Talk:Therunin's Character Sheet: Difference between revisions
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===1st Level=== | ===1st Level=== | ||
*Identify (100gp pearl) | *Identify (100gp pearl) | ||
*Alarm | |||
*Color Spray | |||
*Thunderwave | |||
*Tasha's Hideous Laughter | |||
*Feather Fall | |||
*Mage Armor | *Mage Armor | ||
*Disguise Self | *Disguise Self | ||
* | *Detect Magic | ||
===2nd Level=== | ===2nd Level=== |
Revision as of 21:34, 22 May 2018
Level Plans
Level 3
Arcane Tradition: Lore Mastery
- Lore Master
In addition, your analytical abilities are so well-honed that your initiative in combat can be driven by mental agility, rather than physical agility. When you roll initiative, it is either an Intelligence check or a Dexterity check for you (your choice).
- Spell Secrets
When you cast a spell with a spell slot and the spell requires a saving throw, you can change the saving throw from one ability score to another of your choice. Once you change a saving throw in this way, you can’t do so again until you finish a short or long rest.
Spells (2 1st):
Level 4
Spells (2 2nd or lower):
Level 5
Feat: Linguist
Spells (2 2nd or lower)
Level 6
Alchemical Casting
- An additional 1st-level spell slot can increase the spell’s raw force. If you roll damage for the spell when you cast it, increase the damage against every target by 2d10 force damage. If the spell can deal damage on more than one turn, it deals this extra force damage only on the turn you cast the spell.
- An additional 2nd-level spell slot can increase the spell’s range. If the spell’s range is at least 30 feet, it becomes 1 mile.
- An additional 3rd-level spell slot can increase the spell’s potency. Increase the spell’s save DC by 2.
Spells (2 3rd or lower)
Feats for consideration
Increase useful abilities
- Arcanist (super thematically nice, but already have most of the stuff, effectively feat for spell prep and slot)
- Historian (waste of half of what it gives but makes me laugh)
- Keen Mind (generic)
- Linguist (fits concept and doesn't waste things)
- Fade Away (1/fight, invis on reaction to dmg)
No ability increase
- Spell Sniper (do have lots of ranged attack spells for better or worse)
- Crossbow Expert (really hope this is not needed)
- War caster (similarly meh on)
- Magic Initiate (get some more cantrips and level 1 spell)
Spell wishlist
https://docs.google.com/spreadsheets/d/1ig04H-v-8-unyU5awbtMIR7Dus6WHSN9yvAOcdkaAGU/edit#gid=0
Cantrips
- Eldrich Blast
- Guidance
- Shillelagh
1st Level
- Identify (100gp pearl)
- Alarm
- Color Spray
- Thunderwave
- Tasha's Hideous Laughter
- Feather Fall
- Mage Armor
- Disguise Self
- Detect Magic
2nd Level
- Arcane Lock
- Acid Arrow (ATK)
- Alter Self (conc)
- Blur (conc)
- Enlarge/Reduce (conc)
- Hold Person (WIS, conc)
- Invisibility (conc)
- Levitate (conc)
- Misty Step (bonus)
- Scorching Ray (ATK)
- See Invisibility
- Shatter (CON)
- Spider Climb (conc)
- Suggestion (WIS, conc)
- Dragon's Breath
- Earthbind
- Mind Spike
- Skywrite
- Snilloc's Snowball Swarm
- Warding Wind
3rd Level
- Blink (random awesome sauce)
- Sending
- Couterspell (reaction)
- Fireball (DEX)
- Lightning Bolt (DEX)
- Hypnotic Pattern (WIS, conc)
- Slow (WIS, conc)
- Magic Circle ($)
- Dispel Magic
- Fly (conc)
- Clairvoyance
- Nondetection ($, 8hrs)
- Remove Curse
- Enemies Abound
- Life Transference (lol)
- Melf's Minute Meteors
- Thunder Step
- Tongues
- Stinking Cloud (conc)
- Haste (conc) neeeeeerrrfff
4th Level
- Blight (CON)
- Confusion (WIS, conc)
- Dimension Door?
- Faithful Hound
- Private Sanctum
- Greater Invis (conc)
- Stone Shape
- Resilient Sphere (DEX, conc)
- Hallucinatory Terrain
- Polymorph (WIS, conc)
- Fire Shield
- Elemental Bane
- Storm Sphere
- Vitriolic Sphere
- Watery Sphere