Sid's Character Sheet: Difference between revisions

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(Rogue redo)
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[[Sid]]  
[[Sid]]  


{{statsbox|Elfmysticbladesinger.png|3|Elf|Bladesinger Wizard 2/Immortal Mystic 1|white clothing|Rapier|elf coffee mountain}}
{{statsbox|Elfmysticbladesinger.png|4|Elf|Rogue 2/Bladesinger Wizard 2|white clothing|Rapier|elf coffee mountain}}
==Background: TBD ==
==Background: TBD ==
*Skill Proficiencies:  Athletics, Stealth
*Skill Proficiencies:  Arcana, Survival
*Equipment:  
*Equipment:  
*Feature:  
*Feature:  
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|Strength || 8 || -1 || -1
|Strength || 8 || -1 || -1
|-
|-
|Dexterity || 17 || +3 || +3
|Dexterity || 17 || +3 || '''+5'''
|-
|-
|Constitution || 15 || +2 || +2
|Constitution || 15 || +2 || +2
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|Intelligence || 16 || +3 || '''+5'''
|Intelligence || 16 || +3 || '''+5'''
|-
|-
|Wisdom || 8 || -1 || '''+1'''
|Wisdom || 8 || -1 || -1
|-
|-
|Charisma || 8 || -1 || -1
|Charisma || 8 || -1 || -1
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===Secondary Attributes===
===Secondary Attributes===
{|
{|
|Hit Points || '''22''' (Level 1: 6 + 2 CON; Level 2: 4 + 2 CON; Level 3: 5 + 2 CON + 1 Immortal Durability)
|Hit Points || '''29''' (Level 1: 8 + 2 CON; Level 2,4: 4 + 2 CON; Level 3: 5 + 2 CON)
|-
|-
|Armor Class || 15 (unarmored), (19 when bladesinging and using "Iron Durability" focus, up to 23 if spending 4 psi points or 24 when under Shield spell)
|Armor Class || 15 (studded leather), (18 when bladesinging, 23 when under Shield spell)
|-
|-
|Proficiency Bonus || +2
|Proficiency Bonus || +2
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!|Skill||Ability||Score
!|Skill||Ability||Score
|-
|-
|Acrobatics ||DEX|| +3
|Acrobatics ||DEX|| '''+7''' (expertise)
|-
|-
|Animal Handling||WIS||-1
|Animal Handling||WIS||-1
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|Nature||INT||+3
|Nature||INT||+3
|-  
|-  
|Perception  ||WIS|| '''+1'''
|Perception  ||WIS|| '''+3''' (expertise)
|-  
|-  
|Performance||CHA ||-1
|Performance||CHA ||-1
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==Languages==
==Languages==
*Ubrekti
*Ubrekti
*
*Thieves cant


==Class and Background Abilities==
==Class and Background Abilities==
*Light armor proficiency
*Light armor proficiency
*Daggers, darts, slings, quarterstaffs, light crossbows, rapier, longsword, shortsword, shortbow, and longbow  
*Simple weapons, hand crossbows, longswords, rapiers, shortswords, shortbow, and longbow  
*Bladesong: starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a single weapon. You can also dismiss the Bladesong at any time you choose (no action required). While your Bladesong is active, you gain the following benefits:
*Bladesong: starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a single weapon. You can also dismiss the Bladesong at any time you choose (no action required). While your Bladesong is active, you gain the following benefits:
**You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
**You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
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**You have advantage on Dexterity (Acrobatics) checks.
**You have advantage on Dexterity (Acrobatics) checks.
**You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).  
**You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).  
*Immortal Durability:Starting at 1st level, your hit point maximum increases by 1 per mystic level. In addition, while you aren’t wearing armor or wielding a shield, your base AC equals 10 + your Dexterity modifier + your Constitution modifier.
*Sneak Attack: 1d6
 
*Cunning Action: Starting at your second level, you can use your Bonus Action to take the Dash, Disengage, or Hide action
===Race Abilities===
===Race Abilities===
*Elf weapons
*Elf weapons
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*Level 1 (8 known):
*Level 1 (8 known):
**Absorb Elements(reaction), Detect Magic(ritual), Earth Tremor, Find Familiar(ritual), Grease, Shield (reaction), Tasha's Hideous Laughter, Thunderwave
**Absorb Elements(reaction), Detect Magic(ritual), Earth Tremor, Find Familiar(ritual), Grease, Shield (reaction), Tasha's Hideous Laughter, Thunderwave
==Psionics==
*Psi Points (refresh on long rest): 4
*Psi Limit: 2
===Talents (1)===
*Mind Slam: As an action, you target one creature you can see within 60 feet of you. The target must succeed on a dc 13 Constitution saving throw or take 1d6 force damage. If it takes any of this damage and is Large or smaller, it is knocked prone. The talent’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
===Disciplines (3)===
*Bestial Form
*Iron Durability
*Psionic Restoration


==Gear==
==Gear==
===Armor===
*Studded Leather
===Weapons===
===Weapons===
====Melee Weapons====
====Melee Weapons====

Revision as of 07:07, 1 August 2018

WIP

Sid

Character Stats
Elfmysticbladesinger.png
Level 4
Race Elf
Class Rogue 2/Bladesinger Wizard 2
Armor white clothing
Weapon(s) Rapier
Hometown elf coffee mountain

Background: TBD

  • Skill Proficiencies: Arcana, Survival
  • Equipment:
  • Feature:

Traits

Ideals

Bonds

Flaws

Extended XGtE Background

Attributes

Skills & Abilities

Spellcasting (INT, DC 13)

  • Cantrips (3 Known):
    • Prestidigitation, Booming Blade, Minor Illusion or Mage Hand
  • Spell Slots (refresh on long rest): 1st - 3
  • Spells Prepared: 5
  • Level 1 (8 known):
    • Absorb Elements(reaction), Detect Magic(ritual), Earth Tremor, Find Familiar(ritual), Grease, Shield (reaction), Tasha's Hideous Laughter, Thunderwave

Gear

Armor

  • Studded Leather

Weapons

Melee Weapons

  • Rapier

Ranged Weapons

  • Longbow

Inventory of items

  • Familiar: a parrot if sailing background
  • Arcane Focus: Wand
  • Spellbook

Consumables