Talk:Therunin's Character Sheet: Difference between revisions

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[http://media.wizards.com/2017/dnd/downloads/20170213_Wizrd_Wrlck_UAv2_i48nf.pdf Lore Mastery Tradition]
[http://media.wizards.com/2017/dnd/downloads/20170213_Wizrd_Wrlck_UAv2_i48nf.pdf Lore Mastery Tradition]
==Names==
* Madrin - meaning: edible, fit for food, wholesome; Taken after surviving being swallowed by a giant toad.
* Helongum - Helon, frozen; -gum, burden; Taken in the cold lands of Tepest post defeat of Mother Lorinda after relying on Ellian's beast forms to keep up with the party.
* Godra - meaning: Joined, united, joint; Taken after accepting an illithid tadpole from the High Master into her brain stem.


==Level Plans==
==Level Plans==
TBD: take a level or two of cleric
===Level 8===
 
??
===Level 3===
Spells (2 2nd or lower):<br/>
*
*
===Level 4===
Ability Score Imp or Feat: Linguist<br/>
Spells (2 2nd or lower):<br/>
*
*
===Level 5===
Spells (2 3rd or lower)
*
*
===Level 6===
<div class="mw-collapsible mw-collapsed">
Alchemical Casting
<div class="mw-collapsible-content" style="margin-left:20px">When you cast a spell with a spell slot, you can expend one additional spell slot to augment its effects for this casting, mixing the raw stuff of magic into your spell to amplify it. The effect depends on the spell slot you expend.
*An additional 1st-level spell slot can increase the spell’s raw force. If you roll damage for the spell when you cast it, increase the damage against every target by 2d10 force damage. If the spell can deal damage on more than one turn, it deals this extra force damage only on the turn you cast the spell.
*An additional 2nd-level spell slot can increase the spell’s range. If the spell’s range is at least 30 feet, it becomes 1 mile.
*An additional 3rd-level spell slot can increase the spell’s potency. Increase the spell’s save DC by 2.
</div>
</div>
Spells (2 3rd or lower)
*
*


==Feats for consideration==
==Feats for consideration==
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*Historian (waste of half of what it gives but makes me laugh)
*Historian (waste of half of what it gives but makes me laugh)
*Keen Mind (generic)
*Keen Mind (generic)
*Linguist (fits concept and doesn't waste things)
*Fade Away (1/fight, invis on reaction to dmg)
*Fade Away (1/fight, invis on reaction to dmg)


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*Spell Sniper (do have lots of ranged attack spells for better or worse)
*Spell Sniper (do have lots of ranged attack spells for better or worse)
*Crossbow Expert (really hope this is not needed)
*Crossbow Expert (really hope this is not needed)
*War caster (similarly meh on)
*War caster (similarly meh on, but could let me use shield for +2AC)
*Magic Initiate (get some more cantrips and level 1 spell)
*Magic Initiate (get some more cantrips and level 1 spell)(Druid)


==Spell wishlist==
==Spell wishlist==
https://docs.google.com/spreadsheets/d/1ig04H-v-8-unyU5awbtMIR7Dus6WHSN9yvAOcdkaAGU/edit#gid=0
===Cantrips===
===Cantrips===
*Eldrich Blast
*Eldrich Blast
*Chill touch or ray of frost
*Shillelagh
*Guidance
other stuff only if needed


===1st Level===
===1st Level===
*Identify (100gp pearl)
*Mage Armor
*Tasha's Hideous Laughter
*Disguise Self
*Witch Bolt
*False Life
*Feather Fall


===2nd Level===
===2nd Level===
*Arcane Lock
*Blindness/Deafness (CON)
-----
*Dragon's Breath (bonus, conc, other)
*Blur (conc)
*Mirror Image
*Suggestion (WIS, conc)
*Warding Wind (conc)
*Alter Self (conc)
*Magic Mouth (ritual)
*Skywrite (ritual)
*Earthbind (conc)
*Hold Person (WIS, conc)
*Acid Arrow (ATK)
*Acid Arrow (ATK)
*Alter Self (conc)
*Scorching Ray (ATK)
*Blur (conc)
*Snilloc's Snowball Swarm
*Enlarge/Reduce (conc)
*Enlarge/Reduce (conc)
*Hold Person (WIS, conc)
*Invisibility (conc)
*Levitate (conc)
*Levitate (conc)
*Misty Step (bonus)
*Scorching Ray (ATK)
*See Invisibility
*Shatter (CON)
*Spider Climb (conc)
*Spider Climb (conc)
*Suggestion (WIS, conc)
*Dragon's Breath
*Earthbind
*Mind Spike
*Skywrite
*Snilloc's Snowball Swarm
*Warding Wind


===3rd Level===
===3rd Level===
*Blink (random awesome sauce)
*Gaseous Form
*Sending
*Sending (on cleric list)
*Couterspell (reaction)
*Nondetection ($)
*Fireball (DEX)
*Dispel Magic (cleric list)
*Lightning Bolt (DEX)
*Major Image
*Wall of Sand
*Fireball
*Thunder Step
*Fly (conc)
*Hypnotic Pattern (WIS, conc)
*Hypnotic Pattern (WIS, conc)
*Tidal Wave
*Slow (WIS, conc)
*Slow (WIS, conc)
Rituals<br />
*Magic Circle ($)
*Magic Circle ($)
*Dispel Magic
*Water Breathing
*Fly (conc)
*Clairvoyance
*Nondetection ($, 8hrs)
*Remove Curse
*Enemies Abound
*Life Transference (lol)
*Melf's Minute Meteors
*Thunder Step
*Tongues
*Stinking Cloud (conc)
*Haste (conc) neeeeeerrrfff


