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|Acrobatics ||++ ||+++ ||+ ||+ | |Acrobatics ||++ ||+++ ||+ ||+ | ||
|- | |- | ||
|Animal Handling|| ||++ | |Animal Handling|| ||++ || ||+ | ||
|- | |- | ||
|Arcana ||+++ ||- ||- ||- | |Arcana ||+++ ||- ||- ||- | ||
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|Medicine || || || || | |Medicine || || || || | ||
|- | |- | ||
|Nature || ||- ||- || | |Nature || ||- ||- ||+ | ||
|- | |- | ||
|Perception ||+++ ||+ ||+ || | |Perception ||+++ ||+ ||+ ||+ | ||
|- | |- | ||
|Performance || ||+ ||+ ||- | |Performance || ||+ ||+ ||- | ||
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|Sleight of Hand||+++ ||+ ||+ ||+ | |Sleight of Hand||+++ ||+ ||+ ||+ | ||
|- | |- | ||
|Survival || ||+ || || | |Survival || ||+ || ||+ | ||
|- | |- | ||
|Stealth ||+++ ||++ ||++ ||+ | |Stealth ||+++ ||++ ||++ ||+ | ||
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== Halfling Boys Tactics == | == Halfling Boys Tactics == | ||
=== Rule #0: Always Be Lucky === | === Rule #0: Always Be Lucky === | ||
Be as lucky as possible and never be unlucky. Halflings live by [[ | Be as lucky as possible and never be unlucky. Halflings live by [[Marfy Smallhair|Marfy]]'s Law: | ||
<blockquote>''Anything that can go wrong will typically work out okay. Here, hold my drink!''</blockquote> | <blockquote>''Anything that can go wrong will typically work out okay. Here, hold my drink!''</blockquote> | ||
==== Halfling Luck ==== | ==== Halfling Luck ==== | ||
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|[https://roll20.net/compendium/dnd5e/Bless#content Bless]||Spell+Concentration||3 allies in 30'||Before roll||[https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan#Second_Piece_.28Blessed_Day.29 charges]||+1d4||✓|| ||✓|| || | |[https://roll20.net/compendium/dnd5e/Bless#content Bless]||Spell+Concentration||3 allies in 30'||Before roll||[https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan#Second_Piece_.28Blessed_Day.29 charges]||+1d4||✓|| ||✓|| || | ||
|- | |- | ||
|[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60' (Not Beldon)||After roll||3/short||+1d8||✓||✓||✓|| ||Must hear you | |[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60' (Not Beldon)||After roll||3/short (shared with Cutting Words)||+1d8||✓||✓||✓|| ||Must hear you | ||
|- | |- | ||
|[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking | |[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking within 60' of Beldon||After roll||3/short (shared with Bardic Inspiration)||-1d8||✓||✓|| ||✓||Must hear you, charm effect | ||
|- | |- | ||
|[https://www.dndbeyond.com/races/halfling Sari's Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||✓||✓||✓|| || | |[https://www.dndbeyond.com/races/halfling Sari's Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||✓||✓||✓|| || | ||
|- | |||
|[https://roll20.net/compendium/dnd5e/Counterspell Counterspell]||Reaction||Enemy within 60' of Beldon visibly casting a spell ||Before spell goes into effect||Level 3 or higher spell slot (3/long)||Auto-interrupt spell ≤ 3rd level, roll for >3|| || || || ||must be able to see spell casting | |||
|- | |- | ||
|[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||✓||✓||✓|| || | |[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||✓||✓||✓|| || | ||
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|[https://roll20.net/compendium/dnd5e/Rogue#toc_10 Uncanny Dodge]||Reaction||Bobwhite's attacker||After hit by attack||∞||½|| || ||||✓||Pseudo-luck, damage reducer | |[https://roll20.net/compendium/dnd5e/Rogue#toc_10 Uncanny Dodge]||Reaction||Bobwhite's attacker||After hit by attack||∞||½|| || ||||✓||Pseudo-luck, damage reducer | ||
|- | |- | ||
|[https://roll20.net/compendium/dnd5e/Spells:Shield/#content Shield]||Reaction||Banner's attacker||After hit by attack|| | |[https://roll20.net/compendium/dnd5e/Spells:Shield/#content Shield]||Reaction||Banner's attacker||After hit by attack||Level 1 or higher spell slot (2/short & 2/long)||-5||✓|| |||| ||Pseudo-luck, +5AC until your turn | ||
|- | |- | ||
|[https://roll20.net/compendium/dnd5e/Monk#toc_12 Deflect Missiles]||Reaction||Banner||After hit by missile||∞||-(1d10+6)|| || ||||✓||Pseudo-luck, damage reducer, on 0dmg reflect | |[https://roll20.net/compendium/dnd5e/Monk#toc_12 Deflect Missiles]||Reaction||Banner||After hit by missile||∞||-(1d10+6)|| || ||||✓||Pseudo-luck, damage reducer, on 0dmg reflect | ||
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|[https://merovia.obsidianportal.com/wikis/shadow-sorcerer Strength of the Grave]||-||Banner||After damage to 0hp||1/long||CHA Save=1hp|| || ||||✓||Pseudo-luck, damage reducer | |[https://merovia.obsidianportal.com/wikis/shadow-sorcerer Strength of the Grave]||-||Banner||After damage to 0hp||1/long||CHA Save=1hp|| || ||||✓||Pseudo-luck, damage reducer | ||
|} | |} | ||
=== Rule #1: Always Be Ridin' (Proposed) === | === Rule #1: Always Be Ridin' (Proposed) === | ||
Riding on a dog gives you a few distinct advantages: | Riding on a dog gives you a few distinct advantages: | ||
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**# Object acquisition/manipulation (invisible mage hand+ sleight of hand, etc) | **# Object acquisition/manipulation (invisible mage hand+ sleight of hand, etc) | ||
**# Incredible stealth/perception/cleverness | **# Incredible stealth/perception/cleverness | ||
** Beldon keeps everyone else alive with critical buffs, luck, heals, and lance shards | ** Beldon keeps everyone else alive with critical buffs/debuffs, luck, heals, and lance shards | ||
**# Blessings, buffs, and heals keep everyone alive | **# Blessings, buffs, and heals keep everyone alive | ||
**# Area effect and/or control spells (shatter, fear, dissonant whispers) | **# Area effect and/or control spells (shatter, fear, dissonant whispers) | ||
**# Bardic Inspirations to amplify the boys and reduce damage in a pinch | **# Bardic Inspirations to amplify the boys and reduce damage in a pinch | ||
**# Dispel Magic and Counterspell to remove effects or prevent them from ever coming into effect |
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