Banner Rindherder's Character Sheet: Difference between revisions

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[[File:BannerRindherder.png |150px]]
[[File:BannerRindherder.png |150px]]


[[Banner Rindherder]] - Level 4 (Shadow Sorcerer 1/Hexblade Warlock 2/Monk 1), Chaotic Good
[[Banner Rindherder]] - Level 5 (Shadow Sorcerer 1/Hexblade Warlock 2/Monk 2), Chaotic Good


==Background: Haunted One ==
==Background: Haunted One ==
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|Dexterity || 16 || +3 || +3
|Dexterity || 16 || +3 || +3
|-
|-
|Constitution || 14 || +2 || '''+4'''
|Constitution || 14 || +2 || '''+5'''
|-
|-
|Intelligence || 7 || -2 || -2
|Intelligence || 7 || -2 || -2
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|Wisdom || 13 || +1 || +1
|Wisdom || 13 || +1 || +1
|-
|-
|Charisma || 16 || +3 || '''+5'''
|Charisma || 16 || +3 || '''+6'''
|}
|}
{{col-break}}
{{col-break}}
===Secondary Attributes===
===Secondary Attributes===
{|
{|
|Hit Points || '''29''' (Level 1: 6 + 2 CON; 2-4: 5 + 2 CON)
|Hit Points || '''36''' (Level 1: 6 + 2 CON; 2-5: 5 + 2 CON)
|-
|-
|Armor Class || 16 (Mage Armor + 3 DEX)(21 under shield spell, 14 unarmored)
|Armor Class || 16 (Mage Armor + 3 DEX)(21 under shield spell, 14 unarmored)
|-
|-
|Proficiency Bonus || +2
|Proficiency Bonus || +3
|-
|-
|Passive Perception || 13
|Passive Perception || 14
|-
|-
|Initiative || +3
|Initiative || +3
|-
|-
|Base Speed || 25 Feet  
|Base Speed || 35 Feet  
|}
|}
{{col-end}}
{{col-end}}
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|Athletics||STR||-1
|Athletics||STR||-1
|-
|-
|Deception||CHA|| '''+5'''
|Boatwright/River Halfling Boat Skills||UNTYPED||+3
|-
|Deception||CHA|| '''+6'''
|-
|-
|History||INT||-2
|History||INT||-2
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|Nature||INT||-2
|Nature||INT||-2
|-  
|-  
|Perception  ||WIS|| '''+3'''
|Perception  ||WIS|| '''+4'''
|-  
|-  
|Performance||CHA ||+3
|Performance||CHA ||+3
|-  
|-  
|Persuasion||CHA || '''+5'''
|Persuasion||CHA || '''+6'''
|-  
|-  
|Religion||INT||-2
|Religion||INT||-2
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|Sleight of Hand||DEX||+2
|Sleight of Hand||DEX||+2
|-  
|-  
|Stealth ||DEX ||'''+5'''
|Stealth ||DEX ||'''+6'''
|-
|-
|Survival ||WIS ||+1
|Survival ||WIS ||+1
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*Unarmored Defense: while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
*Unarmored Defense: while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
*Martial Arts: DEX for unarmed, bonus attack
*Martial Arts: DEX for unarmed, bonus attack
*Ki: 2/short rest
**Flurry of Blows: 1 Ki point to make 2 unarmed attacks as bonus action
**Patient Defense: 1 Ki point to dodge as bonus action
**Step of the Wind: 1 Ki point to disengage or dash as bonus action
*Unarmored Movement: +10' Movement speed when unarmored and not wielding a shield
===Race Abilities===
===Race Abilities===
*Halfling Luck
*Halfling Luck
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==Gear (starting gold option: 75gp instead of class items==
==Gear (starting gold option: 75gp instead of class items==
===Armor===
===Armor===
*Worn out clothing (armor thrown to the for sale pile)
*Worn out clothing (relatively clean, but probably cheap and poorly mended)
*Tattoo: Large arm tattoo of a hobgoblin crone in front of a red door
*Tattoo: Large arm tattoo of a hobgoblin crone in front of a red door
===Weapons===
===Weapons===
1,479

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