Thrak's Character Sheet: Difference between revisions

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(Created page with "{{statsbox|Thrak.png|1|Plasmoid|Artificer 1 (eventually into Armorer)|best armor that can be afforded and shield|spell focus tool|Plasmoid scientific exploration mission}} =...")
 
(probably bettter to have more carry capacity since heavy armor weighs so much rather than a few +1 in non-proficient face skills)
Line 18: Line 18:
!Attribute !! Value !! Bonus !! Save
!Attribute !! Value !! Bonus !! Save
|-
|-
|Strength || 8 || -1 || -1
|Strength || 10 || 0 || 0
|-
|-
|Dexterity || 8 || -1 || -1
|Dexterity || 8 || -1 || -1
Line 28: Line 28:
|Wisdom || 14|| +2 || +2
|Wisdom || 14|| +2 || +2
|-
|-
|Charisma || 12 || +1 || +1
|Charisma || 10 || 0 || 0
|}
|}
{{col-break}}
{{col-break}}
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|-
|-
|Base Speed || 30 Feet  
|Base Speed || 30 Feet  
|-
|Carry Capacity || 150 lbs
|}
|}
{{col-end}}
{{col-end}}
Line 59: Line 61:
|Arcana||INT|| '''+5'''
|Arcana||INT|| '''+5'''
|-
|-
|Athletics||STR|| -1
|Athletics||STR|| 0
|-
|-
|Deception||CHA|| +1
|Deception||CHA|| 0
|-
|-
|History||INT|| '''+5'''
|History||INT|| '''+5'''
Line 67: Line 69:
|Insight||WIS|| +2
|Insight||WIS|| +2
|-
|-
|Intimidation ||CHA || +1
|Intimidation ||CHA || 0
|-  
|-  
|Investigation||INT|| '''+5'''
|Investigation||INT|| '''+5'''
Line 77: Line 79:
|Perception  ||WIS|| '''+4'''
|Perception  ||WIS|| '''+4'''
|-  
|-  
|Performance||CHA || +1
|Performance||CHA || 0
|-  
|-  
|Persuasion||CHA || +1
|Persuasion||CHA || 0
|-  
|-  
|Religion||INT|| +3
|Religion||INT|| +3

Revision as of 20:22, 23 July 2022

Character Stats
Thrak.png
Level 1
Race Plasmoid
Class Artificer 1 (eventually into Armorer)
Armor best armor that can be afforded and shield
Weapon(s) spell focus tool
Hometown Plasmoid scientific exploration mission


Background: probably sage or some sort of science/exploration/diplomatic background

Skills

History, Perception

Feature

Traits

Ideals

Bonds

Flaws

Extended Class Background

Attributes

Skills & Abilities

Spellcasting

  • Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5
  • Spell Slots: 1st - 2 (refresh on long rest)

Artificer

  • Cantrips (2 known)
    • Firebolt (VS)
    • Guidance (VS)(C)
  • Level 1 (all known, can prepare 3/day)
    • typically (depending on party makeup and expected events) Absorb Elements, Cure Wounds, Detect Magic, Disguise Self, Faerie Fire, Sanctuary, Tasha's Caustic Brew


Gear

dungeoneer's pack (minus a few torches to stay below encumbrance)

Armor

  • scale
  • shield

Weapons

Melee Weapons

  • dagger

Ranged Weapons

Inventory of items

  • smith's tools
  • thieves' tools
  • tinker's tools

Consumables