Wint's Character Sheet: Difference between revisions

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*common
*common
*origin
*origin
*custom lineage bonus
*var human bonus
*2 tool or language proficiencies from background
*2 tool or language proficiencies from background


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===Race Abilities===
===Race Abilities===
*Feat: Metamagic Adept - You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
*Feat: Metamagic Adept - You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
**Transmute Spell - When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.
**Quickened Spell - When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
**Subtle Spell - When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
**Subtle Spell - When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
*Skill Proficiency
*Skill Proficiency
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*1st Level (2 Known)
*1st Level (2 Known)
**Arms of Hadar (VS)(psionic)
**Arms of Hadar (VS)(psionic)
**Detect Magic (VS)
**Chaos Bolt(VS)
**Dissonant Whispers (V)(psionic)
**Dissonant Whispers (V)(psionic)
**Hex (Bonus, Concentration, VSM)
**Hex (Bonus, Concentration, VSM)

Revision as of 01:52, 26 May 2021

Wint

Character Stats
Wint.jpg
Level 2
Race Human(variant or custom lineage)
Class Aberrant Mind Sorcerer 1/Hexblade Warlock 1
Armor scale armor
Weapon(s) usually wand and shield, but battleaxe or hammer when needed
Hometown far south

Background:

  • Skill Proficiencies: Perception, one of (acrobatics, arcana, athletics, sleight of hand, stealth, survival)
  • Tool Proficiencies:
  • Languages:
  • Equipment:
  • Lifestyle:
  • Feature:

Traits

Ideals

Bonds

Flaws


Extended XGtE Background

Attributes

Skills & Abilities

Spellcasting

  • Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5
  • Spell Slots: 1st - 2 (refresh on long rest),
  • Pact Magic Slots: 1st - 1 (refresh on short rest),
  • Cantrips (6 Known)
    • Booming Blade (VM(a weapon))
    • Eldritch Blast (VS)
    • Light (VM)
    • Mending (VSM)
    • Mind Sliver (V)(psionic)
    • Prestidigitation (VS)
    • Shocking Grasp (VS)
  • 1st Level (2 Known)
    • Arms of Hadar (VS)(psionic)
    • Chaos Bolt(VS)
    • Dissonant Whispers (V)(psionic)
    • Hex (Bonus, Concentration, VSM)
    • Shield (Reaction, VS)
    • Sleep (VSM)

Gear

Armor

  • scale (breastplate or better as soon as it can be afforded)
  • Shield

Weapons

Melee Weapons

  • Hammer maybe?
  • Dagger (always a good idea to have a knife)

Ranged Weapons

Inventory of items

  • Component pouch

Consumables