Sid's Character Sheet

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Sid

Character Stats
Sid2.png
Level 5
Race Elf
Class Rogue 3/Bladesinger Wizard 2
Armor studded leather armor
Weapon(s) Rapier
Hometown Hakan

Background: Trade Sheriff

  • Skill Proficiencies: Arcana, Investigation
  • Feature: Investigative Services - You are part of a small force employed by the trading company of Grosko, Turko, and Leobgytha to gather intelligence and investigate along the trade routes of the Golden and Silver Roads used by GTL and their business partners. Your rank and employer's prestige may allow you access to a crime scene or shipping records or to possibly requisition equipment or horses on a temporary basis from trade caravans or towns who seek good relations with GTL. When you enter a town or village along the trade roads you can identify a contact who will give you information on the local rumors and would help you simply because of your desire to get answers and information for anyone wanting to disrupt trade. Note: This feature is a modified variant of the soldier feature.

Traits

  • I never let emotion complicate work.
  • My sense of humor is considered by most to be awkward

Ideals

  • When I do investigations, I expect answers immediately.

Bonds

  • I need to prove my worth to my fellow Sheriffs

Flaws

  • I always over exaggerate my abilities.

Extended XGtE Background

  • Spellbook: A battered Tome filled with pictographs only you can understand
  • Eccentricity: Your memory is quite good, but you have no trouble pretending to be absentminded when it suits your purposes

Attributes

Skills & Abilities

Spellcasting (INT, DC 13)

  • Cantrips (6 Known):
    • Advanced Mage Hand(VS),
    • Booming Blade (VM(a weapon)),
    • Chill Touch(VS),
    • Message(VSM),
    • Minor Illusion(SM),
    • Prestidigitation (VS),
  • Spell Slots (refresh on long rest): 1st - 4, 2nd - 2
  • Spells Prepared: 5 Wizard, 3 AT spells always prepared
  • Level 1 Arcane Trickster
    • Color Spray(VSM),
    • Mage Armor(VSM),
    • Silent Image(VSM),
  • Level 1 Wizard (8 known for free, 4 purchased):
    • Absorb Elements(reaction, S),
    • Comprehend Languages(ritual, VSM),
    • Detect Magic(ritual, VS),
    • Find Familiar(ritual, VSM(10gp charcoal, incense, herbs; consumed)),
    • Fog Cloud (VS),
    • Grease (VSM),
    • Healing Elixir (VSM),
    • Mage Armor(VSM),
    • Protection from Evil and Good (VSM)(C),
    • Shield (reaction, VS),
    • Tasha's Hideous Laughter (VSM)(C),
    • Thunderwave (VS)
  • Level 2 Wizard (0 Known):

Gear

  • Bedroll (1gp)
  • Fine Clothes (15gp)
  • Cheap winter furs: some benefit in cold weather (advantage on cold weather CON saves?)
  • Manacle (2gp)
  • Scholar's Pack (40 gp):
    • a backpack,
    • a book of lore (pre-Calamity Hakan-published Guide to The Pinch, heavily marked up with several loose pages of notes included),
    • a bottle of ink,
    • an ink pen,
    • 10 sheets of parchment,
    • a little bag of sand,
    • and a small knife.
  • Silver GTL Insignia (1gp): a silver badge of office identifying the holder as an investigator employed by Grosko, Turko, and Leobgytha
  • Thieves' Tools (25gp)
  • Waterskin (2sp)

Armor

  • Fine clothes - magically cleaned very frequently but probably looking rather worn and poorly repaired.

Weapons

Melee Weapons

  • Rapier
  • Scimitar(25gp)
  • 4 Daggers (4gp)
  • 1 Dagger, Silvered
  • The Red Caller's Knife: (Ability Req. Attunement): Crude Star-Iron Dagger (Damage is magic typed) Attuned Bonus Action: [Choose a target.] On successful hit against this target, you deal critical damage on a roll of 19. After any critical or sneak attack damage is rolled, you may add one of your hit dice to the damage total. You may not pick a new target for this ability until the first target is slain or you take a short or long rest.

Ranged Weapons

Inventory of items

  • Familiar: Krieg, an owl (10gp)
  • Arcane Focus: Wand (10gp)
  • Spellbook (50gp)

Consumables

  • Potion of Healing