Sid's Character Sheet: Difference between revisions

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[[Sid]]  
[[Sid]]  


{{statsbox|sid2.png|4|Elf|Rogue 2/Bladesinger Wizard 2|studded leather armor|Rapier|Hakan}}
{{statsbox|sid2.png|4|Elf|Rogue 3/Bladesinger Wizard 2|studded leather armor|Rapier|Hakan}}
==Background: Trade Sheriff ==
==Background: Trade Sheriff ==
*Skill Proficiencies:  Arcana, Investigation
*Skill Proficiencies:  Arcana, Investigation
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===Secondary Attributes===
===Secondary Attributes===
{|
{|
|Hit Points || '''29''' (Level 1: 8 + 2 CON; Level 2,4: 4 + 2 CON; Level 3: 5 + 2 CON)
|Hit Points || '''36''' (Level 1: 8 + 2 CON; Level 2,4: 4 + 2 CON; Level 3,4: 5 + 2 CON)
|-
|-
|Armor Class || 15 (studded leather), (18 when bladesinging, 23 when under Shield spell)
|Armor Class || 16 (mage armor), (19 when bladesinging, 24 when under Shield spell)
|-
|-
|Proficiency Bonus || +2
|Proficiency Bonus || +3
|-
|-
|Passive Perception || 12
|Passive Perception || 12
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!|Skill||Ability||Score
!|Skill||Ability||Score
|-
|-
|Acrobatics ||DEX|| '''+5'''
|Acrobatics ||DEX|| '''+6'''
|-
|-
|Animal Handling||WIS||0
|Animal Handling||WIS||0
|-
|-
|Arcana||INT||'''+5'''
|Arcana||INT||'''+6'''
|-
|-
|Athletics||STR||'''+1'''
|Athletics||STR||'''+2'''
|-
|-
|Deception||CHA|| -1
|Deception||CHA|| -1
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|Intimidation ||CHA ||-1
|Intimidation ||CHA ||-1
|-  
|-  
|Investigation||INT|| '''+7''' (Expertise)
|Investigation||INT|| '''+8''' (Expertise)
|-
|-
|Medicine||WIS||0
|Medicine||WIS||0
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|Nature||INT||+3
|Nature||INT||+3
|-  
|-  
|Perception  ||WIS|| '''+4''' (expertise)
|Perception  ||WIS|| '''+5''' (expertise)
|-  
|-  
|Performance||CHA ||-1
|Performance||CHA ||-1
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|Sleight of Hand||DEX||+3
|Sleight of Hand||DEX||+3
|-  
|-  
|Stealth ||DEX ||'''+5'''
|Stealth ||DEX ||'''+6'''
|-
|-
|Survival ||WIS || 0
|Survival ||WIS || 0
|-
|-
|Thieves Tools ||DEX || '''+5'''
|Thieves Tools ||DEX || '''+6'''
|}
|}


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**You have advantage on Dexterity (Acrobatics) checks.
**You have advantage on Dexterity (Acrobatics) checks.
**You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).  
**You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).  
*Sneak Attack: 1d6
*Sneak Attack: 2d6
*Cunning Action: Starting at your second level, you can use your Bonus Action to take the Dash, Disengage, or Hide action
*Cunning Action: Starting at your second level, you can use your Bonus Action to take the Dash, Disengage, or Hide action
===Race Abilities===
===Race Abilities===
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==Spellcasting (INT, DC 13)==
==Spellcasting (INT, DC 13)==
*Cantrips (3 Known):
*Cantrips (6 Known):
**Advanced Mage Hand,
**Booming Blade (VM(a weapon)),  
**Booming Blade (VM(a weapon)),  
**Chill Touch,
**Message,
**Minor Illusion(SM),
**Prestidigitation (VS),  
**Prestidigitation (VS),  
**Minor Illusion(SM)


*Spell Slots (refresh on long rest): 1st - 3
 
*Spells Prepared: 5
*Spell Slots (refresh on long rest): 1st - 4, 2nd - 2
*Level 1 (8 known for free, 2 purchased):
*Spells Prepared: 5 Wizard, 3 AT spells always prepared
*Level 1 Arcane Trickster
**Color Spray,
**Mage Armor
**Silent Image,
*Level 1 Wizard (8 known for free, 2 purchased):
**Absorb Elements(reaction, S),  
**Absorb Elements(reaction, S),  
**Comprehend Languages(ritual, VSM),
**Comprehend Languages(ritual, VSM),
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**Tasha's Hideous Laughter (VSM)(C),
**Tasha's Hideous Laughter (VSM)(C),
**Thunderwave (VS)
**Thunderwave (VS)


