Talk:Flannary

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This one is probably the most need of updating. Flannary is a much diminished power in the 1500s. They clashed terribly with Fresia during the Schism War at the expense of their collapsing periphery. This distraction and generation-altering loss of life are some of the primary reasons for their failure to recapture their lost frontier.

The politics of Flannary are now much altered, leading Erith to be a proper "city of intrigue." The Agri-Nobles of the Flannari north never reclaimed their land and now live in the city as a class of unlanded nobles. This loss of land not only has caused chaos among the nobility, but also badly harmed the Flannary economy.

Once the "Breadbasket of the West," Flannary now struggles even to maintain food enough for its population. What prosperity they have seen comes from a rise in commercial activity. With the full and final collapse of Alexia, piracy grew to plague the northern sea and Flannary became the only reliable East-West trade link to Fresia and the Demihuman East. This increase in the power of mercantile interests and increasing desperation of many noble families has lead to a lot of intermarriage between those groups, creating a "new nobility" of up-and-coming nobles. The King (Queen?) is much flummoxed by this development but, thus far, all attempts to stop or slow it have failed. --dm


from a gm blurb on the old wiki

Flannary, as its description suggests, is best understood as the France of the high and late middle ages: an absolute monarchy where powerful nobles reign from the capital over endless seas of grain and serfs. Culturally, it exists of three places: The Capital City, The Port City, and Everywhere Else. Its position as exporter of food provides a great deal of international influence, and it relies on that soft power coupled with gigantic corvée military to provide security.