Talk:Therunin's Character Sheet: Difference between revisions

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[http://media.wizards.com/2017/dnd/downloads/20170213_Wizrd_Wrlck_UAv2_i48nf.pdf Lore Mastery Tradition]
[http://media.wizards.com/2017/dnd/downloads/20170213_Wizrd_Wrlck_UAv2_i48nf.pdf Lore Mastery Tradition]


==Level Plans==
==Names==
===Level 2===
Arcane Tradition: Lore Mastery <br/>
Spells (2 1st): <br/>
 
===Level 3===
Spells (2 1st or 2nd):<br/>
 
===Level 4===
Ability Score Imp or Feat<br/>
Spells (2 1st or 2nd):<br/>


* Madrin - meaning: edible, fit for food, wholesome; Taken after surviving being swallowed by a giant toad.
* Helongum - Helon, frozen; -gum, burden; Taken in the cold lands of Tepest post defeat of Mother Lorinda after relying on Ellian's beast forms to keep up with the party.
* Godra - meaning: Joined, united, joint; Taken after accepting an illithid tadpole from the High Master into her brain stem.


==Level Plans==
===Level 8===
??


==Feats for consideration==
==Feats for consideration==
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*Historian (waste of half of what it gives but makes me laugh)
*Historian (waste of half of what it gives but makes me laugh)
*Keen Mind (generic)
*Keen Mind (generic)
*Linguist (fits concept and doesn't waste things)
*Fade Away (1/fight, invis on reaction to dmg)
*Fade Away (1/fight, invis on reaction to dmg)


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*Spell Sniper (do have lots of ranged attack spells for better or worse)
*Spell Sniper (do have lots of ranged attack spells for better or worse)
*Crossbow Expert (really hope this is not needed)
*Crossbow Expert (really hope this is not needed)
*War caster (similarly meh on)
*War caster (similarly meh on, but could let me use shield for +2AC)
*Magic Initiate (get some more cantrips and level 1 spell)(Druid)
 
==Spell wishlist==
https://docs.google.com/spreadsheets/d/1ig04H-v-8-unyU5awbtMIR7Dus6WHSN9yvAOcdkaAGU/edit#gid=0
===Cantrips===
*Eldrich Blast
*Shillelagh
 
===1st Level===
 
===2nd Level===
*Blindness/Deafness (CON)
*Dragon's Breath (bonus, conc, other)
*Blur (conc)
*Mirror Image
*Suggestion (WIS, conc)
*Warding Wind (conc)
*Alter Self (conc)
*Magic Mouth (ritual)
*Skywrite (ritual)
*Earthbind (conc)
*Hold Person (WIS, conc)
*Acid Arrow (ATK)
*Scorching Ray (ATK)
*Snilloc's Snowball Swarm
*Enlarge/Reduce (conc)
*Levitate (conc)
*Spider Climb (conc)
 
===3rd Level===
*Gaseous Form
*Sending (on cleric list)
*Nondetection ($)
*Dispel Magic (cleric list)
*Major Image
*Wall of Sand
*Fireball
*Thunder Step
*Fly (conc)
*Hypnotic Pattern (WIS, conc)
*Tidal Wave
*Slow (WIS, conc)
 
Rituals<br />
*Magic Circle ($)
*Water Breathing
 
===4th Level===
*Blight (CON)
*Confusion (WIS, conc)
*Dimension Door?
*Faithful Hound
*Private Sanctum
*Greater Invis (conc)
*Stone Shape
*Resilient Sphere (DEX, conc)
*Hallucinatory Terrain
*Fire Shield
*Elemental Bane
*Storm Sphere
*Vitriolic Sphere
*Watery Sphere
 
useful spell lists
*[http://donjon.bin.sh/5e/spells/]
*[http://www.enworld.org/forum/showthread.php?471765-A-Compilation-of-Useful-Spell-Lists-(Leugren)/page2&p=6746673&viewfull=1#post6746673]
 
==Cost to scribe scroll things==
*1st level, 25gp, 1 day
*2nd level, 250gp, 3 days
*3rd level, 500gp, 1 workweek
 
