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[[File:Halfling boys pinch.png]] | |||
A rough and tumble bunch of good-for-nothings. | A rough and tumble bunch of good-for-nothings. | ||
==Spreadsheets== | |||
* [https://docs.google.com/spreadsheets/d/1dWvn_TTAZo7LWLY6Mnz-Zpi5DpiK3Uv08BwDn2VlYP0/edit inventory] | |||
* [https://docs.google.com/spreadsheets/d/1jkeNFrBUikhoz9ta0WG1TCgjACmqOG5M6Vky0GJdoxs/edit experience] | |||
==Skills, etc == | ==Skills, etc == | ||
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|+Mattiverse Next Languages by Member | |+Mattiverse Next Languages by Member | ||
|- | |- | ||
!| !!Ubrekti!!TBD | !| !!Ubrekti!!Flanneri!!Fresian!!Primordial!!TBD | ||
|- | |- | ||
! | !Banner ||x ||x ||x ||x || | ||
|- | |- | ||
!Beldon ||x ||x | !Beldon ||x ||x ||x || || | ||
|- | |- | ||
! | !Bobwhite ||x ||x ||x || || | ||
|- | |- | ||
! | !Four ||x ||x || || ||x | ||
|} | |} | ||
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- Particularly terrible at, no proficiency and a bad main attribute | - Particularly terrible at, no proficiency and a bad main attribute | ||
<blank> Not particularly notable | <blank> Not particularly notable | ||
+ Proficiency | + Proficiency or high main attribute | ||
++ Proficiency and high main attribute | ++ Proficiency and high main attribute or expertise | ||
+++ Expertise | +++ Expertise and high main attribute | ||
++++ Some crazy god-level bullshit lemme tell you | ++++ Some crazy god-level bullshit lemme tell you | ||
{| border="1" cellspacing="0" cellpadding="2" style="text-align:center" | {| border="1" cellspacing="0" cellpadding="2" style="text-align:center" | ||
!!!Bobwhite!!Beldon!!Banner!! | ! !!Bobwhite!!Beldon !!Banner !!Four | ||
|- | |- | ||
| | |Acrobatics ||++ ||+++ ||+ ||+ | ||
|- | |- | ||
| | |Animal Handling|| ||++ || ||+ | ||
|- | |- | ||
| | |Arcana ||+++ ||- ||- ||- | ||
|- | |- | ||
| | |Athletics || + ||+ || ||++ | ||
|- | |- | ||
| | |Deception || ||++ ||++ ||- | ||
|- | |- | ||
|History|| || | |History || ||- ||- ||- | ||
|- | |- | ||
|Insight|| || | |Insight || || || || | ||
|- | |- | ||
|Intimidation|| || | |Intimidation || ||++ || ||- | ||
|- | |- | ||
|Investigation|| || | |Investigation ||++ ||- ||- ||- | ||
|- | |- | ||
|Medicine|| || | |Medicine || || || || | ||
|- | |- | ||
|Nature|| || | |Nature || ||- ||- ||+ | ||
|- | |- | ||
|Perception||++|| | |Perception ||+++ ||+ ||+ ||+ | ||
|- | |- | ||
|Performance|| || | |Performance || ||+ ||+ ||- | ||
|- | |- | ||
|Persuasion|| || | |Persuasion || ||+ ||++ ||- | ||
|- | |- | ||
|Religion|| || | |Religion || ||- ||- ||- | ||
|- | |- | ||
|Sleight of Hand|| | |Sleight of Hand||+++ ||+ ||+ ||+ | ||
|- | |- | ||
|Survival|| || | |Survival || ||+ || ||+ | ||
|- | |- | ||
|Stealth|| | |Stealth ||+++ ||++ ||++ ||+ | ||
|} | |} | ||
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{| border="1" cellspacing="0" cellpadding="2" style="text-align:center" | {| border="1" cellspacing="0" cellpadding="2" style="text-align:center" | ||
!!!Bobwhite!!Beldon!!Banner!! | !!!Bobwhite!!Beldon!!Banner!!Four | ||
|- | |||
|Thieves' Tools||+|||| || | |||
|- | |||
|Disguise Kit||+|||| || | |||
|- | |||
|Forgery Kit||+|||| || | |||
|- | |- | ||
| | |Carpentry|| ||+|| || | ||
|- | |- | ||
| | |Pan Flute|| ||+|| || | ||
|- | |- | ||
| | |Vehicles (land)|| ||+|| || | ||
|} | |} | ||
== Halfling Boys Tactics == | |||
===Playbook=== | |||
*Red Door - party drinks with extreme fervor | |||
*Honey Hag - party pretends to be enthralled by an enchanter to get close, launches a coordinated attack | |||
*Lizard Head - party flies into a facility with hostile surrounds under the cover of night | |||
=== Rule #0: Always Be Lucky === | |||
Be as lucky as possible and never be unlucky. Halflings live by [[Marfy Smallhair|Marfy]]'s Law: | |||
<blockquote>''Anything that can go wrong will typically work out okay. Here, hold my drink!''</blockquote> | |||
==== Halfling Luck ==== | |||
No matter what the boys are doing, they live and die by their luck almost as much as their skill. | |||
==== Improve the odds ==== | |||
The team has a number of proactive and (mostly) reactive mechanisms to minimize failures and lure successes. Keep the below in mind when trying to optimize rolls: | |||
{| border="1" cellspacing="0" cellpadding="3" style="text-align:center" | |||
!Ability!!Enable?!!Who?!!When?!!Often?!!Roll?!!Attack!![https://5thsrd.org/rules/abilities/ability_checks/ Ability]!!Saving!!Damage!!Notes | |||
|- | |||
|[https://5thsrd.org/rules/inspiration Inspiration - Advantage]||-||Self||Before roll||1/inspiration||Advantage||✓||✓||✓|| || | |||
|- | |||
|[https://roll20.net/compendium/dnd5e/Bless#content Bless]||Spell+Concentration||3 allies in 30'||Before roll||[https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan#Second_Piece_.28Blessed_Day.29 charges]||+1d4||✓|| ||✓|| || | |||
|- | |||
