Talk:An'ssel'rr: Difference between revisions

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:: I'm here for swim speed. When I think turtle I don't think "very athletic and maneuverable". I do, though, think "explodes out of a lake" - some sort of charge-forward mechanic?  -GM
:: I'm here for swim speed. When I think turtle I don't think "very athletic and maneuverable". I do, though, think "explodes out of a lake" - some sort of charge-forward mechanic?  -GM
::: That's the point of the 20 feet, I originally had it "20 feet in a straight line". Everything I could get out of it started getting fiddly, but I agree there's probably something cooler for this. One main thing to remember, though, is that all the totems at this level are like 80% out-of-combat stuff, so skill support and travel and stuff. That constrains things a bit. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
::: That's the point of the 20 feet, I originally had it "20 feet in a straight line". Everything I could get out of it started getting fiddly, but I agree there's probably something cooler for this. One main thing to remember, though, is that all the totems at this level are like 80% out-of-combat stuff, so skill support and travel and stuff. That constrains things a bit. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
::: Just put the "in a straight line" qualifier back in because it was supposed to remain, I cut it accidentally. The idea is: If the barbarian moves more than X in a straight line, then they can get advantage to do stuff like shove a creature, grapple, jump further than their strength score, force open a door, push through a tunnel that's too small, tip over a statue, swim through a difficult patch etc. Things like "climbing" wouldn't work because that involves not moving in a straight line (presumably the check happens after some climbing movement has happened, although the technicality there is a little fiddly), and same for "escaping restraints" since being restrained typically means not moving (although I guess if it's just your hands there is an edge case there). Of course, now that I enunciate that, it's sounds strictly worse than bear's "advantage on strength checks to push, pull, lift or break objects". Maybe the language can just be, "You have advantage on Strength saves and Strength checks", and clarify language around staying in a straight line? The idea I'm going for here is kind of a Juggernaut-style once-he-gets-rolling-he-just-keeps-going thing. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])


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