===Useful options?===
*'''Mage Armor''': 25gp, 1 day
*Easy Trail: 25gp, 1 day
*Disguise Self: 25gp, 1 day
*Invisibility: 250gp, 3 days
*Lesser Restoration: 250gp, 3 days
*See Invisibility: 250gp, 3 days
*'''Arcane Lock''': 275gp, 3 days
*Sending: 500gp, 1 workweek
*Remove Curse: 500gp, 1 workweek
*'''Revivify''': 800gp, 1 workweek
 
==Dark Shard Amulet==
* It is made of [[White Obelaster]], not sure if that detail might end up important at some point. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])

Latest revision as of 21:06, 23 February 2025

Lore Mastery Tradition

Names

  • Madrin - meaning: edible, fit for food, wholesome; Taken after surviving being swallowed by a giant toad.
  • Helongum - Helon, frozen; -gum, burden; Taken in the cold lands of Tepest post defeat of Mother Lorinda after relying on Ellian's beast forms to keep up with the party.
  • Godra - meaning: Joined, united, joint; Taken after accepting an illithid tadpole from the High Master into her brain stem.

Level Plans

Level 8

??

Feats for consideration

Increase useful abilities

  • Arcanist (super thematically nice, but already have most of the stuff, effectively feat for spell prep and slot)
  • Historian (waste of half of what it gives but makes me laugh)
  • Keen Mind (generic)
  • Fade Away (1/fight, invis on reaction to dmg)

No ability increase

  • Spell Sniper (do have lots of ranged attack spells for better or worse)
  • Crossbow Expert (really hope this is not needed)
  • War caster (similarly meh on, but could let me use shield for +2AC)
  • Magic Initiate (get some more cantrips and level 1 spell)(Druid)

Spell wishlist

https://docs.google.com/spreadsheets/d/1ig04H-v-8-unyU5awbtMIR7Dus6WHSN9yvAOcdkaAGU/edit#gid=0

Cantrips

  • Eldrich Blast
  • Shillelagh

1st Level

2nd Level

  • Blindness/Deafness (CON)
  • Dragon's Breath (bonus, conc, other)
  • Blur (conc)
  • Mirror Image
  • Suggestion (WIS, conc)
  • Warding Wind (conc)
  • Alter Self (conc)
  • Magic Mouth (ritual)
  • Skywrite (ritual)
  • Earthbind (conc)
  • Hold Person (WIS, conc)
  • Acid Arrow (ATK)
  • Scorching Ray (ATK)
  • Snilloc's Snowball Swarm
  • Enlarge/Reduce (conc)
  • Levitate (conc)
  • Spider Climb (conc)

3rd Level

  • Gaseous Form
  • Sending (on cleric list)
  • Nondetection ($)
  • Dispel Magic (cleric list)
  • Major Image
  • Wall of Sand
  • Fireball
  • Thunder Step
  • Fly (conc)
  • Hypnotic Pattern (WIS, conc)
  • Tidal Wave
  • Slow (WIS, conc)

Rituals

  • Magic Circle ($)
  • Water Breathing

4th Level

  • Blight (CON)
  • Confusion (WIS, conc)
  • Dimension Door?
  • Faithful Hound
  • Private Sanctum
  • Greater Invis (conc)
  • Stone Shape
  • Resilient Sphere (DEX, conc)
  • Hallucinatory Terrain
  • Fire Shield
  • Elemental Bane
  • Storm Sphere
  • Vitriolic Sphere
  • Watery Sphere

useful spell lists

Cost to scribe scroll things

  • 1st level, 25gp, 1 day
  • 2nd level, 250gp, 3 days
  • 3rd level, 500gp, 1 workweek

Useful options?

  • Mage Armor: 25gp, 1 day
  • Easy Trail: 25gp, 1 day
  • Disguise Self: 25gp, 1 day
  • Invisibility: 250gp, 3 days
  • Lesser Restoration: 250gp, 3 days
  • See Invisibility: 250gp, 3 days
  • Arcane Lock: 275gp, 3 days
  • Sending: 500gp, 1 workweek
  • Remove Curse: 500gp, 1 workweek
  • Revivify: 800gp, 1 workweek

Dark Shard Amulet