===4th Level===
===4th Level===
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*Resilient Sphere (DEX, conc)
*Resilient Sphere (DEX, conc)
*Hallucinatory Terrain
*Hallucinatory Terrain
*Polymorph (WIS, conc)
*Fire Shield
*Fire Shield
*Elemental Bane
*Elemental Bane
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*Vitriolic Sphere
*Vitriolic Sphere
*Watery Sphere
*Watery Sphere
useful spell lists
*[http://donjon.bin.sh/5e/spells/]
*[http://www.enworld.org/forum/showthread.php?471765-A-Compilation-of-Useful-Spell-Lists-(Leugren)/page2&p=6746673&viewfull=1#post6746673]
==Cost to scribe scroll things==
*1st level, 25gp, 1 day
*2nd level, 250gp, 3 days
*3rd level, 500gp, 1 workweek
===Useful options?===
*'''Mage Armor''': 25gp, 1 day
*Easy Trail: 25gp, 1 day
*Disguise Self: 25gp, 1 day
*Invisibility: 250gp, 3 days
*Lesser Restoration: 250gp, 3 days
*See Invisibility: 250gp, 3 days
*'''Arcane Lock''': 275gp, 3 days
*Sending: 500gp, 1 workweek
*Remove Curse: 500gp, 1 workweek
*'''Revivify''': 800gp, 1 workweek
==Dark Shard Amulet==
* It is made of [[White Obelaster]], not sure if that detail might end up important at some point. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])

Latest revision as of 21:06, 23 February 2025

Lore Mastery Tradition

Names

  • Madrin - meaning: edible, fit for food, wholesome; Taken after surviving being swallowed by a giant toad.
  • Helongum - Helon, frozen; -gum, burden; Taken in the cold lands of Tepest post defeat of Mother Lorinda after relying on Ellian's beast forms to keep up with the party.
  • Godra - meaning: Joined, united, joint; Taken after accepting an illithid tadpole from the High Master into her brain stem.

Level Plans

Level 8

??

Feats for consideration

Increase useful abilities

  • Arcanist (super thematically nice, but already have most of the stuff, effectively feat for spell prep and slot)
  • Historian (waste of half of what it gives but makes me laugh)
  • Keen Mind (generic)
  • Fade Away (1/fight, invis on reaction to dmg)

No ability increase

  • Spell Sniper (do have lots of ranged attack spells for better or worse)
  • Crossbow Expert (really hope this is not needed)
  • War caster (similarly meh on, but could let me use shield for +2AC)
  • Magic Initiate (get some more cantrips and level 1 spell)(Druid)

Spell wishlist

https://docs.google.com/spreadsheets/d/1ig04H-v-8-unyU5awbtMIR7Dus6WHSN9yvAOcdkaAGU/edit#gid=0

Cantrips

  • Eldrich Blast
  • Shillelagh

1st Level

2nd Level

  • Blindness/Deafness (CON)
  • Dragon's Breath (bonus, conc, other)
  • Blur (conc)
  • Mirror Image
  • Suggestion (WIS, conc)
  • Warding Wind (conc)
  • Alter Self (conc)
  • Magic Mouth (ritual)
  • Skywrite (ritual)
  • Earthbind (conc)
  • Hold Person (WIS, conc)
  • Acid Arrow (ATK)
  • Scorching Ray (ATK)
  • Snilloc's Snowball Swarm
  • Enlarge/Reduce (conc)
  • Levitate (conc)
  • Spider Climb (conc)

3rd Level

  • Gaseous Form
  • Sending (on cleric list)
  • Nondetection ($)
  • Dispel Magic (cleric list)
  • Major Image
  • Wall of Sand
  • Fireball
  • Thunder Step
  • Fly (conc)
  • Hypnotic Pattern (WIS, conc)
  • Tidal Wave
  • Slow (WIS, conc)

Rituals

  • Magic Circle ($)
  • Water Breathing

4th Level

  • Blight (CON)
  • Confusion (WIS, conc)
  • Dimension Door?
  • Faithful Hound
  • Private Sanctum
  • Greater Invis (conc)
  • Stone Shape
  • Resilient Sphere (DEX, conc)
  • Hallucinatory Terrain
  • Fire Shield
  • Elemental Bane
  • Storm Sphere
  • Vitriolic Sphere
  • Watery Sphere

useful spell lists

Cost to scribe scroll things

  • 1st level, 25gp, 1 day
  • 2nd level, 250gp, 3 days
  • 3rd level, 500gp, 1 workweek

Useful options?

  • Mage Armor: 25gp, 1 day
  • Easy Trail: 25gp, 1 day
  • Disguise Self: 25gp, 1 day
  • Invisibility: 250gp, 3 days
  • Lesser Restoration: 250gp, 3 days
  • See Invisibility: 250gp, 3 days
  • Arcane Lock: 275gp, 3 days
  • Sending: 500gp, 1 workweek
  • Remove Curse: 500gp, 1 workweek
  • Revivify: 800gp, 1 workweek

Dark Shard Amulet