Team Alfa Fifth Session: Difference between revisions

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==Notes==
==Notes==
The battle ensues with a bang from a mine set off by Bashir.


After the battle:
6 goblins grunts escape into the woods during the battle.




==Experience & Loot==
==Experience & Loot==
===Experience===
===Experience===
 
*15 goblins = 150 xp
*4 goblin elites (monks) = 80 xp
*1 goblin druid = 40 xp
*6 goblins that ran = 30xp


===Loot===
===Loot===
*27 goblin ears
*A silver wand with an ivory hourglass mounted on the top -> Thola, Wand of Lullabies, 5 charges (casts sleep)
**You can increase the spell by one spell slot of each charge used. If you expend the wand's last charge, roll a d20. On a 1 the wand crumbles to dust and is destroyed.
**Wand recovers 1d4+1 charges per day
*Punch daggers created in the image of golden claws -> Insignia of Claws, while wearing the insignia you gain a +1 bonus to the attack rolls you make with unarmed strikes and natural weapons such attacks are considered to be magical
*Herbalism kit
*Healing kit
*Alchemist Kit
*202 sp
*26 gp
*In a strongbox:
**100 gp
**660 sp
**2 potions of healing


General loot available for pickup: scimitars shortbows, arrows


[[Category:Team Alfa Session Notes|05]]
[[Category:Team Alfa Session Notes|05]]

Revision as of 22:43, 21 April 2018

Notes

The battle ensues with a bang from a mine set off by Bashir.



After the battle: 6 goblins grunts escape into the woods during the battle.


Experience & Loot

Experience

  • 15 goblins = 150 xp
  • 4 goblin elites (monks) = 80 xp
  • 1 goblin druid = 40 xp
  • 6 goblins that ran = 30xp

Loot

  • 27 goblin ears
  • A silver wand with an ivory hourglass mounted on the top -> Thola, Wand of Lullabies, 5 charges (casts sleep)
    • You can increase the spell by one spell slot of each charge used. If you expend the wand's last charge, roll a d20. On a 1 the wand crumbles to dust and is destroyed.
    • Wand recovers 1d4+1 charges per day
  • Punch daggers created in the image of golden claws -> Insignia of Claws, while wearing the insignia you gain a +1 bonus to the attack rolls you make with unarmed strikes and natural weapons such attacks are considered to be magical
  • Herbalism kit
  • Healing kit
  • Alchemist Kit
  • 202 sp
  • 26 gp
  • In a strongbox:
    • 100 gp
    • 660 sp
    • 2 potions of healing

General loot available for pickup: scimitars shortbows, arrows