Talk:An'ssel'rr: Difference between revisions

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** Starting uncharged here is probably a mistake, d&d fights aren't generally designed to last more than three turns and the point of rage is to drop this big ball of RARR into the combat anyway.
** Starting uncharged here is probably a mistake, d&d fights aren't generally designed to last more than three turns and the point of rage is to drop this big ball of RARR into the combat anyway.
:: Here for the breath weapon, but a 30' cone seems like a LOT of squares worth of elemental damage. Where are you getting that avg 24 from? -GM
:: Here for the breath weapon, but a 30' cone seems like a LOT of squares worth of elemental damage. Where are you getting that avg 24 from? -GM
::: Greatsword (2d6) with 20 stat (5) with two attacks. It will actually be higher with reckless attack and feats and magic and stuff, that's the bare minimum. Agree that 30' cone seems like a lot, but the dragon turtle has a 60' cone (and 15d6) and a 15' cone is the shit wizards have been doing since level 1. A raging barbarian can theoretically do this more often, but in practice it's about once a combat, which means the wizard is doing more damage to a bigger area just as often with fireball. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
::: Greatsword (2d6) with 20 stat (5) with two attacks. It will actually be higher with reckless attack and feats and magic and stuff, that's the bare minimum. Agree that 30' cone seems like a lot, but the dragon turtle has a 60' cone (and 15d6) and a 15' cone is the shit wizards have been doing since level 1. A raging barbarian can theoretically do this more often, but in practice it's about once a combat, which means the wizard is doing more damage to a bigger area (at greater range) just as often with fireball (barbarian has 5 rages per day at this level, wizard has 10 spell slots that can be fireballs). -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
* Re aspect of the beast, aquatic-themed abilities are always niche, but maybe this will never be used by a PC anyway. That said, the latter part of this is an attempt to come up with something more general, still unique, but also mostly affecting the non-combat pillars like the other Aspects.
* Re aspect of the beast, aquatic-themed abilities are always niche, but maybe this will never be used by a PC anyway. That said, the latter part of this is an attempt to come up with something more general, still unique, but also mostly affecting the non-combat pillars like the other Aspects.
* The totem spirit ability seemed to be the simplest physically intimidating ability that was also unique enough not to step on ''Bear'''s toes. Other ideas were:
* The totem spirit ability seemed to be the simplest physically intimidating ability that was also unique enough not to step on ''Bear'''s toes. Other ideas were:
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