other, probably either investigation or acrobatics)
* '''Level 7'''
** '''HP/Level:''' 5 + Con
** '''Sneak Attack:''' 4d6
** '''Evasion:''' If you make a Dexterity save, you take no damage from the effect. If you fail the save, you take half damage.
** '''Spells:'''
*** One illusion/enchantment (''mirror image'' OR ''hold person'' OR ''suggestion'' OR ''shadow blade'')
*** Replace: Something for ''invisibility''
*** Slots: +1 1st level (total of four), +2 2nd level (total of 2)
*'''Level 8'''
** '''HP/Level:''' 5 + Con
** '''ASI:''' Dex +2 (to 20)
** '''Spells:'''
*** One from any school: (Many possiblities, likely are ''misty step'' OR ''spider climb'' OR ''darkvision'' OR ''web'' OR ''blindness/deafness'')
*** Replace: ''sleep'' for (''suggestion'' OR ''shadow blade'')
*'''Level 9'''
** '''HP/Level:''' 5 + Con
** '''Proficiency:''' +4
** '''Sneak attack:''' 5d6
** '''Magical Ambush:'''  If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn
*'''Level 10'''
** '''HP/Level:''' 5 + Con
** '''ASI:''' Int (oddstat to 16, so keen mind, linguist, observant), Con + 2 (to 14) (or Toughness), Wis + 2 (to 14)
** '''Spells:'''
*** One cantrip: (''message'' OR ''light'' OR some other utility that I've felt a burning need for by this point)
*** One illusion/enchantment, (''mirror image'' OR ''hold person'' OR ''suggestion'' OR ''shadow blade'')
*** Slots: +1 2nd level (total of three)


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Revision as of 18:12, 25 April 2019

Bobwhite Rindherder the Road Halfling Rogue

BobwhitePortrait.jpg

Ability Scores

  • Str: 8
  • Dex: 17 (15 base, +2 halfling)
  • Con: 12
  • Int: 15
  • Wis: 12
  • Cha: 10 (9 base, +1 halfling)
  • Proficiency Bonus: +2
  • Save Proficiencies: Int, Dex
  • Skill Proficiencies: Acrobatics, Arcana, Investigation, Perception, Sleight of Hand (x2), Stealth (x2)
  • Tool Proficiencies: Disguise Kit, Thieves' Tools, Forgery Kit

Features

Road Halfling

  • Size: Small (35 lbs, 2'10")
  • Speed: 25
  • Lucky (halfling trait): When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.
  • Brave: Advantage on all saving throws against being frightened
  • Nimbleness: Can move through the space of any creature that is only a single size larger
  • Languages: Ubrekti, Fresian, Thieves' Cant
  • Ability Score Increases: Dex + 2, Cha + 1
  • Naturally Stealthy: Can attempt to hide even when only obscured by a creature at least one size larger

Background: Urchin

  • Proficiencies: Arcana (in lieu of sleight of hand), Investigation (in lieu of stealth), disguise kit, forgery kit (in lieu of thieves' tools)
  • City Secrets: When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

Gear

  • Studded leather, scimitar, light crossbow. Dagger and sling in backup.