5e House Rules: Difference between revisions

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(Merging old "newfish guide" probably gonna have some bad cuts or outdated stuff)
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Unless otherwise specified, sub-races are more cultural/background than actual distinct speciation, so for example the child of 2 Road Halflings would still be River halfling if raised that way.
Unless otherwise specified, sub-races are more cultural/background than actual distinct speciation, so for example the child of 2 Road Halflings would still be River halfling if raised that way.


==[[Dwarf]]==
=='''[[Dwarf]]'''==
The 2nd highest population after Humans, but rarely seen outside of [[Gildenhome]] or small trading/crafting enclaves and caravans. Some Dwarves do travel abroad as traders, prospectors, and there are still many Dwarves among the [[Eastern Alexiandrianism]] clergy.  
The 2nd highest population after Humans, but rarely seen outside of [[Gildenhome]] or small trading/crafting enclaves and caravans. Some Dwarves do travel abroad as traders, prospectors, and there are still many Dwarves among the [[Eastern Alexiandrianism]] clergy.  
*Stats as per PHB, either Mountain or Hill sub-race allowed.
*Stats as per PHB, either Mountain or Hill sub-race allowed.
==[[Elf]]==
 
=='''[[Elf]]'''==
[[Sidhe-Praxen]] has been closed for centuries and few elves reside on the Mainland. All elves belong only to the "Sidhe" subrace.  
[[Sidhe-Praxen]] has been closed for centuries and few elves reside on the Mainland. All elves belong only to the "Sidhe" subrace.  
*Sidhe Stats:
*Sidhe Stats:
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** no more [[Silver Swan]] wondrous items.  
** no more [[Silver Swan]] wondrous items.  


==[[Gnome]]==
=='''[[Gnome]]'''==
Mostly found in [[Hakan]] some "Wild" Gnomes still roam [[The Scar]] and some were relocated to the islands off the coast of Hakan. Available sub-races are Hakani Gnomes and Wild Gnomes. An additional sub-race, Breaker Gnomes, exist but are not a suitable choice for PCs.
Mostly found in [[Hakan]] some "Wild" Gnomes still roam [[The Scar]] and some were relocated to the islands off the coast of Hakan. Available sub-races are Hakani Gnomes and Wild Gnomes. An additional sub-race, Breaker Gnomes, exist but are not a suitable choice for PCs.
*Hakani Gnomes stats (As PHB Rock Gnome, except):
*Hakani Gnomes stats (As PHB Rock Gnome, except):
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**''disallowed for PCs without prior GM approval.''
**''disallowed for PCs without prior GM approval.''


==[[Half-Elf]]==
=='''[[Half-Elf]]'''==
New! Fresh out of storage and back on the scene after a genocide centuries ago.
New! Fresh out of storage and back on the scene after a genocide centuries ago.
*Stats as per base PHB race only.
*Stats as per base PHB race only.


==Half-Orc==
=='''Half-Orc'''==
Not common in civilized areas, half-orcs are frequently seen as large and strong hired thugs, mercenaries, or savage barbarians though they can be as varied in ability and temperament as other members of the Goodly Races.  
Not common in civilized areas, half-orcs are frequently seen as large and strong hired thugs, mercenaries, or savage barbarians though they can be as varied in ability and temperament as other members of the Goodly Races.  
*Stats as per base PHB race only.
*Stats as per base PHB race only.


==[[Halfling]]==
=='''[[Halfling]]'''==
Halflings exist all over the Mainland. Their homeland has been gone for centuries but they frequently stick to their nomadic root and are frequently on the move along the roads and waterways. There is no halfling language. Instead, halflings may choose one bonus human, demihuman, or monster language. They also receive the standard language of their origin, but few halflings would ever consider themselves a real citizen of any country. Available sub-races are Boat Halflings who tend to be more sedentary and stick to the rivers, canals, and lakes or the Road Halflings who tend to be more nomadic and constantly traveling along the roads and trails between settlements or (maybe?) the peculiar Ghost Halflings.  
Halflings exist all over the Mainland. Their homeland has been gone for centuries but they frequently stick to their nomadic root and are frequently on the move along the roads and waterways. There is no halfling language. Instead, halflings may choose one bonus human, demihuman, or monster language. They also receive the standard language of their origin, but few halflings would ever consider themselves a real citizen of any country. Available sub-races are Boat Halflings who tend to be more sedentary and stick to the rivers, canals, and lakes or the Road Halflings who tend to be more nomadic and constantly traveling along the roads and trails between settlements or (maybe?) the peculiar Ghost Halflings.  
*Boat Halfling Stats:
*Boat Halfling Stats:
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*Ghost Halfling (As SCAG Ghostwise): may be ''disallowed for PCs without prior GM approval''?
*Ghost Halfling (As SCAG Ghostwise): may be ''disallowed for PCs without prior GM approval''?


==[[Human]]==
=='''[[Human]]'''==
The most populous and common race of the Mainland. Outside of [[Gildenhome]], [[Hakan]], and [[Sidhe-Praxen]] every [[nation]] is ruled by Humans and Humans make up the majority of every international organization such as cleric and paladin orders.
The most populous and common race of the Mainland. Outside of [[Gildenhome]], [[Hakan]], and [[Sidhe-Praxen]] every [[nation]] is ruled by Humans and Humans make up the majority of every international organization such as cleric and paladin orders.
*Stats as per PHB. Variant or Standard sub-races allowed.
*Stats as per PHB. Variant or Standard sub-races allowed.


==Unallowed==
==Unallowed==
Tiefling, Dragonborn, Goliath, Gensai, Warforged, monsters and "all that nonsense", any race from the non-core sourcebooks that isn't also in the PHB (subraces of races that exist in PHB are, so far, fine).  
Tiefling, Dragonborn, Goliath, Gensai, Warforged, monsters and "all that nonsense", any race from the non-core sourcebooks that isn't also in the PHB (subraces of races that exist in PHB are, so far, fine).


=Character Creation=
=Character Creation=
1,476

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