Thrak's Character Sheet

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Character Stats
Thrak.png
Level 1
Race Plasmoid
Class Artificer 1 (eventually into Armorer)
Armor best armor that can be afforded and shield
Weapon(s) spell focus tool
Hometown Plasmoid scientific exploration mission

Thrak

Background: Wildspacer

Skills and Tools

Insight, Perception, Navigator's tools, vehicles (space)

Feature

Tough feat, being weightless doesn't give you disadvantage on any of your melee attack rolls

Close Encounter

You had a harrowing encounter with Neogi. You escaped with your life, but the encounter left you with a scar or two, or perhaps a recurring nightmare.

Traits

tbd

Ideals

science and experimentation

Bonds

Flaws

explosions, snobby

Extended Class Background

Attributes

Skills & Abilities

Spellcasting

  • Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5
  • Spell Slots: 1st - 2 (refresh on long rest)

Artificer

  • Cantrips (2 known)
    • Firebolt (VS)
    • Guidance (VS)(C)
  • Level 1 (all known, can prepare 3/day)
    • typically (depending on party makeup and expected events) Absorb Elements, Cure Wounds, Detect Magic, Disguise Self, Faerie Fire, Sanctuary, Tasha's Caustic Brew


Gear

background Equipment: A belaying pin (club), a set of traveler's clothes, a grappling hook, 50 feet of hempen rope, and a pouch containing 10 gp dungeoneer's pack (minus a few torches to stay below encumbrance)

Armor

  • scale
  • shield

Weapons

Melee Weapons

  • dagger

Ranged Weapons

Inventory of items

  • thieves' tools
  • tinker's tools

Consumables