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The name of the mummified An'ssel'rr that advises and directs those An'ssel'rr that call the Wydmoor Swamp home. He understands the limitations of human voiceboxes, and offers the name "Russ" to accommodate their deficiency, a sign that he was at one point well-traveled among warm-blooded beings. He can be returned to mobility for a limited time through an alchemical ritual involving the blood of the Hydra.