Bobwhite Rindherder's Character Sheet: Difference between revisions
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** '''Proficiency:''' +3 | ** '''Proficiency:''' +3 | ||
** '''Sneak Attack:''' 3d6 | ** '''Sneak Attack:''' 3d6 | ||
** '''Cantrip damage increase''' | |||
* '''Level 6''' | * '''Level 6''' | ||
** '''HP/Level:''' 5 + Con | ** '''HP/Level:''' 5 + Con | ||
*** '''Expertise:''' Two more skills (perception and one other, probably either investigation or acrobatics) | *** '''Expertise:''' Two more skills (perception and one other, probably either investigation or acrobatics) | ||
* '''Level 7''' | |||
** '''HP/Level:''' 5 + Con | |||
** '''Sneak Attack:''' 4d6 | |||
** '''Evasion:''' If you make a Dexterity save, you take no damage from the effect. If you fail the save, you take half damage. | |||
** '''Spells:''' | |||
*** One illusion/enchantment (''mirror image'' OR ''hold person'' OR ''suggestion'' OR ''shadow blade'') | |||
*** Replace: Something for ''invisibility'' | |||
*** Slots: +1 1st level (total of four), +2 2nd level (total of 2) | |||
*'''Level 8''' | |||
** '''HP/Level:''' 5 + Con | |||
** '''ASI:''' Dex +2 (to 20) | |||
** '''Spells:''' | |||
*** One from any school: (Many possiblities, likely are ''misty step'' OR ''spider climb'' OR ''darkvision'' OR ''web'' OR ''blindness/deafness'') | |||
*** Replace: ''sleep'' for (''suggestion'' OR ''shadow blade'') | |||
*'''Level 9''' | |||
** '''HP/Level:''' 5 + Con | |||
** '''Proficiency:''' +4 | |||
** '''Sneak attack:''' 5d6 | |||
** '''Magical Ambush:''' If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn | |||
*'''Level 10''' | |||
** '''HP/Level:''' 5 + Con | |||
** '''ASI:''' Int (oddstat to 16, so keen mind, linguist, observant), Con + 2 (to 14) (or Toughness), Wis + 2 (to 14) | |||
** '''Spells:''' | |||
*** One cantrip: (''message'' OR ''light'' OR some other utility that I've felt a burning need for by this point) | |||
*** One illusion/enchantment, (''mirror image'' OR ''hold person'' OR ''suggestion'' OR ''shadow blade'') | |||
*** Slots: +1 2nd level (total of three) | |||
{{col-end}} | {{col-end}} |
Revision as of 18:12, 25 April 2019
Bobwhite Rindherder the Road Halfling Rogue
Ability Scores
- Str: 8
- Dex: 17 (15 base, +2 halfling)
- Con: 12
- Int: 15
- Wis: 12
- Cha: 10 (9 base, +1 halfling)
- Proficiency Bonus: +2
- Save Proficiencies: Int, Dex
- Skill Proficiencies: Acrobatics, Arcana, Investigation, Perception, Sleight of Hand (x2), Stealth (x2)
- Tool Proficiencies: Disguise Kit, Thieves' Tools, Forgery Kit
Features
Road Halfling
- Size: Small (35 lbs, 2'10")
- Speed: 25
- Lucky (halfling trait): When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.
- Brave: Advantage on all saving throws against being frightened
- Nimbleness: Can move through the space of any creature that is only a single size larger
- Languages: Ubrekti, Fresian, Thieves' Cant
- Ability Score Increases: Dex + 2, Cha + 1
- Naturally Stealthy: Can attempt to hide even when only obscured by a creature at least one size larger
Rogue
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Future
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Background: Urchin
- Proficiencies: Arcana (in lieu of sleight of hand), Investigation (in lieu of stealth), disguise kit, forgery kit (in lieu of thieves' tools)
- City Secrets: When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Gear
- Studded leather, scimitar, light crossbow. Dagger and sling in backup.