Talk:Therunin's Character Sheet: Difference between revisions
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*[http://donjon.bin.sh/5e/spells/] | *[http://donjon.bin.sh/5e/spells/] | ||
*[http://www.enworld.org/forum/showthread.php?471765-A-Compilation-of-Useful-Spell-Lists-(Leugren)/page2&p=6746673&viewfull=1#post6746673] | *[http://www.enworld.org/forum/showthread.php?471765-A-Compilation-of-Useful-Spell-Lists-(Leugren)/page2&p=6746673&viewfull=1#post6746673] | ||
==Cost to scribe scroll things== | |||
*1st level, 25gp, 1 day | |||
*2nd level, 250gp, 3 days | |||
*3rd level, 500gp, 1 workweek | |||
===Useful options?=== | |||
*'''Mage Armor''': 25gp, 1 day | |||
*Easy Trail: 25gp, 1 day | |||
*Disguise Self: 25gp, 1 day | |||
*Invisibility: 250gp, 3 days | |||
*Lesser Restoration: 250gp, 3 days | |||
*See Invisibility: 250gp, 3 days | |||
*'''Arcane Lock''': 275gp, 3 days | |||
*Sending: 500gp, 1 workweek | |||
*Remove Curse: 500gp, 1 workweek | |||
*'''Revivify''': 800gp, 1 workweek |
Revision as of 04:09, 21 March 2020
Level Plans
Level 6
Spells (2 3rd or lower)
Level 7
Alchemical Casting
When you cast a spell with a spell slot, you can expend one additional spell slot to augment its effects for this casting, mixing the raw stuff of magic into your spell to amplify it. The effect depends on the spell slot you expend.
- An additional 1st-level spell slot can increase the spell’s raw force. If you roll damage for the spell when you cast it, increase the damage against every target by 2d10 force damage. If the spell can deal damage on more than one turn, it deals this extra force damage only on the turn you cast the spell.
- An additional 2nd-level spell slot can increase the spell’s range. If the spell’s range is at least 30 feet, it becomes 1 mile.
- An additional 3rd-level spell slot can increase the spell’s potency. Increase the spell’s save DC by 2.
Feats for consideration
Increase useful abilities
- Arcanist (super thematically nice, but already have most of the stuff, effectively feat for spell prep and slot)
- Historian (waste of half of what it gives but makes me laugh)
- Keen Mind (generic)
- Fade Away (1/fight, invis on reaction to dmg)
No ability increase
- Spell Sniper (do have lots of ranged attack spells for better or worse)
- Crossbow Expert (really hope this is not needed)
- War caster (similarly meh on, but could let me use shield for +2AC)
- Magic Initiate (get some more cantrips and level 1 spell)
Spell wishlist
https://docs.google.com/spreadsheets/d/1ig04H-v-8-unyU5awbtMIR7Dus6WHSN9yvAOcdkaAGU/edit#gid=0
Cantrips
- Eldrich Blast
- Shillelagh
1st Level
2nd Level
- Blindness/Deafness (CON)
- Dragon's Breath (bonus, conc, other)
- Blur (conc)
- Mirror Image
- Suggestion (WIS, conc)
- Warding Wind (conc)
- Alter Self (conc)
- Magic Mouth (ritual)
- Skywrite (ritual)
- Earthbind (conc)
- Hold Person (WIS, conc)
- Acid Arrow (ATK)
- Scorching Ray (ATK)
- Snilloc's Snowball Swarm
- Enlarge/Reduce (conc)
- Levitate (conc)
- Spider Climb (conc)
3rd Level
- Couterspell (reaction)
- Gaseous Form
- Sending (on cleric list)
- Lightning Bolt (DEX)
- Nondetection ($)
- Dispel Magic
- Major Image
- Wall of Sand
- Fireball
- Thunder Step
- Fly (conc)
- Hypnotic Pattern (WIS, conc)
- Tidal Wave
- Slow (WIS, conc)
Rituals
- Magic Circle ($)
- Water Breathing
4th Level
- Blight (CON)
- Confusion (WIS, conc)
- Dimension Door?
- Faithful Hound
- Private Sanctum
- Greater Invis (conc)
- Stone Shape
- Resilient Sphere (DEX, conc)
- Hallucinatory Terrain
- Polymorph (WIS, conc)
- Fire Shield
- Elemental Bane
- Storm Sphere
- Vitriolic Sphere
- Watery Sphere
useful spell lists
Cost to scribe scroll things
- 1st level, 25gp, 1 day
- 2nd level, 250gp, 3 days
- 3rd level, 500gp, 1 workweek
Useful options?
- Mage Armor: 25gp, 1 day
- Easy Trail: 25gp, 1 day
- Disguise Self: 25gp, 1 day
- Invisibility: 250gp, 3 days
- Lesser Restoration: 250gp, 3 days
- See Invisibility: 250gp, 3 days
- Arcane Lock: 275gp, 3 days
- Sending: 500gp, 1 workweek
- Remove Curse: 500gp, 1 workweek
- Revivify: 800gp, 1 workweek