|[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60' (Not Beldon)||After roll||3/short (shared with Cutting Words)||+1d8||✓||✓||✓|| ||Must hear you | |||
|- | |||
|[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking within 60' of Beldon||After roll||3/short (shared with Bardic Inspiration)||-1d8||✓||✓|| ||✓||Must hear you, charm effect | |||
|- | |||
|[https://www.dndbeyond.com/races/halfling Sari's Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||✓||✓||✓|| || | |||
|- | |||
|[https://roll20.net/compendium/dnd5e/Counterspell Counterspell]||Reaction||Enemy within 60' of Beldon visibly casting a spell ||Before spell goes into effect||Level 3 or higher spell slot (3/long)||Auto-interrupt spell ≤ 3rd level, roll for >3|| || || || ||must be able to see spell casting | |||
|- | |||
|[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||✓||✓||✓|| || | |||
|- | |||
|[http://dnd5e.wikidot.com/barbarian:ancestral-guardian Spirit Shield]||Reaction||Enemy attacking (not Four)||After hit by attack||∞||-2d6|| || ||||✓||Pseudo-luck, damage reducer, not at Four | |||
|- | |||
|[https://roll20.net/compendium/dnd5e/Rogue#toc_10 Uncanny Dodge]||Reaction||Bobwhite's attacker||After hit by attack||∞||½|| || ||||✓||Pseudo-luck, damage reducer | |||
|- | |||
|[https://roll20.net/compendium/dnd5e/Spells:Shield/#content Shield]||Reaction||Banner's attacker||After hit by attack||Level 1 or higher spell slot (2/short & 2/long)||-5||✓|| |||| ||Pseudo-luck, +5AC until your turn | |||
|- | |||
|[https://roll20.net/compendium/dnd5e/Monk#toc_12 Deflect Missiles]||Reaction||Banner||After hit by missile||∞||-(1d10+6)|| || ||||✓||Pseudo-luck, damage reducer, on 0dmg reflect | |||
|- | |||
|[https://merovia.obsidianportal.com/wikis/shadow-sorcerer Strength of the Grave]||-||Banner||After damage to 0hp||1/long||CHA Save=1hp|| || ||||✓||Pseudo-luck, damage reducer | |||
|} | |||
=== Rule #1: Always Be Ridin' (Proposed) === | |||
Riding on a dog gives you a few distinct advantages: | |||
* <code>Halfling + Dog</code> is like <code>PB + J</code> | |||
* Mount can dash/disengage without impacting your own actions | |||
* Potentially better movement speed than your own | |||
* Single round movement burst option ([https://rpgbot.net/dnd5/characters/mounted_combat.html technically possible]?) | |||
*# Mount moves (+N feet) | |||
*# Mount dashes (+N feet again) | |||
*# PC dismounts (costs half your move) | |||
*# PC moves (+M/2 feet) | |||
*# PC could then dash or use bonus action movement options (e.g. rogues) to get even farther. | |||
* Can hide behind the dogs for stealth | |||
* Bonus: [[Four]]'s protective abilities can be used to keep our mounts alive longer in battle | |||
Some disadvantages: | |||
* Dogs are weak and will probably get squashed often | |||
* We cannot move through squares of larger creatures while mounted (i.e. no Halfling Nimbleness) | |||
=== Rule #2: Play to our Strengths === | |||
[[File:HalflingTacticsDrawingInDirt.jpg|right|400px|thumb|''Halfling Tactics Discussion. Explained by Four: "Okay, let me see if I understand. I'm in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we're all riding doggos, I have to try not to get carried away and let pine cones hit Beldon too often? Okay, okay, it kind of makes sense now... What about when we're on a boat? Are the pinecones sharks?"'']] | |||
* See Rule #0 and Rule #1 | |||
* Take full advantage of the party: | |||
** Four's primary combat role: Act like "temporary hit points" for the rest of the party. Ideally no one else takes damage until Four is bloodied or down. | |||
**# High hit points, hard to hit, resists most combat damage | |||
**# Debuff physical attackers to reduce damage to the rest of the team | |||
**# Reduces damage dealt to the team | |||
**# Consistent physical damage | |||
** Banner offers essential flexibility: Can nuke from a distance or transition into a front-line hellraiser | |||
**# Eldritch Blast -- Reliable force damage at range every round it's needed (>5 ft away) | |||
**# Flurry of blows, burst survivability, great AC, Strength of the Grave | |||
**# Bag of tricks (Flame damage, illusions, Thunderwave aoe/cc, movement bursts, darkness/silence, persuasiveness) | |||
** Bobwhite offers incredible ranged DPS and rogue versatility | |||
**# Sneak attacks at +3d6, init bonuses | |||
**# Object acquisition/manipulation (invisible mage hand+ sleight of hand, etc) | |||
**# Incredible stealth/perception/cleverness | |||
** Beldon keeps everyone else alive with critical buffs/debuffs, luck, heals, and lance shards | |||
**# Blessings, buffs, and heals keep everyone alive | |||
**# Area effect and/or control spells (shatter, fear, dissonant whispers) | |||
**# Bardic Inspirations to amplify the boys and reduce damage in a pinch | |||
**# Dispel Magic and Counterspell to remove effects or prevent them from ever coming into effect |
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