==Gear (starting with 400gp)==
==Gear (starting with 400gp)==
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*Waterskin (2sp)
*Waterskin (2sp)
===Armor===
===Armor===
*Studded Leather(45gp)
===Weapons===
===Weapons===
====Melee Weapons====
====Melee Weapons====

Revision as of 19:47, 31 August 2019

Sid

Character Stats
Sid2.png
Level 4
Race Elf
Class Rogue 3/Bladesinger Wizard 2
Armor studded leather armor
Weapon(s) Rapier
Hometown Hakan

Background: Trade Sheriff

  • Skill Proficiencies: Arcana, Investigation
  • Feature: Investigative Services - You are part of a small force employed by the trading company of Grosko, Turko, and Leobgytha to gather intelligence and investigate along the trade routes of the Golden and Silver Roads used by GTL and their business partners. Your rank and employer's prestige may allow you access to a crime scene or shipping records or to possibly requisition equipment or horses on a temporary basis from trade caravans or towns who seek good relations with GTL. When you enter a town or village along the trade roads you can identify a contact who will give you information on the local rumors and would help you simply because of your desire to get answers and information for anyone wanting to disrupt trade. Note: This feature is a modified variant of the soldier feature.

Traits

  • I never let emotion complicate work.
  • My sense of humor is considered by most to be awkward

Ideals

  • When I do investigations, I expect answers immediately.

Bonds

  • I need to prove my worth to my fellow Sheriffs

Flaws

  • I always over exaggerate my abilities.

Extended XGtE Background

  • Spellbook: A battered Tome filled with pictographs only you can understand
  • Eccentricity: Your memory is quite good, but you have no trouble pretending to be absentminded when it suits your purposes

Attributes

Skills & Abilities

Spellcasting (INT, DC 13)

  • Cantrips (6 Known):
    • Advanced Mage Hand,
    • Booming Blade (VM(a weapon)),
    • Chill Touch,
    • Message,
    • Minor Illusion(SM),
    • Prestidigitation (VS),


  • Spell Slots (refresh on long rest): 1st - 4, 2nd - 2
  • Spells Prepared: 5 Wizard, 3 AT spells always prepared
  • Level 1 Arcane Trickster
    • Color Spray,
    • Mage Armor
    • Silent Image,
  • Level 1 Wizard (8 known for free, 2 purchased):
    • Absorb Elements(reaction, S),
    • Comprehend Languages(ritual, VSM),
    • Detect Magic(ritual, VS),
    • Find Familiar(ritual, VSM(10gp charcoal, incense, herbs; consumed)),
    • Grease (VSM),
    • Healing Elixir (VSM),
    • Mage Armor(VSM),
    • Shield (reaction, VS),
    • Tasha's Hideous Laughter (VSM)(C),
    • Thunderwave (VS)


Gear (starting with 400gp)

  • Bedroll (1gp)
  • Fine Clothes (15gp)
  • Manacle (2gp)
  • Scholar's Pack (40 gp):
    • a backpack,
    • a book of lore (pre-Calamity Hakan-published Guide to The Pinch, heavily marked up with several loose pages of notes included),
    • a bottle of ink,
    • an ink pen,
    • 10 sheets of parchment,
    • a little bag of sand,
    • and a small knife.
  • Silver GTL Insignia (1gp): a silver badge of office identifying the holder as an investigator employed by Grosko, Turko, and Leobgytha
  • Thieves' Tools (25gp)
  • Waterskin (2sp)

Armor

Weapons

Melee Weapons

  • Scimitar(25gp)
  • 4 Daggers (4gp)
  • 1 Dagger, Silvered

Ranged Weapons

  • Longbow (50gp)
    • 60 arrows (3gp)

Inventory of items

  • Familiar: Krieg, an owl (10gp)
  • Arcane Focus: Wand (10gp)
  • Spellbook (50gp)

Consumables

  • 12 days of rations (6gp)
  • 10 gold , 8 silver pieces