Sid's Character Sheet: Difference between revisions

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*Spell Slots (refresh on long rest): 1st - 3
*Spell Slots (refresh on long rest): 1st - 3
*Level 1 (8 known):
*Level 1 (8 known):
**Absorb Elements, Comprehend Languages, Detect Magic, Find Familiar, Grease, Hideous Laughter, Shield, Thunderwave,
**Absorb Elements, Detect Magic, Find Familiar, Grease, Hideous Laughter, Shield, Thunderwave, ?


==Psionics==
==Psionics==

Revision as of 07:58, 2 April 2018

WIP

Sid

Character Stats
Elfmysticbladesinger.png
Level 3
Race Elf
Class Bladesinger Wizard 2/Immortal Mystic 1
Armor white clothing
Weapon(s) Rapier
Hometown elf coffee mountain

Background: TBD

  • Skill Proficiencies: Athletics, Stealth
  • Equipment:
  • Feature:

Traits

Ideals

Bonds

Flaws

Extended XGtE Background

Attributes

Skills & Abilities

Spellcasting (INT, DC 13)

  • Cantrips (3 Known):
    • Prestidigitation, Booming Blade or Greenflame Blade, Minor Illusion or Mage Hand
  • Spell Slots (refresh on long rest): 1st - 3
  • Level 1 (8 known):
    • Absorb Elements, Detect Magic, Find Familiar, Grease, Hideous Laughter, Shield, Thunderwave, ?

Psionics

  • Psi Points (refresh on long rest): 4
  • Psi Limit: 2

Talents (1)

  • Mind Slam: As an action, you target one creature you can see within 60 feet of you. The target must succeed on a dc 13 Constitution saving throw or take 1d6 force damage. If it takes any of this damage and is Large or smaller, it is knocked prone. The talent’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Disciplines (3, 2 of which must be Immortal disciplines(*))

  • Bestial Form*
  • Iron Durability*
  • Celerity* or Nomadic Step or Psionic Restoration* or Psionic Weapon*

Gear

Weapons

Melee Weapons

  • Rapier

Ranged Weapons

  • Longbow

Inventory of items

  • Familiar: a parrot if sailing background
  • Arcane Focus: Wand

Consumables