Thrak's Character Sheet: Difference between revisions

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[[Thrak]]
[[Thrak]]


==Background: probably sage or some sort of science/exploration/diplomatic background==
==Background: Wildspacer==
===Skills===
===Skills and Tools===
History, Perception
Insight, Perception, Navigator's tools, vehicles (space)
===Feature===
===Feature===
Tough feat, being weightless doesn't give you disadvantage on any of your melee attack rolls
===Close Encounter===
You had a harrowing encounter with Neogi. You escaped with your life, but the encounter left you with a scar or two, or perhaps a recurring nightmare.
===Traits===
===Traits===
tbd
===Ideals===
===Ideals===
science and experimentation
===Bonds===
===Bonds===
===Flaws===
===Flaws===
explosions, snobby
===Extended Class Background===
===Extended Class Background===


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===Secondary Attributes===
===Secondary Attributes===
{|
{|
|Hit Points || '''11''' (Level 1: 8 + 3 CON)
|Hit Points || '''13''' (Level 1: 8 + 3 CON + Tough Feat)
|-
|-
|Armor Class || 15 (shield + scale)
|Armor Class || 15 (shield + scale)
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|Deception||CHA|| -1
|Deception||CHA|| -1
|-
|-
|History||INT|| '''+5'''
|History||INT|| +3
|-
|-
|Insight||WIS|| +2
|Insight||WIS|| '''+4'''
|-
|-
|Intimidation ||CHA || -1
|Intimidation ||CHA || -1
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==Languages==
==Languages==
*Common
*Common
*?
*Gnome(space-gnome dialect)
*background tools or languages


==Class and Background Abilities==
==Class and Background Abilities==
===Race Abilities===
===Race Abilities===
*Type: You are a medium-sized Ooze.
*Type: You are a medium-sized Ooze.
*Amorphous: You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on ability checks you make to initiate or escape a grapple.
*Amorphous: You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to initiate or escape a grapple.
*Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
*Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
*Hold Breath: You can hold your breath for 1 hour.
*Hold Breath: You can hold your breath for 1 hour.
*Natural Resilience: You have resistance to acid and poison damage, and you have advantage on saving throws against being poisoned.
*Natural Resilience: You have resistance to acid and poison damage, and you have advantage on saving throws against being poisoned.
*Shape Self: If you are not incapacitated, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob (no action required). As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. You can use this pseudopod to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour out the contents of a container. The pseudopod can't attack, activate magic items, or carry more than 10 pounds.
*Shape Self: As an action, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob. While you have a humanlike shape, you can wear clothing and armor made for a Humanoid of your size. As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or set down a Tiny object. The pseudopod contains no sensory organs and can't attack, activate magic items, or lift more than 10 pounds.
==Class Abilities==
==Class Abilities==
*Proficiencies
*Proficiencies
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==Gear==
==Gear==
background Equipment: A belaying pin (club), a set of traveler's clothes, a grappling hook, 50 feet of hempen rope, and a pouch containing 10 gp
dungeoneer's pack (minus a few torches to stay below encumbrance)
dungeoneer's pack (minus a few torches to stay below encumbrance)
===Armor===
===Armor===
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====Ranged Weapons====
====Ranged Weapons====
===Inventory of items===
===Inventory of items===
*smith's tools
*thieves' tools  
*thieves' tools  
*tinker's tools
*tinker's tools
====Consumables====
====Consumables====

Latest revision as of 04:38, 20 August 2022

Character Stats
Thrak.png
Level 1
Race Plasmoid
Class Artificer 1 (eventually into Armorer)
Armor best armor that can be afforded and shield
Weapon(s) spell focus tool
Hometown Plasmoid scientific exploration mission

Thrak

Background: Wildspacer

Skills and Tools

Insight, Perception, Navigator's tools, vehicles (space)

Feature

Tough feat, being weightless doesn't give you disadvantage on any of your melee attack rolls

Close Encounter

You had a harrowing encounter with Neogi. You escaped with your life, but the encounter left you with a scar or two, or perhaps a recurring nightmare.

Traits

tbd

Ideals

science and experimentation

Bonds

Flaws

explosions, snobby

Extended Class Background

Attributes

Skills & Abilities

Spellcasting

  • Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5
  • Spell Slots: 1st - 2 (refresh on long rest)

Artificer

  • Cantrips (2 known)
    • Firebolt (VS)
    • Guidance (VS)(C)
  • Level 1 (all known, can prepare 3/day)
    • typically (depending on party makeup and expected events) Absorb Elements, Cure Wounds, Detect Magic, Disguise Self, Faerie Fire, Sanctuary, Tasha's Caustic Brew


Gear

background Equipment: A belaying pin (club), a set of traveler's clothes, a grappling hook, 50 feet of hempen rope, and a pouch containing 10 gp dungeoneer's pack (minus a few torches to stay below encumbrance)

Armor

  • scale
  • shield

Weapons

Melee Weapons

  • dagger

Ranged Weapons

Inventory of items

  • thieves' tools
  • tinker's tools

Consumables