Yorick Radford's Character Sheet

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Yorick Radford - Level 1 Bard, Chaotic Neutral

Attributes

Strength 16 (+3)
Dexterity 10 (0)
Constitution 14 (+2)
Intelligence 8 (-1)
Wisdom 8 (-1)
Charisma 16 (+3)

Secondary Attributes

Hit Points 10
Armor Class 11 (Light)
Proficiency Bonus 2
Passive Perception 9
Initiative 0
Base Speed 30 Feet
STR Save +3
DEX Save +2 (class)
CON Save +2
INT Save -1
WIS Save -1
CHA Save +5 (class)

Languages

  • Ubrekti (common)
  • Dwarvish

Background

Traits

Will agree with any religious/social/political stances when ask, even if they are contradictory back to back

Doesn’t believe in Elves and is incapable of recognizing one.

Ideals

True strength is in numbers. An individual is weak and easily cast aside. Yorick got lost in the nearby woods when he was young and quickly realized that he lacks the skills to survive on his own. He thinks this is a very profound realization and will talk at length if inquired, so please don’t.

Bonds

In Yorick’s own words “I am pragmatic enough to work with any one”. Which really just means he is equally disliked by all factions due to his flip floppy track record. The only reason he isn’t dead, is because he never have the guts to do anything actually important.

There was that one old man who would feed Yorick when he is really hungry. Yorick tries not to resort to visiting that old man, it’s hard to keep lying about what you been up to the same person, when the truth is always nothing of worth.

There was also the farm he grow up in, he doesn’t remember much of his time there, but he remembers the farm. People comes and go, but the farm was always there.

Flaws

Yorick is overly aggressive and full of bravado when in a group

When isolated, he folds faster than well.. anything really. Yorick cannot be counted on to perform any task on his own if opposition is expected.

Class and Background Abilities

Bardic Inspiration: X 3 per long rest

Bonus action on turn

Grant ally 1 d6 to use attack roll, ability checks, or saving throws

Spell Casting:

2 Cantrips:

Vicious Mockery, Mending

Level 1 Spell Slot: 2

Healing Word, Heroism, Bane, Feather Fall

Race Abilities

Human Varient

+1 to Str +1 to Char

Bonus Feat: Warcaster

Bonus Skill: Intimidation

Skills

Skill Ability Score Bonus
Acrobatics DEX 0
Animal Handling WIS 1 Proficiency
Arcana INT -1
Athletics STR +5 Proficiency
Deception CHA +3
History INT -1
Insight WIS -1
Intimidation CHA +5 Proficiency
Investigation INT -1
Medicine WIS 1 Proficiency
Nature INT -1
Perception WIS -1
Performance CHA +3
Persuasion CHA +3
Religion INT -1
Sleight of Hand DEX 0
Stealth DEX 0
Survival WIS -1

Armor/Clothing

Leather Armor

Weapons

Melee Weapons

Dagger

Longsword

Ranged Weapons

Inventory of items

Entertainer's Pack

Bagpipes - doesn't actually know how to operate this

Consumables