Monster Town: Difference between revisions

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== Geography ==
== Geography ==
Monster Town is a walled and moated city on the trade road from [[Draglet]] to Fresian markets. It sits in the hills where the Realstream and Fahstream rivers meet at the Realfalls and the town is built around bridges that span those rivers that come. One river flows from a nearby large lake bordering the Gildresian Range which separates Fresia from [[The Scar]] and [[Gildenhome]]. The city itself is divided into 5 different districts with the various races each controlling a different district. While much of the interior city has many buildings in poor or demolished conditions the walls, towers, and gates of the city have been constantly maintained and upgraded and remain  
Monster Town is a walled and moated city on the trade road from [[Draglet]] to Fresian markets. It sits in the hills where the Realstream and Fahstream rivers meet at the Realfalls and the town is built around bridges that span those rivers. The Realstream flows from a nearby large lake bordering the Gildresian Range which separates Fresia from [[The Scar]] and [[Gildenhome]]. The city itself is divided into 5 different districts with the various races each controlling a different district. While much of the interior city has many buildings in poor or demolished conditions the walls, towers, and gates of the city have been constantly maintained and upgraded and remain well fortified.


=== Districts ===
=== Districts ===
*Far Corner: The center city district is home to city government at Caucus Hall, the [[Order of the Red Door]] Monastery, the halfling tradehouse Goldhand Guildhall, an Alexandrian Church, as well as various inns, taverns, and markets. More or less all non-servitor races in the city live and work in this district. The district is represented on the council by the Abbot General of the Gubbites, an aged apparently blind hobgoblin, The Old Master. The non-servitors are also allowed 3 non-voting, observer positions on the council. The halfling seat and much of the local halfling business operations are controlled by Eggrin Black, a ghost halfling.
*Far Corner: The center city district is home to city government at Caucus Hall, the [[Order of the Red Door]] Monastery, the halfling tradehouse Goldhand Guildhall, an Alexandrian Church, as well as various inns, taverns, and markets. More or less all non-servitor races in the city live and work in this district. The district is represented on the council by the Abbot General of the Gubbites, an aged apparently blind hobgoblin, The Old Master. The non-servitors are also allowed 3 non-voting, observer positions on the council. The halfling seat and much of the local halfling business operations are controlled by Eggrin Black, a ghost halfling.
*Hobington: The hobgoblin district contains the warg stables, the Hobgoblin Citadel Center, and the Commander's Hall. The district is ruled by the General who also represent it on the council. This district also contains the weapon and armor forges for the city and a strong and well-disciplined standing military force.  
*Hobington: The hobgoblin district contains the warg stables, the Hobgoblin Citadel Center, and the Commander's Hall. The district is ruled by the General who also represents it on the council. This district also contains the weapon and armor forges for the city and a strong and well-disciplined standing military force.  
*Koboldtown: The kobold district appears to be in extremely poor repair with most buildings damaged or collapsed into rubble. The kobolds instead have dug out basements and tunnels of unknowable size and complexity. A large 20' deep stadium used for pit fighting and monster battles is one of the only recognizable above ground features in the district. Brewers and tanners operate here so the air quality is poor. The district is ruled by and represented on the council by a powerful Kobold calling herself the Sorcerer Queen.
*Koboldtown: The kobold district appears to be in extremely poor repair with most buildings damaged or collapsed into rubble. The kobolds instead have dug out basements and tunnels of unknowable size and complexity. A large 20' deep stadium used for pit fighting and monster battles is one of the only recognizable above ground features in the district. Brewers and tanners operate here so the air quality is poor. The district is ruled by and represented on the council by a powerful Kobold calling herself the Sorcerer Queen.
*Orcton: On the far side of the Long Bridge the orc district is heavily fortified and said to be the most hostile to outsiders. This district features the city's other main gate, the East Gate which the orcs control and through which they send their own independent patrols. The orcs are ruled by and represented on the council by a powerful wizard, Gruul the Great, who lives in a tall tower in the north of the district.
*Orcton: On the far side of the Long Bridge the orc district is heavily fortified and said to be the most hostile to outsiders. This district features the city's other main gate, the East Gate which the orcs control and through which they send their own independent patrols. The orcs are ruled by and represented on the council by a powerful wizard, Gruul the Great, who lives in a tall tower in the north of the district.
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